Couple of AV fixes and adjustments for now........ Hopefully?

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Somerandomdude11
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Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Tue Jun 03, 2025 9:37 pm

1. Can we have the trogs in the mines drop only scraps and silver so tons of ppl stop just sitting in them all game farming runecloth/junkboxes and random items.

2. It would be nice if the Horde's spawn cave was moved all the way to Frostwolf Keep South cave near Drek giving both sides roughly the same run time, instead of them starting mid Frost Wolf cave.

3. Removal of Profession nodes like Minging/Herbs so we don't have ppl just running around picking up Tulips or being deep rock galactic dwarfs XD

theres probably a ton more of things too tweak and change but these are just a few to stop ppl from not contributing to the BG and to make the start of the game a little more balanced is all =)

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Thu Jun 05, 2025 3:09 am

Also maybe buff Ivus & Lokholar for each faction so they don't get dog walked XD

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Zvyrhol
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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Zvyrhol » Fri Jun 06, 2025 9:13 pm

1. I think people farm trogs and kobolds not for gold but rather reputation that you gain from turning in armor scraps. Even some people level their characters there. By the way, junkboxes are annoying, they take your bag slot and they can't be sold unless you are Rogue.

And I see nothing wrong with it. Mines are one of the objectives in AV. Armor scraps are important for your team.

Regarding Lokholar and Ivus... I summoned them many times. I think the biggest problem is that they can be kited forever. It leads to disappointing situations when one Hunter kites the boss to Drek'Thar/Vanndar and enemy team can't do much about it because the boss moves fast. I've reported it already... let's hope the devs fix it soon.

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Sun Jun 08, 2025 6:11 am

I have no problem with people farming scraps but there are people who stay in there the whole game even after the troops are maxed, seen a couple of times a group of 5 but that's also why I believe they should drop just scraps and silver, they do drop an abundant amount of runecloth and junkboxes not to mention blues/greens

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Sun Jun 08, 2025 5:34 pm

also need a patch for the alliance DB north bunker so horde can't just climb the mountains and jump to the top of the bunker

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Sun Jun 22, 2025 5:35 pm

not to mention with how bad the AV games turn into turtles, I wouldnt be against them adding reinforcements like they did in retail

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Fri Jul 04, 2025 5:39 pm

any chance we could get medals/parts from high elf's and goblin's so at least there is a way to get reputation towards those factions and make looting those factions worth it? which means we need a new npc for turn ins on each side for the parts XD

also, it would be nice if both factions turn in vendors would be in the main base unlike the alliance forsaken heart turn in which is at the frontlines bunker, put the turn in vendors in the main base and keep their respawn timers

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Fri Jul 04, 2025 7:19 pm

for AV I have noticed also that the Alliance don't get a commander on Aid Station GY, but the horde get a Commander on Frostwolf Keep GY, give them a Gnome Commander XD

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Zvyrhol » Fri Jul 04, 2025 7:53 pm

Somerandomdude11 wrote: Fri Jul 04, 2025 7:19 pm for AV I have noticed also that the Alliance don't get a commander on Aid Station GY, but the horde get a Commander on Frostwolf Keep GY, give them a Gnome Commander XD
Instead they've got one patrolling whole base.

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Sun Jul 06, 2025 2:25 am

Zvyrhol wrote: Fri Jul 04, 2025 7:53 pm
Somerandomdude11 wrote: Fri Jul 04, 2025 7:19 pm for AV I have noticed also that the Alliance don't get a commander on Aid Station GY, but the horde get a Commander on Frostwolf Keep GY, give them a Gnome Commander XD
Instead they've got one patrolling whole base.
yea they should tie him to the GY just like FWGY that kind of sucks or have the FWGY commander patrol also, AV needs a lot of balance changes like they got in retail wow

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Zvyrhol » Sun Jul 06, 2025 8:59 am

Somerandomdude11 wrote: Sun Jul 06, 2025 2:25 am
Zvyrhol wrote: Fri Jul 04, 2025 7:53 pm
Somerandomdude11 wrote: Fri Jul 04, 2025 7:19 pm for AV I have noticed also that the Alliance don't get a commander on Aid Station GY, but the horde get a Commander on Frostwolf Keep GY, give them a Gnome Commander XD
Instead they've got one patrolling whole base.
yea they should tie him to the GY just like FWGY that kind of sucks or have the FWGY commander patrol also, AV needs a lot of balance changes like they got in retail wow
It's imbalanced, yes. But it's hard to tell what side has an advantage here.
Alliance has Mortimer and Mine Layer patrolling the base and that prevents people from rushing straight to Aid Station. But instead they have vulnerable graveyard.
Horde on the other hand has vulnerable way to Relief Hut but at least their graveyard can't be captured so easily.

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Ataika » Sun Jul 06, 2025 9:03 am

Zvyrhol wrote: Sun Jul 06, 2025 8:59 am Horde on the other hand has vulnerable way to Relief Hut but at least their graveyard can't be captured so easily.
Both elite npc simply kited by alliance without any problems
Send pet, it dies, npc runs towards hunter to any distance

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Sun Jul 06, 2025 2:35 pm

Zvyrhol wrote: Sun Jul 06, 2025 8:59 am
Somerandomdude11 wrote: Sun Jul 06, 2025 2:25 am
Zvyrhol wrote: Fri Jul 04, 2025 7:53 pm
Instead they've got one patrolling whole base.
yea they should tie him to the GY just like FWGY that kind of sucks or have the FWGY commander patrol also, AV needs a lot of balance changes like they got in retail wow
It's imbalanced, yes. But it's hard to tell what side has an advantage here.
Alliance has Mortimer and Mine Layer patrolling the base and that prevents people from rushing straight to Aid Station. But instead they have vulnerable graveyard.
Horde on the other hand has vulnerable way to Relief Hut but at least their graveyard can't be captured so easily.
I dont know lol, horde literally run 20 feet across the bridge to the GY, Alliance have to navigate through the entire horde base through 35 guards and both towers past more npcs just to get to the GY, Base wise Hordes is way more complex and better, not to mention one of the alliance bunkers the horde just climb the mountain and jump up and cap it =/, we have one of the worst iterations of AV atm for balance but devs more preoccupied with the PvE content

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Zvyrhol » Sun Jul 06, 2025 3:04 pm

Somerandomdude11 wrote: Sun Jul 06, 2025 2:35 pm
Zvyrhol wrote: Sun Jul 06, 2025 8:59 am
Somerandomdude11 wrote: Sun Jul 06, 2025 2:25 am

yea they should tie him to the GY just like FWGY that kind of sucks or have the FWGY commander patrol also, AV needs a lot of balance changes like they got in retail wow
It's imbalanced, yes. But it's hard to tell what side has an advantage here.
Alliance has Mortimer and Mine Layer patrolling the base and that prevents people from rushing straight to Aid Station. But instead they have vulnerable graveyard.
Horde on the other hand has vulnerable way to Relief Hut but at least their graveyard can't be captured so easily.
I dont know lol, horde literally run 20 feet across the bridge to the GY, Alliance have to navigate through the entire horde base through 35 guards and both towers past more npcs just to get to the GY, Base wise Hordes is way more complex and better, not to mention one of the alliance bunkers the horde just climb the mountain and jump up and cap it =/, we have one of the worst iterations of AV atm for balance but devs more preoccupied with the PvE content
But on the other hand Alliance's bunkers are in very good positions. Archers control almost whole base there.

Every base has some pros and cons. In some scenarios one can be better than the other. But it's never-ending debate. I know people who claim the Alliance's bridge + archers shooting from Northern Bunker is the best and nothing in Horde's base can compare to that.

It's not for me to judge though. I play only in Horde.

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Sun Jul 06, 2025 3:12 pm

Zvyrhol wrote: Sun Jul 06, 2025 3:04 pm
Somerandomdude11 wrote: Sun Jul 06, 2025 2:35 pm
Zvyrhol wrote: Sun Jul 06, 2025 8:59 am
It's imbalanced, yes. But it's hard to tell what side has an advantage here.
Alliance has Mortimer and Mine Layer patrolling the base and that prevents people from rushing straight to Aid Station. But instead they have vulnerable graveyard.
Horde on the other hand has vulnerable way to Relief Hut but at least their graveyard can't be captured so easily.
I dont know lol, horde literally run 20 feet across the bridge to the GY, Alliance have to navigate through the entire horde base through 35 guards and both towers past more npcs just to get to the GY, Base wise Hordes is way more complex and better, not to mention one of the alliance bunkers the horde just climb the mountain and jump up and cap it =/, we have one of the worst iterations of AV atm for balance but devs more preoccupied with the PvE content
But on the other hand Alliance's bunkers are in very good positions. Archers control almost whole base there.

Every base has some pros and cons. In some scenarios one can be better than the other. But it's never-ending debate. I know people who claim the Alliance's bridge + archers shooting from Northern Bunker is the best and nothing in Horde's base can compare to that.

It's not for me to judge though. I play only in Horde.
they would be good, IF the horde couldn't just climb the mountain and make the North bunker capped without setting foot in the base making it useless hahaha, alliance can't do that to the horde towers they got to climb all those steps XD

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Mayson » Sun Jul 06, 2025 5:14 pm

Somerandomdude11 wrote: Sun Jun 22, 2025 5:35 pm not to mention with how bad the AV games turn into turtles, I wouldnt be against them adding reinforcements like they did in retail
>Plays on Turtle WoW
>Complains about Turtles
Now I've seen it all.

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Re: Couple of AV fixes and adjustments for now........ Hopefully?

Post by Somerandomdude11 » Sun Jul 06, 2025 9:13 pm

Mayson wrote: Sun Jul 06, 2025 5:14 pm
Somerandomdude11 wrote: Sun Jun 22, 2025 5:35 pm not to mention with how bad the AV games turn into turtles, I wouldnt be against them adding reinforcements like they did in retail
>Plays on Turtle WoW
>Complains about Turtles
Now I've seen it all.
cool? wary_turtle

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