Weather effects.

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Sinrek
Posts: 262

Weather effects.

Post by Sinrek » Thu Dec 13, 2018 8:39 pm

Greetings to you!

I have a suggestion about weather effects and capital cities. I'd like to see these interactive with the nearest zones e.g. if it's raining in Mulgore then it's logically should be raining at Thunder Bluff as well.

Well, may be not that long as Mulgore itself … Like set a prioroty for a nice weather, but it'd be great to see it's changing with the outside zone as well.

Thanks! satisfied_turtle
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Owondyah
Posts: 118

Re: Weather effects.

Post by Owondyah » Thu Dec 13, 2018 9:56 pm

man, you have some of the weirdest suggestions ever... like... cmon dude... smiling_turtle
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Torta
Posts: 222

Re: Weather effects.

Post by Torta » Fri Dec 14, 2018 8:36 am

Actually, why not :) Can be done!

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Sinrek
Posts: 262

Re: Weather effects.

Post by Sinrek » Fri Dec 14, 2018 5:52 pm

Yay!
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Seelenschmied
Posts: 4

Re: Weather effects.

Post by Seelenschmied » Sat Apr 13, 2019 3:28 pm

What's the status on this?

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Sinrek
Posts: 262

Re: Weather effects.

Post by Sinrek » Sat Apr 13, 2019 7:18 pm

I wonder myself. Seems like our turtles decided to give us some more bosses to poke instead of improving the "old world" content.
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Torta
Posts: 222

Re: Weather effects.

Post by Torta » Sat Apr 13, 2019 7:35 pm

We can enable weather effects for capital cities on the next update.

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Hal
Posts: 6

Re: Weather effects.

Post by Hal » Sat Apr 13, 2019 9:52 pm

@Owondyah immersion is wierd? that's somethin' new

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Sinrek
Posts: 262

Re: Weather effects.

Post by Sinrek » Sat Apr 13, 2019 10:25 pm

Hal wrote:
Sat Apr 13, 2019 9:52 pm
@Owondyah immersion is wierd? that's somethin' new
Don't bother, this one has left this chamber for good. wary_turtle_head
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