I think it is bad to remake some talents, but lets imaging we could fix most useless of them to work properly
as we know paladins weaker than warriors... at tanking too.
so lets take a look on what is stupid in prot tree and toolkit, at least for those who can read.
REDOUBT
how to get block activated if we dont wanna die due to crits? thats a biiiig problem, but i have a solution.
DEFENSIVE STANCE
paladins have none
TAUNT
everyone think paladin should get it. But im not here for that boring thing, and im not so smart to solve all the problems
Still i have at least one solution:
"blessing of scarlet solution"
that was 1st variant and i think it is too complicated to do
but i wanted some payoffs for getting so strong buff, then i realised that mana will strike back
So there is 2nd one:
quest reward for killing some elites (any undead in scholomance/strat)
quest given by scarlet order member (like Brother Crowley in classic)
I think paladin must be not a warrior with some magic but a true supporter of his ppl and thus have strength while being with them. So the whole purpose of that ability is to give paladin more defence from his dead talent "REDOUBT" and more dmg from Reckoning but only when he constantly buffing his ally and stays near them.
-Some would think its OP to have non-ending 30% block chance, remember protpaly have no DEFENSIVE STANCE
-but what about Reckoning smashing 5 times per swing cuz we buffed rogue and he criting with daggers again and again? the only way i can see here is to let ability (+dmg%) proc only from yellow attacks\spells, why not?
what do you guys think about it and how would u improve support style of paladins so even non-holy ones would be desirable in raids?