One thing I'd like to say to this..on many servers (although I doubt turtlewow because the community is so helpful) you'll get laughed out of a raid or dungeon if you roll a dumb pet. If I show up to MC or BlackTemple (TBC) with a crab or crocolisk, I will promptly be removed and mocked regardless of my skillset. Which, I have to agree with because those pets are terrible.Lahire wrote: ↑Sat Oct 02, 2021 7:31 amYeah during my Naxx runs, hunters had owls. One said that it was the best since AQ, but I don't know why.
According to the video, Raptors are close to cats in dps. So it makes 3 types of pet tied for optimal in raid.
Remember that viable and optimal are 2 very different things. Viable means : you can bring it in raid and it won't make the raid lose encounters (or too much time). It is probable that all pets are viable (you won't lose a raid or even time because hunters have chosen the "wrong" pets).
If there are really 3 pets optimal (cats, owls, raptors), and all other are worse but viable, I think it is pretty much a nice balance.
Most of the choices are viable in vanilla, because the game is really easy. Even ret paladin and moonkin are viable if played correctly in all raids. They are not optimal, but they are viable (you won't wipe because you have a ret paladin). Same for pets init?
All raids can be done without sweat with 39 players, so it means there is big leeway for player choice (you can have non-optimal choices up to losing 1 or 2 player equivalent without losing significant time).
This said, a buff to turtle pets would be thematic and fun.
Yea you won't wipe necessarily, but everyone knows it's pretty bad.