Lets talk Warmode and PvP.

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Angulardrift
Posts: 5

Lets talk Warmode and PvP.

Post by Angulardrift » Thu Aug 04, 2022 1:37 am

With the influx of players now, Turtle is no longer an RP server. We're a PvP server with a high PvE playerbase.

Rpers have been outnumbered and even PvE players are beginning to notice the irritating issues of griefers going after quest NPCs and the abysmal respawn time, its become a bit of an issue for warmode and non-warmode alike.

now, Warmode itself.

Why was this even considered for an RP-PvE server? We're a PvE server for a reason and tying a PvE Reward of an XP Boost to PvP content wasn't a good idea in my opinion. No one is coming here for world pvp, the faction dynamic and zone wars.
The only reason these griefers are able to thrive is because of warmode.

I suggest 3 things.
1: Make warmode tied to PvP. Maybe you earn extra honor? Maybe you earn extra PvP currency? but remove Warmode's tie to PvE
2: This suggestion is unlikely, but maybe a command to choose your XP gains from 0.5 to 1.3 rather than relying on turtle mode and warmode.
3: Xfaction BGs/Arenas people who do grief are either bored of waiting in BG queues or just sadistic. I feel Xfac Bgs could ease on queues and make it more enjoyable for those who want to PvP (for whatever reason on an RP-PvE server)
Female Dwarf Supremacy
Bring Rp back to Turtle

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Jubabuba
Posts: 10

Re: Lets talk Warmode and PvP.

Post by Jubabuba » Thu Aug 04, 2022 1:48 am

Anyone who flags for pvp can't complain about what happens after that because you have to deal with these problems on any pvp server and everyone knows this.
To the NPC killing point that has nothing to do with pvp even without it anyone can kill a NPC to annoy other people.
With a higher number of players you have to deal with a few guys who like to troll others. That's the price you pay the alternative is to ban those people on the spot change the server and maybe risk loosing a lot of players.

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Angulardrift
Posts: 5

Re: Lets talk Warmode and PvP.

Post by Angulardrift » Thu Aug 04, 2022 2:05 am

Jubabuba wrote:
Thu Aug 04, 2022 1:48 am
Anyone who flags for pvp can't complain about what happens after that because you have to deal with these problems on any pvp server and everyone knows this.
I agree with this, but I still find that its a bad idea to tie PvE rewards to PvP as it does nothing but fuel griefers.
Warmode should remain a thing, but its rewards imho shouldn't be PvE based, that's my main issue.
Female Dwarf Supremacy
Bring Rp back to Turtle

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Jambiya
Posts: 43

Re: Lets talk Warmode and PvP.

Post by Jambiya » Thu Aug 04, 2022 2:18 am

Angulardrift wrote:
Thu Aug 04, 2022 2:05 am

I agree with this, but I still find that its a bad idea to tie PvE rewards to PvP as it does nothing but fuel griefers.
Warmode should remain a thing, but its rewards imho shouldn't be PvE based, that's my main issue.
+1

Jongyi
Posts: 26

Re: Lets talk Warmode and PvP.

Post by Jongyi » Thu Aug 04, 2022 4:43 am

I personally feel like Turtle devs are repeating Blizz's mistakes in BFA by forcing ppl to take the warmode. Due to slow leveling of vanilla, people were forced to take 30% exp gain. It is like forcing PVE players to PVP for PVE rewards.
Most ppl come to turtle for chill, enjoy new custom contents and lore, to rp.
While popularity is good, it also invite many trolls. Nowadays, you cannot level leisurely at goldshire or crossroad without being ganked, griefed or corpse camped at peak hours. PVE players are also affected bcos buffing warmode players also flagged them to PVP.
Introducing warmode with PVE rewards alienate original RP PVE playerbase. Catering to PVP playerbase over RP playerbase is a mistake as most PVP players will leave once Wotlk classic or next FRESH vanilla server hit but RP PVE community will stay due to custom content.
Alienating PVE playerbase who have been here since beginning will hurt the server in the long term.
At this rate, "Turtle Community is friendly" will soon be a joke.
People are already memeing 'this is friendly Turtle community everyone is talking about'

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Feyfolken
Posts: 11

Re: Lets talk Warmode and PvP.

Post by Feyfolken » Thu Aug 04, 2022 5:55 am

Just wait until late September and the situation shall calm down with the Wotlk recycling. Even more late December with the release of the Dragonflight expansion.

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Hubertus
Posts: 9
Location: Germany

Re: Lets talk Warmode and PvP.

Post by Hubertus » Thu Aug 04, 2022 6:39 am

You are supposed to enjoy the leveling experience on Turtle WoW!

If you take the Warmode you get 30% extra EXP - this is not a reward - it's to give a little balance to time lost due to this. Pick it if you want to PvP and/or the thrill of danger around (nearly) every corner. Don't pick it for the EXP.

Turtle mode is if you really like Leveling and want to do all the quests without stopping exp gain every few level. The server has enough custom quests to get you from 1-50 (maybe 60?) without grinding mobs on slow (turtle) mode.

If you want to level fast without getting ganked I would suggest you look into the survivalist profession. You can get full rested in about 30min with enough tents stacked which is way better than 30% exp gain with the 'downsides' of PvP.
"Deutscher Wein ist was für Intellektuelle." - Hubertus
"German wine is for intellectuals." - Hubertus

Jongyi
Posts: 26

Re: Lets talk Warmode and PvP.

Post by Jongyi » Thu Aug 04, 2022 7:01 am

They shouldn't attach PVE rewards to PVP mode in the first place.
There is no defending the poorly-planned war mode. It is not wrong of ppl for not wanting to get ganked and griefed while enjoying 30% bonus leveling
And PVE players are also affected bcos gankers are griefing the quest objectives of non-warmode ppl, camping the escort npcs. This is all bcos warmode unintentionally encourage it

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Moebius24
Posts: 8

Re: Lets talk Warmode and PvP.

Post by Moebius24 » Thu Aug 04, 2022 9:15 am

I made a post about this a couple of weeks ago with a suggestion:
viewtopic.php?t=3216

I agree that the reward for warmode should be changed to a PvP reward. Maybe just keep a small XP boost like +10%.
I think it’s more important to encourage people to queue for BGs while levelling.

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Kyzen
Posts: 51

Re: Lets talk Warmode and PvP.

Post by Kyzen » Thu Aug 04, 2022 9:55 am

Angulardrift wrote:
Thu Aug 04, 2022 1:37 am
With the influx of players now, Turtle is no longer an RP server. We're a PvP server with a high PvE playerbase.

Rpers have been outnumbered and even PvE players are beginning to notice the irritating issues of griefers going after quest NPCs and the abysmal respawn time, its become a bit of an issue for warmode and non-warmode alike.

now, Warmode itself.

Why was this even considered for an RP-PvE server? We're a PvE server for a reason and tying a PvE Reward of an XP Boost to PvP content wasn't a good idea in my opinion. No one is coming here for world pvp, the faction dynamic and zone wars.
The only reason these griefers are able to thrive is because of warmode.

I suggest 3 things.
1: Make warmode tied to PvP. Maybe you earn extra honor? Maybe you earn extra PvP currency? but remove Warmode's tie to PvE
2: This suggestion is unlikely, but maybe a command to choose your XP gains from 0.5 to 1.3 rather than relying on turtle mode and warmode.
3: Xfaction BGs/Arenas people who do grief are either bored of waiting in BG queues or just sadistic. I feel Xfac Bgs could ease on queues and make it more enjoyable for those who want to PvP (for whatever reason on an RP-PvE server)
While I do agree that I love the option to do pvp content (including custom pvp content). It's part of the game too, just not required because It's a pve server.

1: 100% agree, warmode should give pvp rewards. I think an honor boost, maybe in open world pvp could be good. I feel like a custom pvp zone where you have to get bases or something like that would be very cool.
2: I like the fact that you have to buy a glyph tbh. More "immersive" than a command, if It makes sense.
3: I think that part of the problem is that you get flagged against your will if a pvp player buff you or something. We should make sure It's optional.

I think that Turtle WoW should be a place where you are not forced to pvp (pve server). Having pvp content that you can do from time to time (or full time if It's your thing) is a plus though.

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Valadorn
Posts: 218

Re: Lets talk Warmode and PvP.

Post by Valadorn » Thu Aug 04, 2022 10:27 am

Experience is a pvp reward, it lets you participate in pvp at 60 faster, while for pve, you dont rly need that as a reward, since you just wanna hit static objects anyway.

No point to rush for pve, but most pvp happens at 60. So the reward is perfect, trust me, think about it.

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Valadorn
Posts: 218

Re: Lets talk Warmode and PvP.

Post by Valadorn » Thu Aug 04, 2022 10:29 am

Kyzen wrote:
Thu Aug 04, 2022 9:55 am
Angulardrift wrote:
Thu Aug 04, 2022 1:37 am
With the influx of players now, Turtle is no longer an RP server. We're a PvP server with a high PvE playerbase.

Rpers have been outnumbered and even PvE players are beginning to notice the irritating issues of griefers going after quest NPCs and the abysmal respawn time, its become a bit of an issue for warmode and non-warmode alike.

now, Warmode itself.

Why was this even considered for an RP-PvE server? We're a PvE server for a reason and tying a PvE Reward of an XP Boost to PvP content wasn't a good idea in my opinion. No one is coming here for world pvp, the faction dynamic and zone wars.
The only reason these griefers are able to thrive is because of warmode.

I suggest 3 things.
1: Make warmode tied to PvP. Maybe you earn extra honor? Maybe you earn extra PvP currency? but remove Warmode's tie to PvE
2: This suggestion is unlikely, but maybe a command to choose your XP gains from 0.5 to 1.3 rather than relying on turtle mode and warmode.
3: Xfaction BGs/Arenas people who do grief are either bored of waiting in BG queues or just sadistic. I feel Xfac Bgs could ease on queues and make it more enjoyable for those who want to PvP (for whatever reason on an RP-PvE server)
While I do agree that I love the option to do pvp content (including custom pvp content). It's part of the game too, just not required because It's a pve server.

1: 100% agree, warmode should give pvp rewards. I think an honor boost, maybe in open world pvp could be good. I feel like a custom pvp zone where you have to get bases or something like that would be very cool.
2: I like the fact that you have to buy a glyph tbh. More "immersive" than a command, if It makes sense.
3: I think that part of the problem is that you get flagged against your will if a pvp player buff you or something. We should make sure It's optional.

I think that Turtle WoW should be a place where you are not forced to pvp (pve server). Having pvp content that you can do from time to time (or full time if It's your thing) is a plus though.


You dont get flagged if a pvp player buffs you, only if you buff them. And they have green names, easy to tell who is flagged and who isnt

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Moebius24
Posts: 8

Re: Lets talk Warmode and PvP.

Post by Moebius24 » Thu Aug 04, 2022 11:11 am

Valadorn wrote:
Thu Aug 04, 2022 10:27 am
Experience is a pvp reward, it lets you participate in pvp at 60 faster, while for pve, you dont rly need that as a reward, since you just wanna hit static objects anyway.

No point to rush for pve, but most pvp happens at 60. So the reward is perfect, trust me, think about it.
It’s a PvE reward in that it rewards doing PvE stuff: Questing and killing mobs. That’s why I suggested to make warmode boost your XP (and honor/Rep) for BGs instead. That way you would make actual PvP players choose warmode. And (maybe more importantly) you would make low level BGs happen more often.
You’re right about PvP happening mostly at 60. But it doesn’t have to be that way. It actually bugs me that I have to rush to 60 to get to do BGs. It’s contradictory to the turtle wow philosophy of taking your time and enjoying the journey. I believe that both PvE and PvP can be enjoyable at all levels.

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Valadorn
Posts: 218

Re: Lets talk Warmode and PvP.

Post by Valadorn » Thu Aug 04, 2022 11:52 am

Not everyone enjoys lvling, I think in its current state, we have a little something for all players.

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Razzz
Posts: 26
Location: USA

Re: Lets talk Warmode and PvP.

Post by Razzz » Thu Aug 04, 2022 12:24 pm

I play purely for PvE and always check someone's name to see if they're flagged or not before buffing them, which I don't mind on my end since that was always the case anyways.
What I'm wondering about is if something can be done about excessively camping quest npcs.
I used to think that the most ideal situation would be for someone to flag back and defend the npc, something I figured could be doable on this server.
Nowadays I'm unsure what the proper thing to do would be except to go to a different zone to quest.
MEH.

Jongyi
Posts: 26

Re: Lets talk Warmode and PvP.

Post by Jongyi » Thu Aug 04, 2022 2:04 pm

Valadorn wrote:
Thu Aug 04, 2022 11:52 am
Not everyone enjoys lvling, I think in its current state, we have a little something for all players.
No, it is not. Population may be increasing. But sense of community itself is deteriorating itself. You can see the community is getting toxic with excessive griefing, ganking and camping. Many OG RP PVE players are visibly unhappy and devs are doing nothing about it.
Turtle WoW used to be the safe haven for RP players but now things are devolving sadly.
Catering to PVP toxicity is a mistake. dead_turtle_head

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Proudwell
Posts: 33

Re: Lets talk Warmode and PvP.

Post by Proudwell » Thu Aug 04, 2022 2:57 pm

I think that's just what the Turtle team decided it wanted. Even before the population explosion, back when the server was maybe 500 people at its peak, RPers were few and far between compared to how many PvE players were drawn here.

With the popularity of PvPers, I don't feel like anything is really lost. I think battlegrounds are still poorly attended, and I've run with many PvPers through dungeons that I expect may not be here if this were a heavier RP server.

As someone that's primarily an RPer who regularly does PvE content, I'm happy that there's new people around, even if some of them aren't stellar people.

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Valadorn
Posts: 218

Re: Lets talk Warmode and PvP.

Post by Valadorn » Thu Aug 04, 2022 5:12 pm

Jongyi wrote:
Thu Aug 04, 2022 2:04 pm
Valadorn wrote:
Thu Aug 04, 2022 11:52 am
Not everyone enjoys lvling, I think in its current state, we have a little something for all players.
No, it is not. Population may be increasing. But sense of community itself is deteriorating itself. You can see the community is getting toxic with excessive griefing, ganking and camping. Many OG RP PVE players are visibly unhappy and devs are doing nothing about it.
Turtle WoW used to be the safe haven for RP players but now things are devolving sadly.
Catering to PVP toxicity is a mistake. dead_turtle_head


Toxicity, is not a pvp thing, the toxic guy can kill quest givers and gryphon masters all day, no matter if its pve or pvp server. On the other hand, warmode is a choice, which means warmode players can be attacked, they still cannot attack unflagged ppl. Warmode only does what /pvp did, it was always part of the game, warmode only keeps it permanently active.

Pls dont blame the pvp community for the actions of a few, gankers are not looking for pvp, they Just want to make the game miserable.

Tobius
Posts: 4

Re: Lets talk Warmode and PvP.

Post by Tobius » Thu Aug 04, 2022 5:39 pm

Personally, I love the PVP aspect, however, I do not like the ganking.

Perhaps a compromise upon which you can only fight people within 10 levels of you of something

Jesterjacks
Posts: 17

Re: Lets talk Warmode and PvP.

Post by Jesterjacks » Thu Aug 04, 2022 7:47 pm

I would disagree with the mentality of "if you have warmode, you accept this."

If warmode is on, I'd be fine with fighting in pvp of my level. But instead I'm just ganked by lvl 60 characters. How is that fair or fun?

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