Context: I joined turtle WoW because it was labeled a PvE server.
Situation: Certain quest NPC's such as the Defias traitor are camped by twinks: Just before finishing the quest, the NPC gets killed. If you try to save the NPC, you get flagged for PvP and get killed yourself by a twinked out char.
My opinion:
1. This behaviour only serves to grief the player doing the quest. This player chose not to flag for PvP. Therefore this has no place on a PvE server.
2. This started with warmode as this brought in PvP crowd and toxic PvP behaviour.
My proposol:
Make escort NPC's friendly to both factions to reduce griefing.
Alternatives seem worse: giving the NPC's more HP can be abused (kiting them away). Making the NPC's hit harder makes the quest trivial (NPC solo's the quest). Removing Warmode reduces the amount of things the PvP crowd has to do and will lead to even more griefing. So now that PvP-cat is out of the box, please reduce griefing by making certain NPC's not interactable (friendly to all).
Make escort NPC's friendly to both factions
Re: Make escort NPC's friendly to both factions
I have asked for them same for the brd escrot.
https://github.com/slowtorta/turtlewow- ... ssues/1211
Torta said she is afraid it will break more stuff if they change it
https://github.com/slowtorta/turtlewow- ... ssues/1211
Torta said she is afraid it will break more stuff if they change it
Re: Make escort NPC's friendly to both factions
What i hate most is players who ganks you when you are doing a scort quest
I still remember being level 45 finishing the chicken scort quest in feralas and a level 60 killed me.
I still hate this guy lol
I still remember being level 45 finishing the chicken scort quest in feralas and a level 60 killed me.
I still hate this guy lol
Khanzo. Blademaster and Explorer
Re: Make escort NPC's friendly to both factions
Atelast he gave you a lasting memory of your journey