Dear Turtle, Porting Stones - A Time To Reconsider

Nokia4life2017
Posts: 2

Dear Turtle, Porting Stones - A Time To Reconsider

Post by Nokia4life2017 » Sun Sep 12, 2021 9:11 pm

Greetings Turtle ^^^

OK I've Had Enough. It is Time to Make it Fair. If We Have to Run to Every Dungeon, then we Need to Make everyone Else Run to BG's and Arena As Well.

The Pop is Hitting 600 Strong, and We Need to Face the Reality that it is Indeed Crossfaction and that We Need to Help this Growing Pop to Form Groups.
We Also Know that the Coding Effort Required Would be Minimal.

From a Historical Perspective, We Also Know that "Summon Stones" were Already a "Feature" in Vanilla and Was just not Released in Conjuction with Naxx as it wasn't Proofed in Time, Specifically the BRD and UBRS portions of the Code, but the rest was indeed feature-complete. So Summon-Stones was Indeed "Canon" for Vanilla. As were the Concepts of Porting.

If there Are Some Holdouts that would Like to Nay-Say this Post, then we can Have a Simple Vote Perhaps. It is in my Humble Opninion that it Is Time We Reconsider this Option with an Open Mind. Thank You.

Draguli ^^^
As Surely As Holy, Hay is for Horses ^^^

Nokia4life2017
Posts: 2

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Nokia4life2017 » Sun Sep 12, 2021 9:19 pm

If you need some Inspiration of a Vanilla project that has Portng Stones, then Elysium has an implementation and may even be willing to donate their Code ^^^
As Surely As Holy, Hay is for Horses ^^^

Toirto
Posts: 19

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Toirto » Sun Sep 12, 2021 9:31 pm

In the past you would just have one of your teammates queue to a battleground to queue from anywhere on the map so this is not really unfair it was always this way.

Toirto
Posts: 19

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Toirto » Sun Sep 12, 2021 9:38 pm

Or I guess it was always unfair then or something.

User avatar
Lahire
Posts: 61

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Lahire » Mon Sep 13, 2021 1:49 pm

Running to the place you need to go is part of the core world design of a classic MMORPG. It makes the world feel big, dangerous and lived in. Teleportations are one of the bane which transformed the genre to something else entirely. In modern MMO, the world is nothing more than a glorified menu screen to launch instances and teleports.
So, really bad idea to put teleports. The less there are, the better.
Alt: Whitemare

User avatar
Leozan
Posts: 33

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Leozan » Mon Sep 13, 2021 2:17 pm

The only compromise I can see is to increase the required players needed to summon from 2 to 3. If the majority of the group makes the long trek to the dungeon I’d say immersion isn’t completely lost.

Obviously what we don’t want is what happened in wrath onward with rdf teleports. Too much convenience will certainly poison any game.
LEO'ZAN
Cartel Agent
Alignment: Chaotic Neutral

User avatar
Paw
Posts: 165

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Paw » Mon Sep 13, 2021 3:28 pm

Nokia4life2017 wrote:
Sun Sep 12, 2021 9:11 pm
Greetings Turtle ^^^

OK I've Had Enough. It is Time to Make it Fair. If We Have to Run to Every Dungeon, then we Need to Make everyone Else Run to BG's and Arena As Well.

The Pop is Hitting 600 Strong, and We Need to Face the Reality that it is Indeed Crossfaction and that We Need to Help this Growing Pop to Form Groups.
We Also Know that the Coding Effort Required Would be Minimal.

From a Historical Perspective, We Also Know that "Summon Stones" were Already a "Feature" in Vanilla and Was just not Released in Conjuction with Naxx as it wasn't Proofed in Time, Specifically the BRD and UBRS portions of the Code, but the rest was indeed feature-complete. So Summon-Stones was Indeed "Canon" for Vanilla. As were the Concepts of Porting.

If there Are Some Holdouts that would Like to Nay-Say this Post, then we can Have a Simple Vote Perhaps. It is in my Humble Opninion that it Is Time We Reconsider this Option with an Open Mind. Thank You.

Draguli ^^^
Hello Draguli/Nokia4life2017 (awesome choice of name! :D)!

I came to understand that you are suffering from "pain of slow" [new spell <introduced by me for the sake of this argument> that puts Einstein's relativity theory into practice; making the bearer of the curse feel like as if time slowed down in the universe even though it hasn't as they are pressing W on keyboard and navigating by clicking occasionally the right side of their mouse (the object not the animal, if given person has both in their repertoire, careful not to mix up the two it can cause malfunctions if done). However such spell would require insane amount mana that most of our playerbase lacks if not all according to Chromie. Effect you are experiencing I would say being not a doctor in any regards, nor shaman or priest is the aftereffect of sweets consumption or/and similar more or less potent conjunctions. This spell reads: Bearer gains the debuff: Sugar RUSH! that lasts until they form a dungeon group. Then it changes and becomes buff: SUPERHERO! which is but cosmetix without any boost, having a similar effect on them like the pill that Morpheus gave to Neo in the matrix.] being in the midsts of many turtles as a rabbit I can relate to it. Alas ever since I lost that race to Tooga I heartfeltly accept the pace that they choose. And being the wise beings they are:

I'd say its safe to say that whatever they do is cool.

To give a straight answer: Our dev team hav deir hends full rn. Things such like need to be talked over with our populace in length. It changes occasionally for the better or the worse but really it doesnt effect the gameplay much nor the morale. Hang tight! Drink tea and join our discord server: We hav a new chat der as of today, #creative-corner. You might just find urself cosy there if you give it a shot
Also we have writers here, musicians, some people draw viewtopic.php?f=32&t=1695 as well... and I can go on but Celine Dion and Titanic.
Not sure if ur new or like an old fox visiting but enjoy ur stay!

User avatar
Lichenwitch
Posts: 49

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Lichenwitch » Tue Sep 14, 2021 10:45 am

Lahire wrote:
Mon Sep 13, 2021 1:49 pm
Running to the place you need to go is part of the core world design of a classic MMORPG. It makes the world feel big, dangerous and lived in. Teleportations are one of the bane which transformed the genre to something else entirely. In modern MMO, the world is nothing more than a glorified menu screen to launch instances and teleports.
So, really bad idea to put teleports. The less there are, the better.
Yup this.
All that needs to be said really.
In an MMO sometimes convenience really just means you are playing the game less and the world gets less alive for both you and everyone around you.
satisfied_turtle_head Jules, the Satyr insidious_turtle

Karmax
Posts: 24

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Karmax » Tue Sep 14, 2021 2:22 pm

My first thought:

Hey, not a bad idea - meeting stones that are actually useful would be nice, especially since there always seem to be 1-2 people lagging behind making the others wait.
Just make it so that it takes at least 3 people to summon (that way the majority of group members still has to travel to the dungeon).


On second thought, though:

People would most likely exploit this system (like they always do).
The first guy who gets to the meeting stone would simply ask people nearby or from other dungeon groups to help him summon the rest of his party one by one.
It would also encourage laziness (let the others go ahead - they will summon me anyways).

All things considered I'd rather stick with the current inconvenient system.
I have no mount and I must scream.

User avatar
Tarluk
Posts: 24

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Tarluk » Wed Sep 15, 2021 7:59 am

Karmax wrote:
Tue Sep 14, 2021 2:22 pm
My first thought:

Hey, not a bad idea - meeting stones that are actually useful would be nice, especially since there always seem to be 1-2 people lagging behind making the others wait.
Just make it so that it takes at least 3 people to summon (that way the majority of group members still has to travel to the dungeon).


On second thought, though:

People would most likely exploit this system (like they always do).
The first guy who gets to the meeting stone would simply ask people nearby or from other dungeon groups to help him summon the rest of his party one by one.
It would also encourage laziness (let the others go ahead - they will summon me anyways).

All things considered I'd rather stick with the current inconvenient system.
Yeah, exactly. I wouldn't mind having them in with the 3-person requirement, but the devs have shown strong opposition against the idea and I can't blame them. As much as it'd be convenient and give Meeting Stones a proper purpose, it'd also allow people to just try and be lazy.

And a lot of us have been around Draguli long enough that we know he just wants summoning stones so that he can be lazy... wary_turtle_head
Main character: Keldren

User avatar
Lichenwitch
Posts: 49

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Lichenwitch » Wed Sep 15, 2021 9:08 am

plus, on a selfish note, lack of summons and teleports accessible for all in the game makes warlocks (and mages!) much cooler.
satisfied_turtle_head Jules, the Satyr insidious_turtle

User avatar
Markuis
Posts: 21

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Markuis » Thu Sep 16, 2021 7:37 am

I think we could think of the middle ground being making it easier to reach certain dungeons for the other faction. Going to the DM is really hard for hordies, for example. Maybe add a way go get closer without directly teleporting them to the entrance. Something like a boat that gets you to the lighthouse on the southwest of Westfall. The only time i did that dungeon, someone got the zepelin to Grom'gol and jumped to the water, then spent some minutes swimming. I don't know about you, but it feels really anticlimatic.

User avatar
Paw
Posts: 165

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Paw » Thu Sep 16, 2021 7:53 am

There is one thing. This drink at the SW Innkeep that ports you to Arathi if you get drunk from it! DM is easy, Grom'gol's a walk north, avoid Stiches! I missed like 3 years so I don't have up to date info on any other similar consumables but the porting stones to capitals are there which is serious time saver anyhow you look at it. Then the Gurabashi port. I think there is an RP port hub as well. You can ride a gryphon from Goldshire any time you want which is insanely entertaining!

Don't know. Anything else really just not meeting stones. Okay, if 4 people gather then they can summon 1 person? but why not just make guilds and put the ones who don't like to walk set up with a warlock in the group?

Image

User avatar
Lichenwitch
Posts: 49

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Lichenwitch » Fri Sep 17, 2021 12:31 am

Paw wrote:
Thu Sep 16, 2021 7:53 am
There is one thing. This drink at the SW Innkeep that ports you to Arathi if you get drunk from it! DM is easy, Grom'gol's a walk north, avoid Stiches! I missed like 3 years so I don't have up to date info on any other similar consumables but the porting stones to capitals are there which is serious time saver anyhow you look at it. Then the Gurabashi port. I think there is an RP port hub as well. You can ride a gryphon from Goldshire any time you want which is insanely entertaining!

Don't know. Anything else really just not meeting stones. Okay, if 4 people gather then they can summon 1 person? but why not just make guilds and put the ones who don't like to walk set up with a warlock in the group?

Image
yes the thing is the game already has a solution for this in the form of warlocks insidious_turtle if you don't have a warlock to summon you, it's on you as the player to get some cooler friends. hiding_smth_turtle_head
satisfied_turtle_head Jules, the Satyr insidious_turtle

User avatar
Merikkinon
Posts: 208

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Merikkinon » Fri Sep 17, 2021 3:50 am

Yep. They have said no on more ports. Many reasons.

User avatar
Markuis
Posts: 21

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Markuis » Fri Sep 17, 2021 11:14 am

Paw wrote:
Thu Sep 16, 2021 7:53 am
You can ride a gryphon from Goldshire any time you want which is insanely entertaining!
Until you fly over SW then fall through a building under the map (that typical bug in many games) and die dead_turtle_head

User avatar
Paw
Posts: 165

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Paw » Fri Sep 17, 2021 3:48 pm

Markuis wrote:
Fri Sep 17, 2021 11:14 am
Paw wrote:
Thu Sep 16, 2021 7:53 am
You can ride a gryphon from Goldshire any time you want which is insanely entertaining!
Until you fly over SW then fall through a building under the map (that typical bug in many games) and die dead_turtle_head
:P

User avatar
Merikkinon
Posts: 208

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Merikkinon » Sat Sep 18, 2021 8:24 pm

Markuis wrote:
Fri Sep 17, 2021 11:14 am
Paw wrote:
Thu Sep 16, 2021 7:53 am
You can ride a gryphon from Goldshire any time you want which is insanely entertaining!
Until you fly over SW then fall through a building under the map (that typical bug in many games) and die dead_turtle_head

That's how we enter the new dungeon!!

User avatar
Tarluk
Posts: 24

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Tarluk » Sun Sep 19, 2021 6:12 am

Markuis wrote:
Thu Sep 16, 2021 7:37 am
I think we could think of the middle ground being making it easier to reach certain dungeons for the other faction. Going to the DM is really hard for hordies, for example. Maybe add a way go get closer without directly teleporting them to the entrance. Something like a boat that gets you to the lighthouse on the southwest of Westfall. The only time i did that dungeon, someone got the zepelin to Grom'gol and jumped to the water, then spent some minutes swimming. I don't know about you, but it feels really anticlimatic.
Yeah, I wouldn't mind that. Horde already have something like that for Gnomeregan, so I think something similar for Deadmines could be nice. Perhaps Horde could get a quest from Ratchet to take care of Sneed or Captain Greenskin, and a rowboat just off the coast of Grom'gol would teleport them to the Westfall Lighthouse, like you mentioned. Maybe Pyrewood Village, Amberhill or Dalaran could have a flight path for Alliance for easier access of repeat runs of Shadowfang Keep or Scarlet Monastery.

There is one teleport that I think is honestly far too convenient, and that is the Thousand Needles teleport in Stormwind and Orgrimmar. It's so fast that it makes the boats at Menethil Harbor kind of irrelevant. Personally, I'd maybe replace it with a boat to Steamwheedle Port going between it and perhaps a new port on the Eastern Kingdoms, though since I do get that the teleport is designed to be a way to allow players to try out the whole Mirage Raceway mechanic that this server has, at the very least move the flying machines to Ironforge or Thunder Bluff. The flying machines could even be located in the Military Ward where flying machines are constantly taking off, or in the Hunter Rise with a flying machine tower ready for takeoff.
Main character: Keldren

User avatar
Hardwelsam
Posts: 86
Location: Hungary, Szeged

Re: Dear Turtle, Porting Stones - A Time To Reconsider

Post by Hardwelsam » Tue Sep 21, 2021 7:26 am

I'm think enough about this.
And I will greatly appreciate any changes of the ss / the df .
Okay we'll all know how classic works.
And one of the biggest suffering in the game for me still is :
If u wanna port in the dungeon after u got a group
(and now I'm looking at everyone)
U have to be walk the right maps locations to get the job done.
After u walk a hour just be caus u want enter the dungeon,and u done it,after all the pain I just starting.
What if when u got a no brain ppl ?
I just always getting those ppl and ty having enough at them forever.
U walk a 30 min/ hour just get a player(s) to achieve for yourself :
Yes, u finally in the right map right location,yes u also got players to clean the dungeon!
(and now can talk about the waste of time what u killed inside the game just to have acces to port the dungeon)
After all,Bilbo happy,Gandalf is happy ,sauron is also happy,everyone likes it.
U are in the dungeon right side with u the players..
U stand in the dungeon with happines:
"finally,I've made it!"

And tank start charge.
Healer is afk,mommy calls the duty..
Dps porting out,spamming the
Channel,idiots,graveyard maded for yall.

Or just talk about new players.
Yes,bunch of them still remains,who's news in the game,in wow.
(looking on the tanks.yes.u)

I know well this mechanism is part of the game.
but is a very very old mechanism.
I have skill,after all how much time I got ppl in writes down.
Just like that.

This thing need to be changed.

Post Reply