VALID THROWING Weapons
- Smejkyspiritcz
- Posts: 22
- Location: Czech republic
VALID THROWING Weapons
Why do we have thrown skill if it rly cant be used to be valid to play with. Well i came up with some weapons that should make it possible: will not consume it self (no ammo so no dmg+ from it) there for it has higher base dmg than bows/guns/xbows but shorter range (25yd)
Lvl5:(world drop) https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd
Lvl13:(world drop) https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=
Lvl20:(world drop) https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd
Lvl35:(the crescent grove) https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
Lvl48:(world drop) https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
Lvl56:(Dire Maul-North) https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
Lvl60:(ZG 5%->Bloodlord Mandokir?) https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
Lvl5:(world drop) https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd
Lvl13:(world drop) https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=
Lvl20:(world drop) https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd
Lvl35:(the crescent grove) https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
Lvl48:(world drop) https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
Lvl56:(Dire Maul-North) https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
Lvl60:(ZG 5%->Bloodlord Mandokir?) https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
Re: VALID THROWING Weapons
yes.I just didn't know there was a way to make themSmejkyspiritcz wrote: ↑Fri Aug 05, 2022 5:25 pmno but if u want to make them valid u have to make them like if it is bow/gun othervise its not worth using for huntrers
now with deadly throw it can make a way to be viable with stats
could have one in a class quest for hunter focused on Melee(with wolf aspect)
or better a new skill like deadly throw but for melee hunters(Based on Melee attack power)like "rexxar axe throw"
Re: VALID THROWING Weapons
Thrown weapons being useful, especially spears would make me level an alt troll hunter to rp as a WC3 Headhunter. That would be dope.
Re: VALID THROWING Weapons
As a rogue, I absolutely support this.
Throwing weapons are in a beyond sad state.
Throwing weapons are in a beyond sad state.
Re: VALID THROWING Weapons
+1000 to this
And +2000 to add javelins as throwing wep
And +2000 to add javelins as throwing wep
Khanzo. Blademaster and Explorer
- Smejkyspiritcz
- Posts: 22
- Location: Czech republic
Re: VALID THROWING Weapons
Javelins shouldn´t be that hard to make they already have model for trolls (dwarf zone teh frost trolls) but they would need to make them for other races and that requires time. For now atleast the knifes and axes shouldn´t be that hard to add. Atleast i think so.
- Smejkyspiritcz
- Posts: 22
- Location: Czech republic
Re: VALID THROWING Weapons
Lets pray that someone from dev team will read this and approve it :D
Re: VALID THROWING Weapons
Thrown weapons need recharging count to simulate use during and reclaimation after fight. count resets after battle, swap out multipled for prolonged fights. High repair cost. increase their damage to offset the lack of stats and make them useable with autoshoot. reduce use count to 10-15ish to further balance its higher damage. low uses per stack gives more bag space use for less ammo count compared to bow. (I am indiffrent to giveing them stats at all. the stats on bows is low in teh first place. and i dont care if not all my armor is green or blue/purple......)
Re: VALID THROWING Weapons
Also isnt ther a crafted throwing spear by blacksmiths? there was one in the Classic retail server but i dont know it that was added, it seems like a waste they would have added that in classic wwhen no one wanted to use thrown..... EDIT#######
found it added in TBC thick bronze darts.....
found it added in TBC thick bronze darts.....
- Smejkyspiritcz
- Posts: 22
- Location: Czech republic
Re: VALID THROWING Weapons
Thats nice idea but i rather keep it simple so we atleast have some chance of getting them what u suggest would take way morw effort to do than just adding those items i made. (yours idea would be more realistic/mine is easy to execute)F41lz0rs wrote: ↑Mon Aug 08, 2022 8:14 pmThrown weapons need recharging count to simulate use during and reclaimation after fight. count resets after battle, swap out multipled for prolonged fights. High repair cost. increase their damage to offset the lack of stats and make them useable with autoshoot. reduce use count to 10-15ish to further balance its higher damage. low uses per stack gives more bag space use for less ammo count compared to bow. (I am indiffrent to giveing them stats at all. the stats on bows is low in teh first place. and i dont care if not all my armor is green or blue/purple......)
Re: VALID THROWING Weapons
They could have very high durability (let's say 1k) and each toss would consume one instead of having it degrade through use or dying.
Re: VALID THROWING Weapons
I have brought it up for discussion :)Smejkyspiritcz wrote: ↑Mon Aug 08, 2022 4:42 pmLets pray that someone from dev team will read this and approve it :D
Public Relations / Community Manager / Head of Recruitment
Looking to join Turtle? Need media information? Contact me!
Looking to join Turtle? Need media information? Contact me!
- Greatgrass
- Posts: 15
- Location: Arizona
Re: VALID THROWING Weapons
Big agree. me and my roommate often get drunk and have elongated discussions about how throwing spears and throwing axes should be 100% implemented as an alternative to hunter guns, especially for trolls if nothing else.
The animations are already there in the game.
The animations are already there in the game.
- Smejkyspiritcz
- Posts: 22
- Location: Czech republic
Re: VALID THROWING Weapons
Yes!! Thats great newsAkalix wrote: ↑Wed Aug 10, 2022 6:21 amI have brought it up for discussion :)Smejkyspiritcz wrote: ↑Mon Aug 08, 2022 4:42 pmLets pray that someone from dev team will read this and approve it :D
Re: VALID THROWING Weapons
I agree it would be hard but if its worth doing its worth doing right. I issue it a challage to the devs if they want to bring this item/system out of the depressing state. In the end it is up to them and their skill/comfort with the games engine. we can only use discourse to bring the solution they wish to use into existance.Smejkyspiritcz wrote: ↑Tue Aug 09, 2022 4:57 pmThats nice idea but i rather keep it simple so we atleast have some chance of getting them what u suggest would take way morw effort to do than just adding those items i made. (yours idea would be more realistic/mine is easy to execute)F41lz0rs wrote: ↑Mon Aug 08, 2022 8:14 pmThrown weapons need recharging count to simulate use during and reclaimation after fight. count resets after battle, swap out multipled for prolonged fights. High repair cost. increase their damage to offset the lack of stats and make them useable with autoshoot. reduce use count to 10-15ish to further balance its higher damage. low uses per stack gives more bag space use for less ammo count compared to bow. (I am indiffrent to giveing them stats at all. the stats on bows is low in teh first place. and i dont care if not all my armor is green or blue/purple......)