Lore-friendly Goblin change

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Kindredsoul
Posts: 14

Lore-friendly Goblin change

Post by Kindredsoul » Thu Sep 22, 2022 7:13 am

Goblins are into blowing stuff up so give a bonus to using guns. At the very least a Goblin playing the Hunter class should start with a gun like how Dwarf, Tauren & Gnome Hunters start with a Blunderbuss rather than the Shortbow a Gobbie starts with now. A Blunderbuss may not be appropriate but if so some other gun-powdered weapon could be. Quest givers offered a gun once in the goblin starting zone & immediately after which was awkward as I couldn't use them.

Next, Goblins should have something to reflect their love of profit and ruthless pursuit of it. Some barter or treasure ability similar to Dwarves could fit. It could be (borderline) useless but have cool flavor.
Last edited by Kindredsoul on Mon Sep 26, 2022 11:26 am, edited 9 times in total.

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Dodge
Posts: 46
Location: PL

Re: Lore-friendly Goblin change

Post by Dodge » Thu Sep 22, 2022 8:17 am

+1 to Gun as starting weapon

Regarding cash-related racial:
Either +10% to gold looted from mobs
OR +10% more gold when selling gray trash to vendors?
Maelstrom, Night Elf Druid
Namito, High Elf Mage
Adashi, Night Elf Hunter
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Shamma
Posts: 79

Re: Lore-friendly Goblin change

Post by Shamma » Fri Sep 23, 2022 2:31 am

Good suggestions.

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Ugoboom
Posts: 119

Re: Lore-friendly Goblin change

Post by Ugoboom » Fri Sep 23, 2022 1:54 pm

the starting gun change is a nobrainer, +1

and speaking of dwarf racials, it's also a nobrainer to move mace spec from humans to dwarves
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Kindredsoul
Posts: 14

Re: Lore-friendly Goblin change

Post by Kindredsoul » Sat Sep 24, 2022 12:13 am

Ugoboom wrote:
Fri Sep 23, 2022 1:54 pm
it's also a nobrainer to move mace spec from humans to dwarves
Yeah Dwarves not getting mace (or axe spec) is strange. If mace spec is too much (dwarf priests are already the best with remove fear) could they get axe spec.
Long time Warcraft 1-3 player. DMs open.

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Raukodor
Posts: 420

Re: Lore-friendly Goblin change

Post by Raukodor » Mon Sep 26, 2022 10:14 am

I always was shocked about dwarves dont having mace spec

Maybe every race should have 1 weapon spec?

Humans:swords
Nelf:bows?
Dwarves:maces
Gnomes: dagger
Orc:axe
Troll:polearm?
Undead:sword
Tauren:mace
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Kindredsoul
Posts: 14

Re: Lore-friendly Goblin change

Post by Kindredsoul » Mon Sep 26, 2022 11:26 am

It would be neat if each race had a spec
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Dodge
Posts: 46
Location: PL

Re: Lore-friendly Goblin change

Post by Dodge » Mon Sep 26, 2022 1:22 pm

Raukodor wrote:
Mon Sep 26, 2022 10:14 am
Nelf:bows?
FTFY:
Nelf:glaives
;)
Maelstrom, Night Elf Druid
Namito, High Elf Mage
Adashi, Night Elf Hunter
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