6+ Classes for a Race

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Kanto123
Posts: 153

6+ Classes for a Race

Post by Kanto123 » Mon Apr 18, 2022 7:28 pm

I believe this would be a solution for the 6 class limit per race we currently encounter: simply make a copy race that has the 7th, 8th, etc classes. In everyway the copy race would be identical to the original, this would purely be something encountered on the character creation screen.

While it might make the character creation screen a bit messier, since it's only something you view for a few minutes and the change would have a significant benefit to the game by allowing things like Human Hunters and Troll Warlocks I believe it would be worth it.
The only potential issue I see with this is if there is a maximum limit to the number of races that can be displayed on the character creation screen. If there isn't any technical limitation like that, what are the chances that something like this would be implemented? I know human hunters have been desired for some time and would make people happy

Below is an example with a copy of the human and troll races

Image

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Aszura
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Re: 6+ Classes for a Race

Post by Aszura » Mon Apr 18, 2022 8:59 pm

if we are going to add another race slot... wouldn't it be better to add a new race instead of a copy?

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Kanto123
Posts: 153

Re: 6+ Classes for a Race

Post by Kanto123 » Mon Apr 18, 2022 9:05 pm

Aszura wrote:
Mon Apr 18, 2022 8:59 pm
if we are going to add another race slot... wouldn't it be better to add a new race instead of a copy?
Adding an entirely new race is an arduous endeavor from what I hear the developers say, and the 6 class restriction per race has always been an issue. I think making a duplicate race to add more classes would be far easier than adding something like Ogres to the Horde

Besides, these wouldn't need to be mutually exclusive anyway, adding entirely new races could still be done in the future

Irbis
Posts: 1

Re: 6+ Classes for a Race

Post by Irbis » Tue Apr 19, 2022 8:59 am

Why do we need new race-class combinations?

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Bellybutton
Posts: 29

Re: 6+ Classes for a Race

Post by Bellybutton » Tue Apr 19, 2022 11:10 am

Irbis wrote:
Tue Apr 19, 2022 8:59 am
Why do we need new race-class combinations?
Adding new lore-accurate race-class combinations is something that Turtle's always wanted to do and actively talks about on the Discord every now and then, but because Vanilla is coded awkwardly there's a 6 class restriction on all races.
Zamba the Unruly
"Zamba be sensing the winds of change in da air. Can you be feeling it too, mon?"

Jombo
Posts: 89

Re: 6+ Classes for a Race

Post by Jombo » Tue Apr 19, 2022 1:01 pm

I am an advocate for the addition of Kul Tiras as a new human "race" with the possibility of being hunters. For the exact implementation, well... I am not sure.

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Kanto123
Posts: 153

Re: 6+ Classes for a Race

Post by Kanto123 » Tue Apr 19, 2022 3:10 pm

Would the Kul Tiras have the same appearance as the regular humans, but with different racials?

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Aszura
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Location: Scarlet Monastery

Re: 6+ Classes for a Race

Post by Aszura » Tue Apr 19, 2022 8:58 pm

After thinking about it, this is actually a good idea, but in my opinion, the only race they could add would be Gilnean Human

They could have Hunter and Druids (even Shaman)

It's a copy of a human yes, but they would have Worgen transformation as racial, and no need to backport cata worgen also
And to make it more unique, they could have less skin tones and hair colors, leaving just the darker colors

And bonus, the devs would have a reason to make Gilneas zone

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Mativh
Posts: 36

Re: 6+ Classes for a Race

Post by Mativh » Tue Apr 19, 2022 9:15 pm

You can have more combinations another way: Make the race of choice matter for a class as much as the spec of choice, so the classes aren't standardized and the lore of the race would actually matter, to the point where you aren't just a shadow priest or elemental shaman, but for example (Shadow Ascendant) Forsaken Priests, (Witch Doctor) Troll Shamans, (Shadow-Hunter) Troll Priests, (Spirit Walker) Tauren Shamans, (Priestess of the Moon) Night Elven Priest, (Spell Breaker) High Elf Warrior, (Dark Ranger) Forsaken Hunter etc.

Priests and now Shamans have some racials, this can go much deeper, honoring the Warcraft 3/early wow lore. It'll feel like there are many more classes, playstyle and roleplaying possibilities.

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Kanto123
Posts: 153

Re: 6+ Classes for a Race

Post by Kanto123 » Tue Apr 19, 2022 11:29 pm

Mativh wrote:
Tue Apr 19, 2022 9:15 pm
You can have more combinations another way: Make the race of choice matter for a class as much as the spec of choice, so the classes aren't standardized and the lore of the race would actually matter, to the point where you aren't just a shadow priest or elemental shaman, but for example (Shadow Ascendant) Forsaken Priests, (Witch Doctor) Troll Shamans, (Shadow-Hunter) Troll Priests, (Spirit Walker) Tauren Shamans, (Priestess of the Moon) Night Elven Priest, (Spell Breaker) High Elf Warrior, (Dark Ranger) Forsaken Hunter etc.

Priests and now Shamans have some racials, this can go much deeper, honoring the Warcraft 3/early wow lore. It'll feel like there are many more classes, playstyle and roleplaying possibilities.
I agree with creating a greater distinction between the races by giving them more racials for classes. Troll Shamans can be given some shadow spells to align more with a witchdoctor theme, orc shamans can be given some more fire/water/earth/air spells to align more with the elemental themes, and tauren shamans could be given some bonuses for ressurection to align with the spiritwalker theme.
However despite these changes being appealing from a lore perspective, the more these mechanics are changed, the more the turtle team has to playtest and tweak them to ensure balance is maintained which is a difficult undertaking given the small amount of members they have working on the project
The current changes they've announced seem to be a step in the right direction

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Gheor
Posts: 272

Re: 6+ Classes for a Race

Post by Gheor » Wed Apr 20, 2022 11:43 am

Aszura wrote:
Tue Apr 19, 2022 8:58 pm
After thinking about it, this is actually a good idea, but in my opinion, the only race they could add would be Gilnean Human

They could have Hunter and Druids (even Shaman)

It's a copy of a human yes, but they would have Worgen transformation as racial, and no need to backport cata worgen also
And to make it more unique, they could have less skin tones and hair colors, leaving just the darker colors

And bonus, the devs would have a reason to make Gilneas zone
What are you basing these combos for Gilneans on?
A sheet of paper and a pen can give birth to many things.

Gheor

Kratos

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Kanto123
Posts: 153

Re: 6+ Classes for a Race

Post by Kanto123 » Wed Apr 20, 2022 5:34 pm

Can Italian Mafia Don be added as a class for humans?

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Rudyraccoon
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Re: 6+ Classes for a Race

Post by Rudyraccoon » Thu Apr 21, 2022 12:13 am

Playable Vanilla Worgen, now that'll be interesting.

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Gheor
Posts: 272

Re: 6+ Classes for a Race

Post by Gheor » Thu Apr 21, 2022 1:09 am

No.
A sheet of paper and a pen can give birth to many things.

Gheor

Kratos

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Kanto123
Posts: 153

Re: 6+ Classes for a Race

Post by Kanto123 » Thu Apr 21, 2022 1:20 am

Gheor wrote:
Thu Apr 21, 2022 1:09 am
No.
No to the playable Worgen or no to the Italian Mafia Don?

*gabagool intensifies*

Mac
Posts: 171

Re: 6+ Classes for a Race

Post by Mac » Thu Apr 21, 2022 12:04 pm

Rudyraccoon wrote:
Thu Apr 21, 2022 12:13 am
Playable Vanilla Worgen, now that'll be interesting.
You can get a worgen illusion in the Turtle store and it's actually really fun to play with.

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Kanto123
Posts: 153

Re: 6+ Classes for a Race

Post by Kanto123 » Thu Apr 21, 2022 6:55 pm

Mac wrote:
Thu Apr 21, 2022 12:04 pm
Rudyraccoon wrote:
Thu Apr 21, 2022 12:13 am
Playable Vanilla Worgen, now that'll be interesting.
You can get a worgen illusion in the Turtle store and it's actually really fun to play with.
Is that like an instant cast spell?

Mac
Posts: 171

Re: 6+ Classes for a Race

Post by Mac » Fri Apr 22, 2022 8:13 am

Kanto123 wrote:
Thu Apr 21, 2022 6:55 pm
Mac wrote:
Thu Apr 21, 2022 12:04 pm
Rudyraccoon wrote:
Thu Apr 21, 2022 12:13 am
Playable Vanilla Worgen, now that'll be interesting.
You can get a worgen illusion in the Turtle store and it's actually really fun to play with.
Is that like an instant cast spell?
Yes and it lasts until you either cancel it or log out.

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Allwynd01
Posts: 180

Re: 6+ Classes for a Race

Post by Allwynd01 » Sat Apr 23, 2022 5:57 pm

Kanto123 wrote:
Thu Apr 21, 2022 1:20 am
Gheor wrote:
Thu Apr 21, 2022 1:09 am
No.
No to the playable Worgen or no to the Italian Mafia Don?

*gabagool intensifies*
I'm not versed on Gilneas' history and what happened there.

I tend to consider (and maybe I'm wrong for it) that everything the developers did for WoW after TBC is retconning. Sure, some story is real, but I think a lot of decisions are based on them just wanting to put stuff in the game, kinda like Forsaken Priest in Vanilla - this should have not been like this or all of their spells should have been Shadow versions of actual Priest Spells and they should not be Healers and pure DPS instead, but there were probably technical limitations as to why this never happened.

So for Gilneas, I'm not sure when were the people there cursed to be werewolves and have they remained loyal to the Alliance or the rest of humanity or not so it's something tough to decide.

Other than that, I think most of the ideas about races and classes after Vanilla re bad ideas/examples for things that can be implemented backwards into Turtle WoW. Instead, I think brand new ideas or unused concepts should be the forefront of discussions.

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Kanto123
Posts: 153

Re: 6+ Classes for a Race

Post by Kanto123 » Sat Apr 23, 2022 8:46 pm

Allwynd01 wrote:
Sat Apr 23, 2022 5:57 pm
Kanto123 wrote:
Thu Apr 21, 2022 1:20 am
Gheor wrote:
Thu Apr 21, 2022 1:09 am
No.
No to the playable Worgen or no to the Italian Mafia Don?

*gabagool intensifies*
I'm not versed on Gilneas' history and what happened there.

I tend to consider (and maybe I'm wrong for it) that everything the developers did for WoW after TBC is retconning. Sure, some story is real, but I think a lot of decisions are based on them just wanting to put stuff in the game, kinda like Forsaken Priest in Vanilla - this should have not been like this or all of their spells should have been Shadow versions of actual Priest Spells and they should not be Healers and pure DPS instead, but there were probably technical limitations as to why this never happened.

So for Gilneas, I'm not sure when were the people there cursed to be werewolves and have they remained loyal to the Alliance or the rest of humanity or not so it's something tough to decide.

Other than that, I think most of the ideas about races and classes after Vanilla re bad ideas/examples for things that can be implemented backwards into Turtle WoW. Instead, I think brand new ideas or unused concepts should be the forefront of discussions.
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