If this is the case, please remove noggenfogger and deviate delights from PVP, and remove any and all armor transmog. I can currently xmog my t3 into looking like t0 fresh 60 clown armor, and fake a player into thinking I'm not statted up.Sinrek wrote: ↑Fri Mar 04, 2022 10:28 amBack on the topic though. Restrictions on weapon type are absolutely in line with PvP, lore and gameplay reasons. PvP shouldn't bring any advantage with transmogrification since some classes got a weapon type specs and weapon type perks within either class or talent trees. Same for armor. Rogue might look like he's wearing all those spell based gear or just have it transmogged to take advantage of your falsely based actions… Therefore type restrictions are necessary.
But the staff won't, because that's silly, and so is your argument. The only weapon spec that actually has significant gameplay difference is mace spec, and the moment you get hit with a stun with the mace icon debuff, youll remember that guy has mace spec active and you'll just remember that of the guy. and it's not an issue at all. Sword axe and polearm spec don't really change how you approach and deal with a player, all 3 are capable of a low % chance of high burst. People will just prepare for the worst and expect sword spec, and all is fine. These are all tiny tiny implications in PVP that you are defending for massive disappointment for PVE and RPers.
I know it's a big ask for the technical implementation, but I'd settle for xmog disabled in PVP.
Just, whatever it takes, let the people enhance their enjoyment of RP and PVE, please, just as we were able to do 1.5 years ago.
Illusions don't work in PVP, this isnt a good argument unfortunately