Not exactly stoked on the new high elves.

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Selivanyro
Posts: 18
Location: Some Federation

Re: Not exactly stoked on the new high elves.

Post by Selivanyro » Wed Jul 27, 2022 5:48 am

[/quote]

Leave already and quit posting then. You're not offering anything to the community besides negativity, and the community doesn't want you here
[/quote]
dONT
you worry
soon Ill show what I CAN !
Last edited by Selivanyro on Wed Jul 27, 2022 6:02 am, edited 1 time in total.

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Selivanyro
Posts: 18
Location: Some Federation

Re: Not exactly stoked on the new high elves.

Post by Selivanyro » Wed Jul 27, 2022 6:02 am

Kazgrim wrote:
Tue Jul 26, 2022 9:36 pm
this is a simple fix on your end. Open patch-W ....
And... Orc saves the day! Well Thank you.
By chance I had a MPQEitor at hand laying around since TBC retail times.
Excuse me, Now I'm off to enjoy the patch at fullest ! sad_turtle_head

Geojak
Posts: 300

Re: Not exactly stoked on the new high elves.

Post by Geojak » Wed Jul 27, 2022 8:27 am

i also prefered to old modles but, if we use this fix khazgrim, i assume once more we loose being able to sit. probably that was devs main reason to change the model, becuase they couldnt fix the missing animations i pressume
Msg

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Crommush
Posts: 6

Re: Not exactly stoked on the new high elves.

Post by Crommush » Wed Jul 27, 2022 2:48 pm

I think the old models made high elves stand out from the TBC ones, they had a flair unique to them. It would be a shame to lose them just for an animation issue...

Grandyman
Posts: 4

Re: Not exactly stoked on the new high elves.

Post by Grandyman » Wed Jul 27, 2022 6:09 pm

The heads and faces are also bigger as well. Rolled two HE males which are now high level (one hardcore) and now I just flat out don't like how they look. A ton of time invested for the characters that are just not what I signed up for anymore and it feels bad.

I liked how they used to look way more than the Blizzard BE's. The slimmer look felt unique to the server and I loved that. Now they're quite literally just ripped straight from Blizzard 1:1 but the eye color is different.

Geojak
Posts: 300

Re: Not exactly stoked on the new high elves.

Post by Geojak » Wed Jul 27, 2022 6:36 pm

The more I look at them, the more I dislike the models too. My highelf doesn't look same
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Torta
Posts: 789

Re: Not exactly stoked on the new high elves.

Post by Torta » Wed Jul 27, 2022 9:32 pm

We're going to address this after fixing game-breaking class bugs :) We're not ignoring this one.

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Stoogeville
Posts: 17

Re: Not exactly stoked on the new high elves.

Post by Stoogeville » Thu Jul 28, 2022 3:45 am

Versidue wrote:
Tue Jul 26, 2022 1:48 pm
yeah I'm pretty bummed about this change too :(

personally I'd take the buggy old model over the tbc model any day
I'm assuming the devs made the switch without asking anybody (except for each other), and then threw in a kneejerk, "b-but they were a tiny bit borked :(", As a way to say that they're always right, and neither care nor intend to ever go back no matter what people actually want.

Kazgrim wrote:
Tue Jul 26, 2022 9:36 pm
My friends, this is a simple fix on your end. Open patch-W with your friendly mpq editor (I recommend Ladik's MPQ editor), and then open the folder that says Character, and then click on the folder that says Blood Elf. Delete that Blood Elf folder. You then close the mpq and log in and you will have your old high elf models.
I will try this as soon as I get on Twow again. You are an honest-to-god angel, my friend.

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Stoogeville
Posts: 17

Re: Not exactly stoked on the new high elves.

Post by Stoogeville » Thu Jul 28, 2022 3:48 am

Torta wrote:
Wed Jul 27, 2022 9:32 pm
We're going to address this after fixing game-breaking class bugs :) We're not ignoring this one.
Did you always intend to? Or is it due to the blowback?

:)

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Gurky
Posts: 79

Re: Not exactly stoked on the new high elves.

Post by Gurky » Thu Jul 28, 2022 4:28 am

Stoogeville wrote:
Thu Jul 28, 2022 3:48 am
Torta wrote:
Wed Jul 27, 2022 9:32 pm
We're going to address this after fixing game-breaking class bugs :) We're not ignoring this one.
Did you always intend to? Or is it due to the blowback?

:)
My thing is does this matter? The change was made due to the old model having graphical bugs caused by the client which is out of their control. So they made the change so they could fix some of the other things with sitting animations and a lot more.

I get you are frustrated but at the end of the day they realized a select few people are interested in the old model and will look into a alternative where both outcomes from both sides are happy.

They are willing to work on this and Torta stated so, so there is no reason to be rude or cocky toward the team. Until they have an alternative please use the workaround suggested already by another player in the forums.

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Stoogeville
Posts: 17

Re: Not exactly stoked on the new high elves.

Post by Stoogeville » Thu Jul 28, 2022 4:51 am

Gurky wrote:
Thu Jul 28, 2022 4:28 am
Stoogeville wrote:
Thu Jul 28, 2022 3:48 am
Torta wrote:
Wed Jul 27, 2022 9:32 pm
We're going to address this after fixing game-breaking class bugs :) We're not ignoring this one.
Did you always intend to? Or is it due to the blowback?

:)
My thing is does this matter? The change was made due to the old model having graphical bugs caused by the client which is out of their control. So they made the change so they could fix some of the other things with sitting animations and a lot more.

I get you are frustrated but at the end of the day they realized a select few people are interested in the old model and will look into a alternative where both outcomes from both sides are happy.

They are willing to work on this and Torta stated so, so there is no reason to be rude or cocky toward the team. Until they have an alternative please use the workaround suggested already by another player in the forums.
You do realize that comment I was responding to was passive-aggressive, right? Not as much as mine, but I don't try to hide my intent or attitude behind pseudo-polite language. My original comment about the team's apathy was made before I saw Torta's response, too; I honestly didn't expect a response, let alone a hopeful one. So, I apologise for that.

I was perfectly fine with the old model, warts and all. I can understand the need of those bugs to be fixed, but I simply can't understand why we weren't consulted with how easy it is to poll opinions. They so rarely do, and it's astounding. I also won't start an argument on how many people dislike the BE models, but I hardly believe it's "a select few".

This is part of my problem with how the development works! The team decides internally to do something, they do it, people are unhappy, and they're forced to throw it on the backlog for another year - when they could've simply waited until they had a real solution, and THEN put in the effort to impliment it. Nothing would've spiralled out of control if they'd left the models as they are, until they had the fix that we're now hearing they intend to do.

I appreciate your understanding, but anybody can see that there's no reason this issue (like so, so many other ones with Turtle WoW) couldn't have been approached in a much better way.

Measure twice, cut once - not measure never, cut whenever.

Jolikmc
Posts: 95

Re: Not exactly stoked on the new high elves.

Post by Jolikmc » Thu Jul 28, 2022 5:42 am

I wasn't going to say anything here, but the dismissive language used by Gurky, whose glowing, green name indicates a direct affiliation with Turtle Team, caught my eye.
Gurky wrote:
Thu Jul 28, 2022 4:28 am
My thing is does this matter?
Did you read the 30-ish posts that came before Stoogeville's? If you had, you'd note that amongst the bewildered questions of "something changed?", several individuals stepped forward and expressed their confusion or aggravation. Some even felt a little betrayed by this unannounced and unwanted change.
The change was made due to the old model having graphical bugs caused by the client which is out of their control.
You're telling me that Turtle Team doesn't actually have a model artist or programmer? There's no one that knows how to work with 3D graphics or adjust the skeletons and rigs there-of? Or no one who can poke around in the code and adjust things manually? Somehow, I find that incredibly hard to believe considering some of the feats that have been achieved with Turtle WoW.
I get you are frustrated […]
So you decided to add to it by telling Stoogeville, specifically, that no one cares?
[…] but at the end of the day they realized a select few people are interested in the old model and will look into a alternative where both outcomes from both sides are happy.
You're saying that, on the one hand, it's impossible to fix the old models. But on this other hand, here, you're also saying that they are going to try and cooking something up?

Are you just guessing at this point?
[…] there is no reason to be rude or cocky toward the team.
But it's okay for you, a member of the extended team, to be completely dismissive? I see.

You know what? I take back what I've been saying. If this is the kind of communication that Turtle Team approves of and encourages, I think I'd rather not hear it. It's about half a step up from "lol kek git a lif u nerd".

I really expect much better from an official representative. Seriously.
Last edited by Jolikmc on Thu Jul 28, 2022 5:45 am, edited 1 time in total.

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Versidue
Posts: 9

Re: Not exactly stoked on the new high elves.

Post by Versidue » Thu Jul 28, 2022 6:50 am

Torta wrote:
Wed Jul 27, 2022 9:32 pm
We're going to address this after fixing game-breaking class bugs :) We're not ignoring this one.
That is genuinely great to hear :D

Geojak
Posts: 300

Re: Not exactly stoked on the new high elves.

Post by Geojak » Thu Jul 28, 2022 7:48 am

Can you calm down stoogevile...?

Thank you for looking into this torta!!
Msg

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Gurky
Posts: 79

Re: Not exactly stoked on the new high elves.

Post by Gurky » Thu Jul 28, 2022 3:22 pm

Jolikmc wrote:
Thu Jul 28, 2022 5:42 am
I wasn't going to say anything here, but the dismissive language used by Gurky, whose glowing, green name indicates a direct affiliation with Turtle Team, caught my eye.
Ok, ok, hold up I think we are getting off to the wrong thing here and stuff is being misunderstood with my text.
Jolikmc wrote:
Thu Jul 28, 2022 5:42 am
Did you read the 30-ish posts that came before Stoogeville's? If you had, you'd note that amongst the bewildered questions of "something changed?", several individuals stepped forward and expressed their confusion or aggravation. Some even felt a little betrayed by this unannounced and unwanted change.
My does it matter was a direct reply to the "Did you always intend to? Or is it due to the blowback?" that Stoogeville said and has nothing to do with not caring about the model itself. I don't think it's relevant why Tortas made the decision but what matters is that the outcry was heard and is willing to do something about it.
Jolikmc wrote:
Thu Jul 28, 2022 5:42 am
You're telling me that Turtle Team doesn't actually have a model artist or programmer? There's no one that knows how to work with 3D graphics or adjust the skeletons and rigs there-of? Or no one who can poke around in the code and adjust things manually? Somehow, I find that incredibly hard to believe considering some of the feats that have been achieved with Turtle WoW.
As for model editing, the change was made due to limitations of the vanilla client this is something that no matter what is done the old model cannot be fixed to make animations work correctly with the old model. This is unfortunately a client limitation. Also, yes we do not have a 3D artist, those are extremely hard to find so if anyone knows anyone we would be happy to hear from them.
Jolikmc wrote:
Thu Jul 28, 2022 5:42 am
So you decided to add to it by telling Stoogeville, specifically, that no one cares?
I understand his frustration and get why he is frustrated I am not sure how this is saying I do not care.
Jolikmc wrote:
Thu Jul 28, 2022 5:42 am
You're saying that, on the one hand, it's impossible to fix the old models. But on this other hand, here, you're also saying that they are going to try and cooking something up? Are you just guessing at this point?
The old model can be put back in the game via other means seeing other illusions we have etc but there will still be issues with animations if people choose to use the old model over the new one. I cannot say what their plans are because I do not know the exact plans but if I were to assume it would be something like an illusion or skin or a glyph but as for how they will do it I am just guessing because I am a forum moderator and that is it so I do not get any of this juicy information until a choice is made.
Jolikmc wrote:
Thu Jul 28, 2022 5:42 am
But it's okay for you, a member of the extended team, to be completely dismissive? I see.
I am not sure how I am being dismissive here, I would like to see what Torta has in store for this and it is a good idea IMHO to allow both sides to get what they want as I am sure there are players on both sides that like one model over the other.

Just please be patient if Torta said it will happen, it will happen. However, direct replies basically being cheeky to Torta when they are stating something will be done about it I feel is very unconstructive when Torta already said that they will address this after fixing game-breaking class bugs and that we will not ignore this want for the old models back.

I hope this clears up anything from my last post.

Also, Redmagejoe and Stoogeville here is not the place for insults toward each other so please take this elsewhere as this should be a place for safe discussion about the model and not personal attacks.

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Stoogeville
Posts: 17

Re: Not exactly stoked on the new high elves.

Post by Stoogeville » Thu Jul 28, 2022 11:50 pm

Gurky wrote:
Thu Jul 28, 2022 3:22 pm
As for model editing, the change was made due to limitations of the vanilla client this is something that no matter what is done the old model cannot be fixed to make animations work correctly with the old model. This is unfortunately a client limitation. Also, yes we do not have a 3D artist, those are extremely hard to find so if anyone knows anyone we would be happy to hear from them.
3D modellers are everywhere! There are dozens and dozens of places full of 3D modellers that you can put up offers, even for free, community projects! Art sites, subreddits, modding forums, indiedev communities, Discord servers... I could name you about half a dozen great places right now, off the top of my head.

I am a 3D modeller. I've offered myself to the team through messaging Tinyfin, but he never responded - not even to tell me 'No'. And yes, I was much more polite in my offer than I am these days.


I do appreciate that you got hit a little hard for your comment than was warranted, and I hope you're not too sore about it. Hopefully, though, you can also understand that the font of goodwill is starting to run thin. People are genuinely quite upset, and not just for the abrupt model change - I think that, if there were more signs that the server was headed in the right direction, people would be much more understanding.

Grandyman
Posts: 4

Re: Not exactly stoked on the new high elves.

Post by Grandyman » Fri Jul 29, 2022 9:49 pm

Torta wrote:
Wed Jul 27, 2022 9:32 pm
We're going to address this after fixing game-breaking class bugs :) We're not ignoring this one.
Thank you for looking into this! Just wanna play my characters as I chose them.

Geojak
Posts: 300

Re: Not exactly stoked on the new high elves.

Post by Geojak » Sat Jul 30, 2022 8:52 pm

Anyone noticed how weapons became significantly smaller for female highelf charaxters?

My unstoppable force looks like a toy now on login screen
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Grandyman
Posts: 4

Re: Not exactly stoked on the new high elves.

Post by Grandyman » Fri Aug 05, 2022 11:10 pm

Saw a discord message from Torta saying that in the future they intend to implement an option to choose which HE model you want. I really dig this idea and it can go far in the way of adding customizations.

So we have hope!

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