How to Incentivize 60s to Activate Warmode

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Frederick
Posts: 2

How to Incentivize 60s to Activate Warmode

Post by Frederick » Sun Aug 14, 2022 3:06 am

GM Akalix said in game that the team is trying to figure out a way to encourage level 60s to take up Warmode without being detrimental to PvE players.

Warmode for levelers is encouraged with the 30% experience boost. Leveling speed isn't a zero sum game, so this isn't detrimental to those that opt out.

Several ideas for encouraging 60s:
1. 30% boost to honor gains to aid with ranking.
2. Increased drops from gathering nodes when Warmode is enabled (60s that opt out still benefit from cheaper materials).
3. Warmode specific quests (just throwing darts at a wall here, don't know what this would entail).
4. Make Warmode something one can opt in and out of more freely. I'm told that someone can only exit Warmode once, and if they opt into it again, it becomes permanent. That might make players more timid to opt into it.

Those are ways I can think of. If anyone has any suggestions, post down below.

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Thol
Posts: 187

Re: How to Incentivize 60s to Activate Warmode

Post by Thol » Sun Aug 14, 2022 11:40 am

1. I'm in favor of +30% honor gain in wpvp (shouldn't be applied in bgs otherwise people will just use war mode and stay in their capital city.).

2. Any PvE advantage should be removed from War Mode otherwise you will end up with PvE players using it and then complain about getting ganked. XP boost and gathering bonus are both PvE advantages.

3. In other threads I was suggesting weekly quest for city raids and gankers appearing on the world map after 10+ kills (even when stealthed ofc). Giving bonus honor when killed.

4. How is this different than regular PvP flagging? If you want to opt-in opt-out of WPvP just use /pvp
War Mode should stay a challenge mode, you get disadvantages and advantages.

War Mode should stay relevant after level 60. Currently most players use it for +30% xp bonus while leveling then remove it at 60.

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Gantulga
Posts: 829

Re: How to Incentivize 60s to Activate Warmode

Post by Gantulga » Sun Aug 14, 2022 11:50 am

Honor gain boost would be pointless because the honor you get from WPvP is laughable to begin with.

What I'd like to see is gaining BG reputation from outer world HKs. WSG and AB offer some good low-level blues which never see any use because of the reputation requirements.

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Thol
Posts: 187

Re: How to Incentivize 60s to Activate Warmode

Post by Thol » Sun Aug 14, 2022 12:02 pm

Then it should be adjusted but yes someone who wants to get PvP rewards without actually PvPing will always prefer killing PvE bosses in AV.

Someone suggested adding capture nodes in existing zones like the towers in Eastern Plaguelands. For instance capturing a node in Ashenvale would give rep for warsong factions.

Dannyp19921
Posts: 14

Re: How to Incentivize 60s to Activate Warmode

Post by Dannyp19921 » Sun Aug 14, 2022 12:16 pm

*World PvP quests that give unique rewards. Maybe even quests where the objective is to kill a certain player/ganker? Maybe include some kind of karma system?

*World PvP achievements or Challenges that rewards mounts, titles, tabards, pets, bags, toys

*Bonus honor gains if you're flagged

*A bounty system if you're flagged (inspired by retail WoW), where if you kill 10 players in a row, you gain an Assassin buff, but you also get a bounty on your head. If you get killed by other flagged players, they receive lots of honor, some currency and profession materials. Having server wide announcements about the player with bounty and location would be cool.

*I personally like the increased drops from gathering nodes because WPvP used to be about competing for resources in the open world. High risk, high reward.

*Something to encourage group fights or RP-PvP events. Maybe faction flag you can plant in the ground in certain areas that grants buffs to the players around it, bonus honor etc.? If the opposite faction removes the planted flag, they get rewarded. Resurrecting the old school Tarren Mill vs Southshore would be cool.

*More open world PvP objectives, similar to the towers in Eastern Plaguelands or Halaa in TBC

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Ugoboom
Posts: 750

Re: How to Incentivize 60s to Activate Warmode

Post by Ugoboom » Mon Aug 15, 2022 1:28 am

Thol wrote:
Sun Aug 14, 2022 11:40 am
1. I'm in favor of +30% honor gain in wpvp (shouldn't be applied in bgs otherwise people will just use war mode and stay in their capital city.).
why not +100% or +200%, wpvp is MANY magintudes worse honor per hour than bgs which print honor from wins and objectives as well as funnel flagged players in your face.

problem is, if you giga buff wpvp, then we go back to classic phase 2: just a couple of guys camping flight paths all day.

wpvp doesn't work as is. its a horrifically difficult thing to design. How do you reward somewhat fair duels and group battles, while not rewarding simply spawncamping the same people repeatedly, or just sitting ganking in 1 shot at flight paths all day....

I have ideas but you basically have to build an entirely new system that masively changes the game. Like, getting a BUNCH of honor for alliance capturing crossroads (locking all players out) then incentive high level horde even more of a BUCNCH of honor to defend and reclaim the horde town. the attackers will move onto a new town in search for new capture honor, and the defenders will still be rewarded big time for defense honor. Bands of players roaming around chasing eachother. Resurections at 100% hp 100% mana all cooldowns reset, otherwise the losers just get camped forever and can never recover. Combo this with a system that only lets you attack and be attacked by +-5 levels, and then lowbies can hop into the fight too.

A massive overhaul to wpvp like that (which is what players THOUGHT was gonna be added to the game, until blizzard dissapointingly released BGs instead), would be the ticket to get some kinda of endgame warmode thing working. But with this barren vanilla world with no real valuable objectives (epl and silithus buffs are a joke lmao, a double joke on this pve xfaction server) will not provide good wpvp. It needs A LOT of work.
Zaas - 60 High Elf Warrior
Saere - 60 Night Elf Priest
Splendra - 59 Inferno Mode Warlock
I play a few other classes on my friends' accounts.
Slowly leveling a Resto Dryad and a dorf pally with my buddy.

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Striderbrah
Posts: 28

Re: How to Incentivize 60s to Activate Warmode

Post by Striderbrah » Mon Aug 15, 2022 2:22 am

WPVP in Turtle seems completely broken.
PVE'rs can be totally invisible until they choose to PVP. That's not how WPVP works.
It should be ALWAYS on or ALWAYS off. What is the point of activating WarMode when PVE'rs have both the advantage of attacking PVP players first with targeting and remaining invincible if they don't want to fight.
Just make Turtle WoW an RP server, it's what it's good for.
It can't do PVP well at all, I'm sorry, but it's true, it's painful.
It's trying to be everything. The Hardcore Mode is enough flavour, leave the rest to the BGs.

Mac
Posts: 793

Re: How to Incentivize 60s to Activate Warmode

Post by Mac » Mon Aug 15, 2022 5:18 am

If the whole point is to encourage world pvp, yes, warmode should have a massive boost to honor gain but only outside of battlegrounds.

And yes, I think the permanency also makes 60's shy away from taking warmode. Let 60's activate and remove it at will from an NPC in Stormwind/Orgrimmar. That way they can't just turn it on and off in battle.

Feomatar
Posts: 134

Re: How to Incentivize 60s to Activate Warmode

Post by Feomatar » Mon Aug 15, 2022 6:09 am

5% of all honor, 5% chance of double resources for every nod in wpvp zones, 5% to double bg reward, 30% bonus for pvp factions\reputation per bg, permanent when used.

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Thol
Posts: 187

Re: How to Incentivize 60s to Activate Warmode

Post by Thol » Mon Aug 15, 2022 8:30 am

I agree it has to be balanced carefully, WPvP shouldn't be more efficient than doing Bgs otherwise like Ugoboom pointed out, it'll just be a bloodbath like in classic phase 2. For me WPvP is about creating emergent gameplay opportunities and having fun. Someone looking for max efficiency per hour does not compute fun and will always prefer queuing AV to rank up by killing PvE bosses.

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Gantulga
Posts: 829

Re: How to Incentivize 60s to Activate Warmode

Post by Gantulga » Mon Aug 15, 2022 11:45 am

Thol wrote:
Mon Aug 15, 2022 8:30 am
For me WPvP is about creating emergent gameplay opportunities and having fun.
Exactly, but the buffs to guards are telling us that the staff doesn't want it happening here.

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Striderbrah
Posts: 28

Re: How to Incentivize 60s to Activate Warmode

Post by Striderbrah » Mon Aug 15, 2022 6:47 pm

Mac wrote:
Mon Aug 15, 2022 5:18 am
Let 60's activate and remove it at will from an NPC in Stormwind/Orgrimmar. That way they can't just turn it on and off in battle.
+1,000

It should be all or nothing, going to the capital to turn it off and turn it on again would be excellent. Hell, retail does it.

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Allwynd01
Posts: 542

Re: How to Incentivize 60s to Activate Warmode

Post by Allwynd01 » Tue Aug 16, 2022 6:50 am

I don't have a level 60 character, but nothing will incentivize me to activate Warmode. Nothing.

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Thol
Posts: 187

Re: How to Incentivize 60s to Activate Warmode

Post by Thol » Tue Aug 16, 2022 8:29 am

Allwynd01 wrote:
Tue Aug 16, 2022 6:50 am
I don't have a level 60 character, but nothing will incentivize me to activate Warmode. Nothing.
We were trying to find ways to make War Mode relevant past 60, currently most players use it for the +30% xp while leveling then remove it. War Mode should be aimed at players with an interest in WPvP, that's why I'm in favor of the XP bonus removal myself.

We were also trying to find ways to incentivize/reward players fighting gankers in leveling areas.
If you were 60 and your friend was on War Mode (for the 30% xp bonus) and getting ganked in Westfall/Barrens, would you come to their help? Not talking about War Mode, you could just /pvp to flag, escort your friend for a while then /pvp again to unflag.

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Reploidrocsa
Posts: 498

Re: How to Incentivize 60s to Activate Warmode

Post by Reploidrocsa » Tue Aug 16, 2022 11:19 am

I always thought warmode shoul give bonus xp when doing bg's instead of regular xp bonus

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Gnomoerectus
Posts: 81

Re: How to Incentivize 60s to Activate Warmode

Post by Gnomoerectus » Tue Aug 16, 2022 11:34 am

Slowing down or removing your rank decay when you have warmode active would probably encourage people interested in PvP to activate it, at least until they make it to High Warlord.

As for encouraging them to leave capital cities and engage in WPvP that should probably be done with PvP quests and world Objectives.

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