- you could combine both Endurance Training and Thick Hide in to one, and free the spot for Improved Aspect of the Wolf. To compensate for the merge you could reduce HP bonus to 10%(from 15%) and bonus armor to 20%(from 30%) at lvl 5 of the talent.
And the two version of the aspect to replace it with are:Endurance Training
Increases the Health and Armor of your pets by 2/4/6/8/10% and 4/8/12/16/20% respectivelyImproved Aspect of the Wolf.
While being under the influence of the Wolf all damage you and your pet do to lacerated(with the new skill) targets increases by 5/10/15%.
Because wolfs attack when they smell blood, it agitates them.Improved Aspect of the Wolf.
While being under the influence of the Wolf all damage you and your pet do to bleeding targets increases by 2/4/6% for each unique bleed effect on the target.==============================================================================================================================
- Bestial Swiftness could be reduced to 20%(from 30%) and merged with Pathfinding, so one talent will improve speed of both you and the pet.
And here is a suggestion for what could replace it:Bestial Swiftness
Increase the bonus from Aspect of the Cheetah and Aspect of the Pack by 3/6%. Also increases the outdoor movement speed of your pet by 10/20%
You goad your target, enabling your pet to Bite or Claw better or reach places it wasnt able to before and make enemy vulnerable. Its like hitting the side of your chair with that "very special part of your elbow" (were the nerves are), which makes you feel like youre about to die. Your pet will cause your target to go through something like that, which should justify a free Mongoose Bite.Goading.
Your Wing Clip will specificaly target the weak points of your target, exposing them for 10 seconds. Your pet's Bite or Claw will have 20% chance to hit your target where it hurts, destabilizing them and making your Mongoose Bite usable without Dodging.==============================================================================================================================
- You could combine Improved Revive Pet and Improved Mend Pet, to have one dedicated talent for caring about your pet. This will free another slot for a talent.
This is what could go instead of it:Heavy Pet-ing(with a single t)
Revive pet's casting time is reduced by 3/6 sec and mana cost by 20/40%, while the health your pet returns with is increased by 15/30%. Also gives the Mend Pet spell a 15/30% chance of cleansing 1 Curse, Disease, Magic or poison effect from the pet on each tick.
Going for the wound itself is a legit tactic some animals will use. And the healing goes from your pet nibbling on them. Your pet shouldnt be nibbling on mechanical targets or undead, for obvious reasons.Feast.
Gives your pet's crits 7/15% chance to further exacerbate target's wound, making the target take 10/20% increased damage from bleeding. Only works against already bleeding(or lacerated with a new skill) targets. Lasts for 20 seconds. Proc-ing another instance of this effect on the same target(while already having one on) makes next 3 pet attacks replenish their hp by 15.
Does not work on Undead or Mechanical targets.==============================================================================================================================
Stacking to 5 will boost dot damage to [0.5*og.Lacerate]x5. So, for example, if originaly intended lacerate damage would be 100 it will do (0.5*100)*5 damage, which is 250, on full 5 stacks. Getting more stacks will replenish the dot and also do direct damage.Lacerate.
Your melee critical strikes and Mongoose Bite cause grievous wound that does [0.75*Mongoose Bite] direct damage and makes your target bleed for [0.5*og.Lacerate] damage every 3 seconds for the next 15 seconds. Stacks to 5.