Pet family skill

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Raukodor
Posts: 507

Pet family skill

Post by Raukodor » Sun Feb 20, 2022 9:31 pm

Hello fellow turtles

Could be posible make a unique skill for each family pet? So make some weaker more viable and make more unique each pet

Some ideas

+Spiders: venomous web (nature dot with root effect)

+Birds: peck eyes (heavy damage and reduced chance to hit debuff)

+Cats: to the neck (heavy damage with bleed effect)

+Bear: smashing claw (heavy damage with reduced armor debuff)

+Raptor: dagger claw (bleed effect with -50% healing recibed debuff)

+Boar: stinky smell (big ap reduction to nearby mobs)

+Crab: crabhammer (heavy damage and stun effect)

+Crocolisk: powerful bite (heavy damage with movement speed reduction debuff effect)

+Gorilla: Throw barrel (ranged damage with stun effect)

+Scorpid: sand nova( aoe debuff wich reduces chance to hit)

+Turtle: spiked scales (temporary buff wich increases armor and does damage to attackers)

+Wolf: infected bite (damage with dot effect)

+Hyena: crushing jaws (heavy damage with armor reduction effect)

+Bat: sonic boom (arcane damage and silence effect)

+Wind serpent: lighthing nova (nature damage aoe and slow movement speed)

+Tallstrider: powerful kick (damage with stun effect)

+Carrion bird: consume flesh ( eat a nearby dead mob to restore health and gives hapiness)

+Fox: feint (temporary chance to dodge increased)

Do you like the ideas? I miss something? Post your suggestions please
Last edited by Raukodor on Sat Apr 02, 2022 8:05 pm, edited 6 times in total.
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Krusi
Posts: 5

Re: Pet family skill

Post by Krusi » Mon Feb 21, 2022 9:04 am

Cool ideas. This will flavor the hunter a lot. Love it. They can think about balance and such. Also want to make more raid bis pet. Not only owl or wolf.

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Raukodor
Posts: 507

Re: Pet family skill

Post by Raukodor » Tue Feb 22, 2022 9:24 pm

So could be possible to implement? Maybe this could make some pets more viable
Khanzo. Blademaster and Explorer

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Raukodor
Posts: 507

Re: Pet family skill

Post by Raukodor » Wed Mar 09, 2022 5:09 pm

No more positive votes? I really love this idea
Khanzo. Blademaster and Explorer

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Goodwater
Posts: 28

Re: Pet family skill

Post by Goodwater » Thu Mar 10, 2022 4:48 pm

This looks awesome! Even if some of them were not viable, it would at least add a ton to the flavor of the class and maybe buff up some underused pet types.

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Raukodor
Posts: 507

Re: Pet family skill

Post by Raukodor » Tue Mar 29, 2022 10:48 am

More toughts? Do people like the idea?
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Uswer
Posts: 4

Re: Pet family skill

Post by Uswer » Tue Mar 29, 2022 7:36 pm

Sounds great turtle_in_love_head

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Valadorn
Posts: 302

Re: Pet family skill

Post by Valadorn » Wed Mar 30, 2022 12:04 pm

Agreed

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Augustfenix85
Posts: 84

Re: Pet family skill

Post by Augustfenix85 » Wed Mar 30, 2022 12:06 pm

Looks fun
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Faustorgo
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Re: Pet family skill

Post by Faustorgo » Thu Mar 31, 2022 1:12 am

Souns pretty amazing you gtm with the
+Turtle: spiked scales (temporary buff wich increases armor and does damage to attackers)

+Wolf: infected bite (damage with dot effect)

+Hyena: crushing jaws (heavy damage with armor reduction effect)

+Bat: sonic boom (arcane damage and silence effect)

+Wind serpent: lighthing nova (nature damage aoe and slow movement speed)

+Tallstrider: powerful kick (damage with stun effect)

+Carrion bird: consume flesh ( eat a nearby dead mob to restore health)

+Fox: feint (temporary chance to dodge increased)

But i think s kinda never gonna hapen with Turtle dev team, i think they dont want that kind of customization skills for pets, but man they are awesome, sad

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Raukodor
Posts: 507

Re: Pet family skill

Post by Raukodor » Sat Apr 02, 2022 8:05 pm

Update: the carrion bird "consume flesh" increase the hapiness too. Why feed him when he can eat a fresh corpse?
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Snakeman
Posts: 80

Re: Pet family skill

Post by Snakeman » Mon Jul 11, 2022 11:00 pm

I love the idea but I think a new ability for every family is overkill - lots of families (cats, wolves, wind serpents, gorillas, boars, scorpids?) already have unique abilities already. But giving new abilities to raptors, carrion birds, bears etc is definitely something I'd love to see to bring some variety into hunter pets
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Lorencor
Posts: 34

Re: Pet family skill

Post by Lorencor » Tue Jul 12, 2022 1:24 am

+1
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Phoenixphire
Posts: 50

Re: Pet family skill

Post by Phoenixphire » Fri Aug 05, 2022 1:36 pm

+1

Geojak
Posts: 1986

Re: Pet family skill

Post by Geojak » Fri Aug 05, 2022 3:24 pm

+1

Garish
Posts: 52

Re: Pet family skill

Post by Garish » Fri Aug 05, 2022 3:27 pm

Snakeman wrote:
Mon Jul 11, 2022 11:00 pm
I love the idea but I think a new ability for every family is overkill - lots of families (cats, wolves, wind serpents, gorillas, boars, scorpids?) already have unique abilities already. But giving new abilities to raptors, carrion birds, bears etc is definitely something I'd love to see to bring some variety into hunter pets
that.
+1

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Striderbrah
Posts: 28

Re: Pet family skill

Post by Striderbrah » Sun Aug 07, 2022 3:15 pm

My thoughts exactly!
Give the pet families without unique family abilities some love!
viewtopic.php?f=14&t=3544&sid=baa96e6cf ... ab8f604fe0

Hijoton
Posts: 3

Re: Pet family skill

Post by Hijoton » Thu Aug 11, 2022 11:24 pm

This is a nice idea, kudos for the write up.

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Raukodor
Posts: 507

Re: Pet family skill

Post by Raukodor » Fri Mar 31, 2023 4:00 pm

So people like it? Could be possible with vanilla client?
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