Level 1 Quest
Quest - Sanctified Sigil
This sigil was given to me by [Shadowglen Paladin trainer], who recently arrived from the distant land of Stormwind. She told me to give it to you as soon as I found you, without delay.
Completion
You haven’t lost time, <name>, as I hoped - we have much work to do, and it will not be easy.
But don’t think too much about that for now, focus on doing good around you. Teldrassil needs it, and in the end, you too; Where virtue comes, favor follows.
As to the more practical matter of your training, I will be handling that. Come to me whenever you need guidance - be it in the ways of a paladin or else, I will help you.
Sigil wrote:You must have just arrived to Shadowglen, <name>, and I apologize for the speed with which I require your attention, but you volunteered for our great undertaking, and I must hold you to that vow - though, fret not, I am not here for judgment, but for guidance.
Find me inside Aldrassil, on the second level, and I shall set you on the path you have chosen, for you, but also for our people, for on Teldrassil and in this world, we are all intertwined.
- [Shadowglen Paladin Trainer], Paladin Trainer
Level 6 Quest
At level 6, the Dolanaar Paladin trainer gives the player a quest almost identical to
the Priest one, asking them to use Holy Light (Rank 2) and then Blessing of Might on a wounded Sentinel. After that, they are formally welcomed into the Sisterhood of Elune and given the
same robes as their Priest brethrens.
Level 12 Quest
At level 10, the player is sent to Tyrande who explains that to thank the humans for their crucial help, she would like to give Duke Lionheart (The human paladin Tyrande kills at the start of the first night elf campaign in Warcraft III) his final rest, and his belongings to his family. However, she cannot spare the time it would take to do this away from her responsibilities, and also recognizes the symbolism of having a member of the new night elven paladin order complete that task, so she asks the player to do it in her stead.
They are thus asked to go to southern Darkshore with a Parchment of Purification to find the remains of Duke Lionheart, purify them, and bring a few of his belongings to Stormwind for proper burial. Performing the purification ritual upon the remains, whose location is described by Tyrande and that reaching does not require straying from the road until the very end or fighting monsters, grants the player the Redemption ability. The corpse, once purified, completes the quest and gives the next, asking the player to go to Stormwind’s Cathedral of Light with his remains and belongings, where the dead paladin’s old comrades may know his family’s whereabouts.
There,
Duthorian Rall awaits for quest completion; He informs the player that the Lionheart family has lived in Theramore since the Third War, but that the eldest daughter serves here as a novice, following in her father’s footsteps, and is currently tending to the catacombs. The player is, of course, asked to bring the remains and belongings to her.
The daughter accepts the remains from the player’s hands, and thanks the night elves for not turning away from their mistake; She says she will put her father to rest here herself, but before doing so, gives his libram (Very minor benefits, only there to fill the slot, like the early rings) to the player, saying she would rather it keep serving good than stay here with paladins who can no longer serve the Light. She however also asks that once she is finally ready to carry her father’s torch, it be returned to her - the libram also starts a quest, at level 50, that asks the player to return it to her.
Quest 0 - Optional - The High Priestess’ Request
Ah, <name>! Not long ago, a runner from the Temple of the Moon came and asked for a volunteer for a mission that required Elune’s blessing, trust, but also a long journey away from our sacred lands, and I thought you could be that person.
Make sure your business here is settled, <name>, and head for Darnassus where you are awaited.
Completion
<paladin trainer> sent you? Then I know you will serve us well in this grave matter.
Quest 1 - A Personal Favor
Long ago, when we scarcely knew who or what humans were, I thought I was protecting the sanctity of our forests by killing one of them, Duke Lionheart. I know now the error I made then, but it has not been undone, and never will be.
However, I seek atonement for myself and peace for Duke Lionheart still. I wanted to do this myself, but it has now been years and I have not been able to find the time to make such a long journey, and now I would rather it be done at all, so I ask you to act in my stead, <name>.
Take this parchment of purification and find the remains of Duke Lionheart in southern Darkshore, barely south of the Grove of the Ancients; Purify his remains from whatever may have corrupted them since, and take them along with his belongings to the Cathedral of the Light in Stormwind, where perhaps his old comrades will know what to do with them.
Progress
I know this is asking much of you, <name>, and do take care of anything that might be holding you here, but please hurry.
Completion
All that is left of the once mighty paladin are now bones, some of his armor, a libram, and a hammer, all half buried into Darkshore’s earth, and at last free of the corruption that unfortunately abounds here.
Quest 2 - Final Journey
Thanks to the ritual and some summary cleaning, you manage to safely extricate Duke Lionheart’s remains and belongings, and store them into a small, ornate box Tyrande gave you to that effect.
Now you must return to Auberdine where a board to Stormwind awaits you. Once in the sprawling human city, find the Cathedral of Light where hopefully, the late paladin’s fellow knights will know where to send you to finish the mission Tyrande have you.
Completion -
Duthorian Rall
A night elf is a rare sight in these lands, especially here - but you are welcome all the same.
Could you be a friend of Zin’Andri ? She said more of her companions may come here to learn our ways.
Quest 3 - Final Rest
Oh, you bear a heavy burden indeed, <name>: Gregory Lionheart’s story is not one for joy, and once was a source of bad blood within what is now the Grand Alliance. But fret not, neither I nor any of my fellow knights would receive your quest with anything but thanks; The High Priestess too will be honored for atoning instead of hoping never to hear of her mistake again.
I am however afraid I only know of one member of Lionheart’s family, though I believe she said the rest of it was in Theramore; His eldest daughter, Leanna, came here recently, hoping to walk in her father’s footsteps, and as we speak, her apprenticeship has her care for the catacombs below. She is young and still grieving, but her path, for better and worse, has hardened her; Go see her, her father’s ultimate fate is hers to decide.
Progress
Have you found Leanna in the catacombs ? She should be there.
Completion - Leanna Lionheart (New NPC)
This place has seen better days, but I assure you it knows only peace, and everyone here is taken care of.
Oh, I…I didn’t expect this to ever happen, not now…My family and I grieved with what little we had, perhaps this will help walk the rest of that path…
Thank you regardless…What was it ? <name>, yes…I’m sorry I can’t thank you with much more than words, I am alone here as a novice, and this is all so sudden…
I will make sure my father’s remains are finally put to rest myself, right here…Thank you again, <name>. For long I struggled with night elves being my father’s murderers, and I know my family still does; Now I have something to tell them, and even if it is little, it is more than we hoped for, and more than you and your people had to give us.
Quest 4 - Passing of the Torch
Actually, perhaps there is a way to thank you. My father’s items you brought back, they don’t belong here with the dead, they belong in service to the Light, protecting the innocent and those who guard them.
You said you were given this mission because you could purify my father’s remains, and that there was kinship between your call and that of us paladins of the Light ? If you can find wisdom in my father’s libram, then, I would entrust it to you until I am worthy to carry it in battle myself.
Is it agreed, <name> ?
Reward
Libram of the Lionhearts: +3 Spirit, +2 Stamina
This item starts a quest
Quest 5 - Return of the Torch (Starts with the item Libram of the Lionhearts; Requires level 50)
You have learned much since Leanna entrusted you with her father’s libram, and you start to think that so must she - maybe she is now a paladin, like you. Perhaps it is time to bring the heirloom back to her.
Completion
It has been a long time, <name>. I can’t imagine all the adventures you’ve been through since I last saw you; I hope my father’s libram served you well in those trials.
As for me, I have been ordained, and I would indeed like the book back now that I am ready to carry it in the Light and Stormwind’s name.
I am thankful for everything you did, <name>, for my family and me; Finally I can carry the torch my father left when he died, and I will not forget that you did too.
Thank you and farewell, <name>, and may the Light guard you wherever you go - I know it will.
Level 20 Quest
Night elves can either do the same quest as their human/dwarf/high elf brethrens, or a unique one I have outlined below where the player will help create a robe interwoven with Elunite plates.
Quest 0 - Optional - The Temple of the Moon Waits (Breadcrumb quest given by various NPCs)
<name> ? [Paladin trainer] sent word for you to meet her at the Temple of the Moon, it didn't seem too urgent, but I wouldn't make her wait too much still.
Quest 1 - Raw, Corrupted Materials
Ah, <name>, I wanted to see you: Zin’Andri, our order’s founder, came to me earlier and mentioned a mission for you - I talked to her about your progress, I hope you don’t mind word of your service preceding you.
She said we had work to do recovering holy items from evil hands and purifying them, but would also like them to serve Elune again, and thought you would make a perfect recipient.
The first object of importance are the robes of a priestess of the moon which somehow made their way into the claws of a dark mage in “Shadowfang Keep”, deep in the undead lands of the Eastern Kingdoms.
The second, though it is more than a single item, are shards of Elunite the Twilight Hammer has collected in Blackfathom Deeps; We do not know if they can use the metal at all, but Zin’Andri does not want to find that out the hard way.
Bring those to me, and I will guide you towards making them into your armor.
Progress
Have you recovered the items we need, <name> ?
Completion
I knew you would succeed, <name>, even if it took traveling to these defiled lairs and vanquishing their evils!
Quest 2 - Back into Elune’s Grace
Ah, the Elunite and robes are in decent shape, but they have been fouled by those who stole them from the Mother Moon’s service. But don’t worry, <name>, we knew that was a possibility - just as evil corrupts, we purify and redeem.
Step into the waters below, and use them to rid what you recovered of the stain of the vile magic that sought to use our ancient might against us, then come back to me for the next step.
Progress
Hurry, <name>, the task is simple, and this stench defiles the Temple.
Completion
What glory to behold these in their renewed clarity, <name>! But we aren’t done yet, you will see!
Quest 3 - Mathiel’s Holy Work
Find
Mathiel near Warrior’s Terrace, <name>, and offer him the opportunity to work Elunite again. I know he will not refuse it, let alone from us.
Give him this letter along with the “raw materials”, it describes the task.
Completion
What can I do for the order ?
Quest 4 - Hammer Away
Of course I would do this, but I am afraid I cannot, not without my old hammer. I must admit having it was a luxury, except when trying to hammer Elunite into very fine pieces - not to bore you with the details, but the metal is hard to work into intricate pieces.
A satyr stole it long ago, and though I tried to recover it at first, as I said, it was a luxury. Still, I asked a friend of mine, a Sentinel in Ashenvale, to keep an ear out for its whereabouts, in case it could ever come back to me easily...
But it hasn’t, and worse, over time, the satyrs’ endless feuds and schemes have obscured which of them had it. Last I heard, it was most likely still in Satyrnaar, but I don’t know any more than that. If you dare fight these wretches, slay them until one has the hammer or tells you where it is; Then, I would be honored to serve your new order with my talents.
Progress
Have you found it, <name>?
Completion
Ah, my oldest and most silent companion…Let’s get to work, <name>, this task has waited long enough!
[Once the quest has been turned in, Mathiel starts hammering the Elunite into threads, and weaves them into the vestments]
Quest 5 - The Mundane and the Spiritual
Here it is, <name>, the alliance of the Sisterhood’s ceremonial vestments and finely crafted Elunite - if I can say so myself. It is always an honor and a pleasure to work this metal.
I should warn you, however, my touch is only that of a blacksmith, and this armor is, for now, only carefully fashioned metal - but I’m sure [paladin trainer] can see to that.
Go back to her, I did send word to her that there would be a delay while you were away, but I think she still expects you at the earliest. And don’t forget your robes - they are fit to serve only Elune’s warriors, and will do it well.
Completion
Sorry Mathiel couldn’t actually do what I asked, I had seen him work Elunite before, I assum-
[Once the quest is turned in, a runner arrives and starts talking to Tyrande; After the dialogue, the next quest can be taken up.]
Dialogue wrote:Runner: High Priestess, finally! I come from Darkshore where satyrs are incanting a dark spell as we speak! A druid and a few Sentinels have taken the fight to them, but they’re too few to break through, and ask for reinforcement!
Tyrande: They shall have it, but our forces are already stretched so thin…Can you carry another message ?
Runner: Of course, mistress.
Tyrande: Send word to Ashenvale, and pray to the Moon Mother that this dangerous magic hasn’t wreaked havoc by the time th-
[Paladin trainer]: If I may, High Priestess, the Order of the Argent Crescent stands at your command! [/salutes] <name> here has proven <himself/herself> in battle already, and demons are our specialty!
Tyrande: A commendable initiative, but I cannot entrust so much to one pair of hands so carelessly...I can still give you one chance.
Run to Darkshore and these vile satyrs, <name>, my faithful owl will accompany you - send her back to me if you succeed.
If I do not receive such news quickly, I will have no choice but to divert the Silverwing Sentinels’ efforts - rest, runner, your services may still be needed.
Quest 6 - The Order’s Call
The runner has explained the situation to me: Run to southern Darkshore, where the satyrs have nestled themselves, right into the side of the mountains between it and Ashenvale, west of the road.
A druid offered to disrupt their spell from afar, forcing them to come to the Sentinels, but they were too few still, even with this defensive advantage, and had to retreat after being battered.
Care for their wounds and renew the assault with them, <name>! When you are done, send Tyrande’s owl back to us so that we may spare the Silverwing Sentinels costly reinforcements.
[The mission is timed - but the timer is mostly for flair; All the player needs to do is find the druid and Sentinels, heal them into shape, and then start the encounter which simply consists of defending the druid while the Sentinels offer to cover the rear against backstabbing satyrs.
When the druid’s spell completes, a satyr yells and an emote conveys that a loud explosion resonates as the spell fails, and the player can use the owl item to complete the quest.]
Completion (Druid - new NPC)
Thank you, priestess - every now and then, I find myself thanking your warrior ways.
Quest 7 - Mission Accomplished
A “paladin”? Most interesting. It is to a paladin we owe victory today, then, I shall remember it.
The spell’s disruption and their losses to your efforts must have left the satyrs in no shape to fight, let alone without a good reason now that their plot has failed; These brave Sentinels and I will handle their scattered remnants if they are foolish enough to try our might again.
Return to Darnassus, and tell our dear High Priestess that I will soon make my way there myself, but only after investigating the exact nature of the foul magic that was attempted here, <name>.
Completion
You have served the Kaldorei well, today, <name> - more than well. Do not underestimate what a single soul can do in this world; If you had not risen to this task, we would have had to divert precious reinforcements from Ashenvale, or worse, the spell may have been cast.
The Order of the Silver Crescent is young still, but promising, and you are part of that promise. Where I had some doubts in these new ways, I now have faith, and trust.
But enough formalities after what has been a long day. [Paladin trainer] told me you were seeking Elune’s blessing for your new vestments, and if you’ll allow me, I will provide it.
Level 40 Quest
At level 40, the player is entrusted with a leather-armoured version (At least if I can find someone to make something like that) of one of the regular night elf mounts, normally trained for the Sentinels’ Huntresses.
Level 60 Quest
At level 60, the player will be tasked with finding a particularly vicious satyr in Felwood; To find them, the player must follow clues and eventually
Holy Wrath at their exposed location to get them out of invisibility (Like the Unseen in Duskwood, he does not attack until AoE-d) and kill them.
The satyr, however, drops a small cage with a Winterspring Frostsaber cub inside, and two pairs of adult Frostsaber fangs; Unsure what to make of this, the player simply returns to the paladin who gave the quest, and asks them what to do.
Their superior is about as dumbfounded as the player is despite the ability to curse the satyr for his ignoble act, and asks the player to find
a friend of the Frostsabers in Winterspring, who should know what to do. However, Rivern replies that without his parents and with the stench of demons about them, one not easily dispelled to the Frostsabers, the cub will not find refuge with its kind, such is the cruelty of nature.
Nevertheless, he says he will attempt to raise it with his knowledge of the Frostsabers, but that it will take patience and dedication, and more importantly, that the player will be responsible for it once it is used to them. He gives the player a quest to complete a daily feeding quest (which involves gathering food and feeding it to the cub) 5 separate times, and then gives the player the cub now that it recognizes them as their caretaker.
The player can summon the cub as a pet, and take it to their superior; Said superior says the cub might one day make a fine mount, but that it will take time for them to grow into an adult, even if the moment doesn’t seem that far. The player can begin collecting the items needed for the barding then, while they also need to complete several more days of the feeding daily given by the cub.
The exact requirements for the barding will be decided…later, especially since I am not sure how closely it needs to follow the human quest to make it fair in the dev’ team’s eyes.
At the end of the quest, an armoured Winterspring Frostsaber (with perhaps a silver version of the charger’s aura, not sure how possible that is) becomes the night elf paladin’s mount.