Turtly greetings to everyone!
First of all, let me say—yes, I’m well aware of the technical challenges behind implementing something like this. However, if any team is capable of making it happen, it’s the Turtle team. With everything you’ve already accomplished, I have no doubt you could bring something like this to life.Now, why do this at all?
Well, mechanically it makes sense. Lore-wise, it makes sense. And for RP? It’s pure gold.
Most importantly, it offers a way to fulfill a long-standing community request: Shaman for the Alliance—but without breaking lore or immersion.
So, why a Mechanic?
It fits perfectly. Machines, gadgets, tools—it’s all fully adaptable and can merge beautifully into the world. It’s even a class that already exists in WoW lore. And thematically, it captures everything a tinkerer should be.
Why the Shaman as a base?
I know the Shaman has been a little overlooked around here, but it’s still one of WoW’s most iconic classes. It’s the only archetype uniquely crafted for World of Warcraft, and a symbol of Blizzard itself—after all, the statue outside their HQ is Thrall on a wolf.
When I think of WoW, I think of Shamans. And since they’re such a utility-driven class, they’re a perfect fit for a reimagined tinker-type that builds turrets, gadgets, grants buffs, and empowers allies.
Why a Mechanic?
...
...
...
BECAUSE I WANNA SMASH STUFF FROM INSIDE A MECHA!!!!
With all that said, I present to you my proposal for the creation of the Mechanic. A “new” class—well, technically a Shaman, but with a fully reskinned identity and a few cohesive adjustments.
This would be a class exclusive to Gnomes and Goblins, offering Shamans to the Alliance while also giving the Gnomes something they desperately need—a purpose! (And hey, maybe now my Undead can finally change his diet from “roasted gnome” to something else.)
And with that out of the way...
Let’s get to the fun part.
I give you: the Mechanic.
Exclusive Skills
Ultra Motorized Engineered Combat Humanoid Armor (Ultra-M.E.C.H.A.)A 3s cast that creates and equips a full-metal combat mech in which you become the pilot, allowing the use of all your skills. Works similarly to a Druid form, but outside the mech, you're just a regular guy with no abilities, like a merchant or mechanic. Item stat contributions for the pilot while outside the mech are severely reduced, but once you activate the mech, stats are like a Shaman. The pilot cannot be dismounted unless they deactivate the skill.
The pilot does not use resources like mana or rage, but the mech is powered by a Gnomish Arcanite Proto-Propulsor, which consumes mana as fuel. It also comes with a High-Efficiency Goblinic Converter, which can convert drinks into mana. This allows you to "fuel" the mech (drink), and this converter also allows the use of mana consumables. A true marvel of technology.
And guess what, the smarter (Intellect) the pilot, the more adjustments they can make to increase the fuel tank (mana).
Weapon Storage Compartment
Your equipped weapon transfers all stats to your mech, like damage and attack speed. Equipping a shield activates the Ultra-Gnomish Defense Arm (functions like a shield and inherits its stats).
Mecha Engineer
Provides a passive bonus to engineering items like bombs, giving a little more damage (not significant, just for roleplay). Also allows item creation without the traditional engineering or blacksmith tools, and mining without a pickaxe (though the pickaxe still grants bonuses).
Mecha Mechanic
Can repair broken items in the field as long as you have reagents (metal bars). The idea here is also roleplay, so the cost is high—much higher than an NPC repair service.
Combat Device
Not exactly a skill, but the mech has a replaceable combat arm. By default, it's a hand inheriting the pilot's weapon stats but can be swapped for other devices (like Shaman weapon enchants).
Elemental Skills
- Chain Lightning → Overload
- Lightning Bolt → Arc Pulse
- Purge → Hard Reset
- Soothe Elemental → EMP Pulse
Enhancement
- Astral Recall → Ultrasafe Transporter: Home
- Bloodlust → Turbo Charger
- Far Sight → Telescopic Sight
- Ghost Wolf → Mecha Turbine
- Stormstrike → MechaHit
- Lightning Strike → MechaLoad
- Water Breathing → Submarine Mode
- Water Walking → Hyper-Aquatic Polarity Shifter
Restoration
- Ancestral Spirit → Unstable Temporal Time Shifter
- Chain Heal → Biosync Recharger
- Cure Disease → Penicillin Dart
- Cure Poison → Mega Serum Dart
- Healing Wave → Goblinic Healing Mix (Deluxe)
- Lesser Healing Wave → Goblinic Healing Mix (Lite)
- Nature's Swiftness → Mega Fuel
- Reincarnation → Self Defibrillator
- Totemic Call → Gnomic Recycler
Weapon Enchant (Mecha Arm Attachments)
- Flametongue Weapon → Flame-Thrower Weapon
- Frostbrand Weapon → Frost-Handle Weapon
- Rockbiter Weapon → Shredder Weapon
- Windfury Weapon → Super-Spanker Weapon
Totems → Machines
Earth → Device
- Earthbind Totem → Magnetic Device
- Stoneclaw Totem → Warning Device
- Earth Elemental Totem → Manufacturing Kit Device: Metal Reaver
- Stoneskin Totem → Defensive Sentry
- Strength of Earth Totem → Jukebox Device
- Tremor Totem → Earthquake Device
Fire → Turret
- Fire Elemental Totem → Manufacturing Kit Turret: Molten Mechanical Golem
- Fire Nova Totem → Goblinic Fire Turret
- Magma Totem → Fire Turret
- Searing Totem → Minigun Turret
- Flametongue Totem → Flame-Thrower Turret
- Frost Resistance Totem → Frost Resistance Turret
Water → Gadget
- Fire Resistance Totem → Fire Resistance Unit
- Disease Cleansing Totem → Mega Anti-Disease Injector
- Poison Cleansing Totem → Mega Anti-Venom Injector
- Healing Stream Totem → Automatic Healing Unit
- Mana Spring Totem → Gnomish Hydration Unit
- Mana Tide Totem → Super Gnomish Hydration Unit
Air → Sentry
- Grace of Air Totem → Super Coffee Machine Sentry
- Grounding Totem → Grounding Sentry
- Nature Resistance Totem → Nature Resistance Sentry
- Sentry Totem → Gnomish Surveillance System
- Windfury Totem → Super-Spanker Sentry
- Tranquil Air Totem → Low-Fidelity Threat Dampener
Shock → Javelins
- Earth Shock → Steel Javelin
- Flame Shock → Fire Javelin
- Frost Shock → Frost Javelin
Shields
- Earth Shield → Thorium Shield
- Lightning Shield → Lightning Shield
- Water Shield → Oil Shield
P.S.: I also think something similar could be done with an Undead Paladin or other creative concepts...
But, my lunch break is over, so—maybe another day.
I might have missed one skill or another—my apologies.
Still, I believe the core idea comes across well enough.
And finally, sorry for any grammar mistakes.
English isn't my first language, so maybe some things came out a bit odd—but I hope my point was clear!