Dual Class System
Posted: Tue Jul 06, 2021 8:12 pm
Hello Turtles
I noticed most missing lore classes from WoW can be made using combinations of already existing classes!
The way it works is: players replace 1 of their class specializations with another class specialization. This could be done through a quest. here's an example: level 30 Orc Warrior before the quest, has Arms, Fury and Protection specializations.
The Orc Warrior chooses Warlock as his secondary class and chooses the Destruction specialization.
They then choose to replace protection , Now they have Arms, Fury and Destruction.
They can no longer spend points in the Protection talent tree and they lose all their protection abilities.
Instead they get the Destruction talent tree and can learn Destruction skills, like: Immolate, Rain of fire and Hellfire.
You can also learn weapon skills of your secondary class, lets say if your secondary class is Warrior you could learn weapon skills, such as: Swords, Maces, Two-handed Axes, Polearms, etc.
You can not learn new armor classes, that is determined by your main class. You can however learn all
the weapon proficiencies of your secondary class, this includes shields, but excludes wands.
This would change the name of his class to become: Burning Blade, an orc only class that can be taught by Neeru Fireblade (example).
I've tried to make the Dual classes as lore friendly as possible while maintaining reasonable balance.
Here's a chart of dual classes that i came up with.
As additional restrictions, i made some classes race and faction specific to preserve lore friendliness and
forced certain specialization replacements to make classes more thematic.
Also designed with the hybrid tax in mind.
Inspired by the Chronicles of Magic, Warcraft 3 and Vanilla World of Warcraft.
Alliance restrictions:
Ranger: Human, and High elf only.
Battlemage: Alliance only.
Spellbreaker: High elf only.
PotM: Priest/priestess of the Moon, exclusive to night elves.
Ranger: Human and High elf only.
Archer: Alliance only.
Warden: Night elf only.
Rogue Wizard: Alliance only.
Antimage: Replaces Holy, Alliance only.
Lightbringer: Replaces Shadow.
Horde Restrictions:
Spiritwalker: Tauren only.
Witch Doctor: Cannot replace Restoration, Troll only.
Shadow Hunter: Troll only.
Burning Blade: Replaces Protection, Orc only.
Chieftain: Tauren only.
Headhunter: Replaces Protection, Horde only.
Neutral Restrictions:
Cleric: Replaces Shadow. Human, dwarf and Tauren only. Taurens become Sunwalker instead of Cleric.
Dark ranger: Undead and High elf only.
Demon Hunter: Cannot learn Affliction.
Pyromancer: Cannot Learn Affliction, Cannot Learn Frost.
Prowler: Rogue abilities can be used while in Cat Form. Cat Form counts as being unarmed.
Druid of the Claw: Warrior abilities can be used while in Bear Form. Bear Form counts as being unarmed.
Stances can be used during Bear Form, if they mechanically clash with Bear Form, a possible fix could be to turn them into seal spells with infinite duration.
Berserker: Replaces Protection.
Beastmaster: Cannot replace Beast Mastery.
Acolyte: Replaces Holy.
I have more ideas but i'll leave it at this for now.
I noticed most missing lore classes from WoW can be made using combinations of already existing classes!
The way it works is: players replace 1 of their class specializations with another class specialization. This could be done through a quest. here's an example: level 30 Orc Warrior before the quest, has Arms, Fury and Protection specializations.
The Orc Warrior chooses Warlock as his secondary class and chooses the Destruction specialization.
They then choose to replace protection , Now they have Arms, Fury and Destruction.
They can no longer spend points in the Protection talent tree and they lose all their protection abilities.
Instead they get the Destruction talent tree and can learn Destruction skills, like: Immolate, Rain of fire and Hellfire.
You can also learn weapon skills of your secondary class, lets say if your secondary class is Warrior you could learn weapon skills, such as: Swords, Maces, Two-handed Axes, Polearms, etc.
You can not learn new armor classes, that is determined by your main class. You can however learn all
the weapon proficiencies of your secondary class, this includes shields, but excludes wands.
This would change the name of his class to become: Burning Blade, an orc only class that can be taught by Neeru Fireblade (example).
I've tried to make the Dual classes as lore friendly as possible while maintaining reasonable balance.
Here's a chart of dual classes that i came up with.
As additional restrictions, i made some classes race and faction specific to preserve lore friendliness and
forced certain specialization replacements to make classes more thematic.
Also designed with the hybrid tax in mind.
Inspired by the Chronicles of Magic, Warcraft 3 and Vanilla World of Warcraft.
Alliance restrictions:
Ranger: Human, and High elf only.
Battlemage: Alliance only.
Spellbreaker: High elf only.
PotM: Priest/priestess of the Moon, exclusive to night elves.
Ranger: Human and High elf only.
Archer: Alliance only.
Warden: Night elf only.
Rogue Wizard: Alliance only.
Antimage: Replaces Holy, Alliance only.
Lightbringer: Replaces Shadow.
Horde Restrictions:
Spiritwalker: Tauren only.
Witch Doctor: Cannot replace Restoration, Troll only.
Shadow Hunter: Troll only.
Burning Blade: Replaces Protection, Orc only.
Chieftain: Tauren only.
Headhunter: Replaces Protection, Horde only.
Neutral Restrictions:
Cleric: Replaces Shadow. Human, dwarf and Tauren only. Taurens become Sunwalker instead of Cleric.
Dark ranger: Undead and High elf only.
Demon Hunter: Cannot learn Affliction.
Pyromancer: Cannot Learn Affliction, Cannot Learn Frost.
Prowler: Rogue abilities can be used while in Cat Form. Cat Form counts as being unarmed.
Druid of the Claw: Warrior abilities can be used while in Bear Form. Bear Form counts as being unarmed.
Stances can be used during Bear Form, if they mechanically clash with Bear Form, a possible fix could be to turn them into seal spells with infinite duration.
Berserker: Replaces Protection.
Beastmaster: Cannot replace Beast Mastery.
Acolyte: Replaces Holy.
I have more ideas but i'll leave it at this for now.