Please lower or remove the restrictions on transmogrification.

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Qixel
Posts: 190

Please lower or remove the restrictions on transmogrification.

Post by Qixel » Wed Jan 26, 2022 5:16 am

Transmogrification is an awesome system. It allows the player to customize their character to be the hero they envision, instead of some hobo in mismatched rags they found on the side of the road. The devs put a lot of work into making it a reality, both in its original incarnation and this newer one, but its return has been marred by the overwhelming amount of restrictions on what you are allowed to do. When the transmogrification system was first added, I had several transmogrification sets that allowed me to express my characters. Now, only one of my characters is allowed to do so. The others have been disallowed, and I feel this is a mistake. It encouraged me to run dungeons I otherwise did not need to get a gear piece for my set, which in turn helped others complete quests, or roll on gear with less competition from similarly geared players.

In raids, warriors who had gotten everything they needed stuck around to get unwanted druid tier pieces for their transmogrification set. It encouraged retention as well as imagination. You could finally be the hero you wanted, and everyone benefitted. But now, there's so many restrictions that these creative sets are all but impossible. It's stifled the creativity, as well as the excitement of the system.

Please consider opening transmogrification back to the previous level of customization, or even better yet, remove the restrictions entirely. A fully open transmogrification system would allow Slow and Steady players to use their Swords of a Thousand Truths, or allow a rogue who enjoys the look of maces to not be punished for playing "correctly". It would allow everyone to finally be able to be the character they dreamed of. And that would be a great thing for Turtle.

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Ugoboom
Posts: 35

Re: Please lower or remove the restrictions on transmogrification.

Post by Ugoboom » Wed Jan 26, 2022 5:35 am

Fully agreed with this, I'm finding myself very frustrated at these points:

On my warrior, My fire and nature resist sets are a mix of plate, leather and even cloth. I cannot un-ugly my resist sets because of these restrictions.
I dreamed of setting up my warrior as kind of a plate pugilist, to be seen using their fists to beat down enemies with raw strength. Xmog was supposed to make that real, but no, I have two swords, and the system won't let me do that. With the way itemization is completely fractured and uneven at endgame, I would lose 20% of my dps if I went to fist weapons instead of swords, so it's completely not viable for me to do so.
I also like the look of 2handed swords on my character. I currently have a 2h sword I use, and thats fine, but the moment I get the bis item that is a mace, I lose my xmog. There's no reason that I should have to decide between bis for looks, and bis for gameplay, when xmog, the system that's supposed to remove this problem, won't let me. This problem exists for people who end up with a sword designated Mainhand and onehand, those two won't let you xmog over eachother even though they are identical in model usage!

On my priest, I want an invisible set of shoulderpads, because cloth shoulders look horrible on female models, my opinion. Currently I cannot do this, because the Invisible sets have not been re-implemented from the old system. xmogs with invisible items are just as valid as other xmogs!
I also cannot xmog a cloth dress chest to a cloth tunic dress. I know some people wearing bloodvine that are very upset about this

These all really stem from the downgrades that have been put into the new xmog system versus the old. I'm just not sure why these were done, the consequences are far reaching.

TL:DR
If you can wear it, it should be an xmog option for something else you do wear.
Zaas - 60 High Elf Warrior
Saere - 60 Night Elf Priest
Jeannine - Leveling Undead Warlock
Cenaria - Leveling Resto Dryad

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Valadorn
Posts: 197

Re: Please lower or remove the restrictions on transmogrification.

Post by Valadorn » Wed Jan 26, 2022 5:47 am

Nobody can transmog other classes sets, since they need to be equiped for transmog and you cant equip class locked items

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Witch101
Posts: 12

Re: Please lower or remove the restrictions on transmogrification.

Post by Witch101 » Wed Jan 26, 2022 6:11 am

I also agree about loosening the restrictions of the transmog system if possible.
There are so many unique and interesting items in the game. Vanilla and also the ones that the Devs have added. The less the restrictions to the system, the more creative players can be. The more creative people can be with it, the more fun they can have. It is a system implemented for fun. So let the fun flow.

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Qixel
Posts: 190

Re: Please lower or remove the restrictions on transmogrification.

Post by Qixel » Wed Jan 26, 2022 6:37 am

@Valadorn: I'm more than aware of the restrictions of the current version of transmogrification. That's why I made this thread; to return it to the old one, or to make it even better than that. In the old system, you just needed the item in your inventory. This allowed players to use whatever they had, with the exception of weapons, which still retained the restriction of Main Hand Sword to Main Hand Sword, or Off Hand Dagger to Off Hand Dagger.

@Witch: Exactly. <3 It's a system designed with fun in mind, but the restrictions seem designed counter to it. If they returned it to the old system, or expanded it even further, it would be great. As it is, only one of my characters even cares.

Absolon
Posts: 7

Re: Please lower or remove the restrictions on transmogrification.

Post by Absolon » Wed Jan 26, 2022 8:13 am

I approve, really would like to transmog a 2hand mace into a 2hand sword

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Raukodor
Posts: 268

Re: Please lower or remove the restrictions on transmogrification.

Post by Raukodor » Wed Jan 26, 2022 11:14 am

Im +1000 with this

Im a fan of blademaster class but as an orc i "must" wear an axe. Id love be able to transmog any weapon to any appearance

Same with all armor
Khanzo. Blademaster and Explorer

Geojak
Posts: 207

Re: Please lower or remove the restrictions on transmogrification.

Post by Geojak » Wed Jan 26, 2022 11:28 am

I wouldn't want warriors trsnsmog themselt into priest sets waring full plate.

Some restrictions are good
Msg

Geojak
Posts: 207

Re: Please lower or remove the restrictions on transmogrification.

Post by Geojak » Wed Jan 26, 2022 11:29 am

If you can't equip the item then it should not be possible to trsnsmog it imo.

And also the plate/male/cloth/leather separation, thaz you can't tmog a plate into cloth are good.

Also tmog should be disabled in pvp!
Msg

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Qixel
Posts: 190

Re: Please lower or remove the restrictions on transmogrification.

Post by Qixel » Wed Jan 26, 2022 3:35 pm

@Geojak: I see your hesitance stems from pvp, presumably from the old "I need to know at a glance what my opponent is wearing to strategize against them " argument. To which I respond, "A human in a ninja outfit comes at you. What class, race, and level of gear are they?"

PvE and RP players should not be punished for PvP, especially not when you've always been able to hide your gear, as well as your race.

If it were possible to have players ignore transmog on a player by player basis, I'd be entirely behind a glyph that ignores transmog. But the devs who designed transmog have told me it's impossible.

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Raukodor
Posts: 268

Re: Please lower or remove the restrictions on transmogrification.

Post by Raukodor » Wed Jan 26, 2022 4:47 pm

But... Why matter in pvp? Dont judge a book for his cover
Khanzo. Blademaster and Explorer

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Ugoboom
Posts: 35

Re: Please lower or remove the restrictions on transmogrification.

Post by Ugoboom » Wed Jan 26, 2022 8:14 pm

Geojak wrote:
Wed Jan 26, 2022 11:29 am
Also tmog should be disabled in pvp!
This is the only concession i'd make. Allow us full complete xmog, i'm talking priests running around in plate, everything available. Disable it in BGs, so that trickery can't be done there. Disable "hide helm" in pvp as well so you can't hide a rocket or MC cap. Bam, everyone's happy.
Zaas - 60 High Elf Warrior
Saere - 60 Night Elf Priest
Jeannine - Leveling Undead Warlock
Cenaria - Leveling Resto Dryad

Geojak
Posts: 207

Re: Please lower or remove the restrictions on transmogrification.

Post by Geojak » Wed Jan 26, 2022 8:46 pm

Would a priest tmoged into full plate make any sense? It breaks immersion
Msg

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Ugoboom
Posts: 35

Re: Please lower or remove the restrictions on transmogrification.

Post by Ugoboom » Wed Jan 26, 2022 8:55 pm

Geojak wrote:
Wed Jan 26, 2022 8:46 pm
Would a priest tmoged into full plate make any sense? It breaks immersion
Yeah, they are called paladins. With identical healing spell effects.

What also breaks immersion is looking like an absolute clown when we should be some of the finest geared adventurers going up against old gods and scourge citadels.

The muh immersion argument holds no water.
Zaas - 60 High Elf Warrior
Saere - 60 Night Elf Priest
Jeannine - Leveling Undead Warlock
Cenaria - Leveling Resto Dryad

Geojak
Posts: 207

Re: Please lower or remove the restrictions on transmogrification.

Post by Geojak » Wed Jan 26, 2022 10:56 pm

You don't have to look like a clown only because you can't use plate transmog on a priest.

Cloth and leather would be allowed with the current system. Surely a Preist would be able to put something together.

Leave the plate to actual paladins
Msg

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Qixel
Posts: 190

Re: Please lower or remove the restrictions on transmogrification.

Post by Qixel » Thu Jan 27, 2022 2:30 am

People who want to wear a different style of gear want to do so for a reason. For example, I wanted to play a paladin who focused on holy magic. But there is no spell damage paladin in Vanilla. So I compromised, and chose priest and made her gear look like plate. In-character, she is a paladin. Mechanically, she is a priest. I'm certainly not the only one who wants to play a character that doesn't exist in Vanilla's narrow design. Transmogrification allowed me to do so, and losing it was a huge blow to the customizability of the server.

Lore-wise, characters are not held to strict mechanical limitations. Take Thrall, for instance. The closest mechanical statement we can make is that he is a shaman, but he wears plate. Because Thrall isn't a "shaman", he is a guy with shamanic powers. Classes don't exist as such in the lore. Saying it doesn't make sense for a player to become closer to their ideal character is saying that the lore itself doesn't make sense.

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Ugoboom
Posts: 35

Re: Please lower or remove the restrictions on transmogrification.

Post by Ugoboom » Thu Jan 27, 2022 6:50 am

Geojak, who are you to deny others' ambitions for RP

I do not get it. Any negative affect it could possibly have on you, is lesser than the joy of being able to do so for ourselves
Zaas - 60 High Elf Warrior
Saere - 60 Night Elf Priest
Jeannine - Leveling Undead Warlock
Cenaria - Leveling Resto Dryad

Spacestr
Posts: 6

Re: Please lower or remove the restrictions on transmogrification.

Post by Spacestr » Thu Jan 27, 2022 1:55 pm

I fully support lowering or removing restrictions on transmog.

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Monmothma21
Posts: 35
Location: Eastern EU

Re: Please lower or remove the restrictions on transmogrification.

Post by Monmothma21 » Thu Jan 27, 2022 2:11 pm

Could devs, theoretically, turn the "whatever process happens when you equip a new piece of gear and it gets saved" in to an active spell/skill players could use? It could work like an item enchantment where you click the spell, click on the piece of gear you want to save and it just does it for you. Saving gear you can equip could stay as it is, but something your class cannot wear could be done through that spell. It could have a reagent cost too, and some kind of simple quest to get it? It could be even, potentially, maybe, made in to its own simple secondary profession later?
English is not my first language, not even second or third. Brace yourselves. sad_turtle

Geojak
Posts: 207

Re: Please lower or remove the restrictions on transmogrification.

Post by Geojak » Thu Jan 27, 2022 4:06 pm

Transmog secondary proffesions sound fun. Add it into survival as part of a disguise system like rogues already have.
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