Oh you poor, innocent, naïve soul… Don’t you know that human beings are just the worst? Well, let me be the first to tell you that right this second, just as you're about to click that shiny “Enter World” button there are a bunch of try hard, sweaty, mouth breathing, small minded nincompoops (usually rogues) sharpening their weapons, waiting for you to press that button so that they can begin stalking you through /who, gank and corpse camp you out of the game. And if you’re unlucky they might just be waiting for you right next to your starting zone. See, these are called griefers Timmy and right now there’s no real way to protect yourself against them. So, you might want to hold off for a bit on those challenge glyphs…
But I ask you, is that really good game design? I would argue that it isn’t. See, we should want players to take up the challenge glyphs, I mean they are part of the server’s features, they are there to enhance and make the game more fun. But what about little Timmy, do you think he’ll be having fun with all those griefers around?
So, I offer a game design solution. Behold! The Bounty Hunter System.
The system should be simple enough to be easily implemented and at the same time easily scalable in case it turns out to be a success.
First things first. What are we trying to accomplish with the system? To put it simply, players that are high level should be discouraged from killing low level players. Blizzard implemented something along these lines with the dishonorable kills mechanic. But this doesn’t take into account the fact that human beings are just the worst and griefers don’t really care about the Honor System they just want to cause more grief. So here’s how you grief the griefers:
IMPLEMENTATION PHASE I
IMPLEMENTATION PHASE II