So we have a few Alliance quests in Darkshore for WC. That's pretty cool. It becomes more than a Horde dungeon re: quests.
For the sake of expanding the game and especially player/party integration, what if we had a couple quests for RFC (for Alliance) and a couple in Deadmines (for Horde)?
While that might be a nice way to get a little XP and an item or two, what it would especially do it boost the numbers of players doing those dungeons overall.
It seems like it would be a win-win. I think it is possible to come up with storylines why each faction would be in one of the dungeons.
Dungeons: opposite faction quests
Re: Dungeons: opposite faction quests
Call it stockades for horde, since RFC is inside orgrimmar, while Deadmines is in westfall
Re: Dungeons: opposite faction quests
Having warlocks on both side, I summoned allies to RFC and hordies to Stocks more then a dozen times, so accessibility is not an unsolvable problem (Stocks being harder as there are guards immediately attacking hordies). And Deadmines are easily accessed by Horde, just a 10-minutes swim and landing on a mob-safe shore
Re: Dungeons: opposite faction quests
I don't get whats the problem with the custom dungeons for both factions at early level. It is meant to introduce the inner quarrels and disturbances of the original warcraft races. Orcs and Humans.
- Merikkinon
- Posts: 409
Re: Dungeons: opposite faction quests
By principle, reasonable. By level, a tough call.
I also have warlocks of each faction that I use at each of these portals, or can get over there. I think it's about community.
But at any rate, anything to boost engagement with the lower dungeons by both factions.
Re: Dungeons: opposite faction quests
personally i like the fact youd need a horde warlock to summon others to stockade. it bolsters the community and world building.