What does the player do?
A player places down small traps around the world (or in designated areas like planters for farming), has to wait some time (minutes? hours?) before it catches anything - the player returns to check up on it to find a new cool pet (or a new cooking material >:) ), perhaps with a small chance there could be trash, valuable trash, quest starting items, funny items (like coins that sometimes can be found in SW fountain or fake shellcoins from a quest),
Pros (listed from the ones that i think are the best to the ones that are really minor)
- Ability to make the unpopular zones in the game become... well, more popular
- The new quests in the upcoming big patches can be related to the new Hunting profession (or, well, Survival's sub-profession) or requiring the profession, creating new discoveries for the those who like it
- Minmaxers and sweats could gain some profits from the activity if, for example, in the list of caught items there could be animals that are actually used as trinkets (wild battle chickens from the wild???? new lore for battle chickens!!!!!!!!!!!!)
- As I described it, if it's just making traps and waiting till something gets caught, then this will be the only profession that actually lets you chill and have fun (pvp, pve, other professions, anything) in the meantime while the trap is doing the thing by it's own
- There absolutelly MUST be implemented a system that makes traps be able to be opened only by owners
- Such profession will not be interesting at all to people who dislike pets, waiting and fun (ofcourse it could be fixed by adding funny rewards
- There's already a lot of stuff that speedrunners have to obtain/learn for raid progressions, and if hunting profession will be adding more useful stuff to the table, it'll be just another chore for the minmaxxing people and it's gonna be business and politics (cuz money makers will try to monopolize the new skill)
- It would become similar to a daily quest, some people hate daily quests, like I do
- Economy of pets will definetelly make atleast someone upset