Shaman Rework Proposal

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boxcar221
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Re: Shaman Rework Proposal

Post by boxcar221 » Fri Jul 04, 2025 7:46 am

Cecilc wrote: Fri Jul 04, 2025 7:33 am
boxcar221 wrote: Fri Jul 04, 2025 6:21 am I actually like the suggestion above about turning elemental shamans into fast casters who gradually gain their damage. This, combined with ENHANCED melee capabilities would result in an interesting and dynamic pvp gameplay, and also bit more engaged pve button mashing.

Let's say, 1.7 sec max level LB, 1.5 CL baseline casts, with little to no talent improvements, more focusing on improving damage scaling and gaining momentum while actively casting. Allowing enhancement shamans to also make a cast or two when rooted.

The rest is tweaking numbers.

My suggestions may be not so detailed as those of OP's, maybe even radical, but I'm all into turning the two damage shaman trees synergistic, and as viable, versatile and interesting as ever. Without making us complete OP ofc.
Numbers not gonna work
Baseline short cast time = low spell coeff = high base damage to counter = enh doing way too much spell damage
How are you going to balance around stacking buffs again? Electrify x2? Its the most hated thing on the forums since it got introduced. How are you going to get stacks in PVP?
I'm not going to dig into this too hard, I know im not very familiar with being an elemental, but still
Why high base damage? Elementals get geared into SPD, let them LBs benefit from stacked SPD. In pvp, you wouldn't aim to get stacks, but instead having mobility and casting at high speeds.

Maybe it's not worth it anyway indeed
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Re: Shaman Rework Proposal

Post by Cecilc » Fri Jul 04, 2025 8:24 am

Why/how would they gear into speed?
Chain lightning and shocks are at 1.5, any speed gives them 0 dps increase
So what’s the difference compare to now, u just press lightning bolt and keep electrify at 2 stacks
How much mobility can you have when you are casting , define casting.

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Re: Shaman Rework Proposal

Post by boxcar221 » Fri Jul 04, 2025 8:58 am

Cecilc wrote: Fri Jul 04, 2025 8:24 am Why/how would they gear into speed?
Chain lightning and shocks are at 1.5, any speed gives them 0 dps increase
So what’s the difference compare to now, u just press lightning bolt and keep electrify at 2 stacks
How much mobility can you have when you are casting , define casting.
The difference is that I can tuck in a 1.5 cast when meleeing, using earthbind totem and accurate timings. A 2.5 cast, no way. So, lacking roots or stuns or whatever, elemental spec gets compromised into speccing into melee abilities "not to suck while leveling", destroying melees with enhancement's improved shields and LS, of all things. iDeNtItY!

Why gear into speed? The whole haste thing wasnt a thing on og vanilla, I dont know why devs even implemented it here.
Spell damage and Crit. Enhancement casts LB with little to no spellpower: ~300 damage, 5 to 7% chance to crit, but at least this druid wont run off at 1% hp. Pure pvp utility. And we wouldnt feel want for root cleansing, its too OP for vanilla Enh to have. Elemental casts LB -- tweak the numbers, 1.5sec. LB clearly wont oneshot anyone, but maybe instead of elecrify, eles could use spellfury (only LB, %% of base damage, crits -- satisfying!). I dont like this stacks thing myself even looking from afar.

Take this with a grain of salt ofc, I dont know how it would feel actually in the game.
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Re: Shaman Rework Proposal

Post by boxcar221 » Fri Jul 04, 2025 9:02 am

Chain Lightning -- original cast time and longer CD for enhancement not to abuse it, implement Elemental talents to reduce CL CD while cranking out LBs. LBs maybe gaining ++damage and getting longer cast time (stacking), CL discharging it.
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Re: Shaman Rework Proposal

Post by Cecilc » Fri Jul 04, 2025 9:45 am

All you are doing is gutting elemental and buffing the spec you play which is enhance

The elemental tree sucks for leveling that’s why they are dipping into enhance or even leveling as enhance in the first place. You are not even proposing any identity, if you want identity then elemental tree needs a buff so people actually want to use that tree and capstone

Haste is flat damage increase, it also ooms you faster and doesn’t benefit every spell, but longer casting spells and high spell coeff spells will benefit more, its a stepping stone stat stick instead of giving more sp or crit so it doesn’t generate more burst

1% hp run away? You know there is a lower rank LB you can cast for shorter cast time right?

Again, you are charging up again??!!??

You just said above no talents to buff LB and CL

CL is 1.5 cast time, where is the mobility

Can you please think about the spells and the class as a whole before suggesting anything, every spell that is not learnt from talent can and will affect all 3 spec

Enhance PVE damage is already very mid, and in PVP is very unpredictable, if you can get close to a cloth, you can 2-3 global them. No CC is the trade off

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Re: Shaman Rework Proposal

Post by boxcar221 » Fri Jul 04, 2025 11:59 am

Man, I don't aim to buff enhancement. I want it to be left alone.
Forget that I said about elemental, I emphasized twice to not take my takes seriously, yet you just aggroed.
still, 1.5 sec base LB cast would be a huge pvp and leveling buff for both elemental and resto, especially if Stormstrike would be baseline as OP suggests, and just a minor tweak for enhancement.

I don't want to continue on that, forget it.
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Re: Shaman Rework Proposal

Post by Cecilc » Fri Jul 04, 2025 6:08 pm

I am not agroed, I am pretending to be a dev and asking you for your logic behind your suggestions, which have no logic at all

1.5 sec cast time LBs is a nerf, study the game before you keep day dreaming mate

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Re: Shaman Rework Proposal

Post by Akarui » Sat Jul 05, 2025 7:40 pm

Cecilc wrote: Fri Jul 04, 2025 6:08 pm I am not agroed, I am pretending to be a dev and asking you for your logic behind your suggestions, which have no logic at all

1.5 sec cast time LBs is a nerf, study the game before you keep day dreaming mate
this guys wants to win using one buff and one button. An entire spec dedicated to autoattack only. Ugh, how primitive.

All stacks and any consistent damage ramp-up are needed in PvE. And in PvP, NO ONE should have high DPS from the start. There is a difference between PvP and PvE.

The restorative tree is cool, elemental needs to be reworked and enha specifically needs to be nerfed and reworked, because a 20% chance to get a oneshot in PvP is nonsense. The balance in PvP is dead and this needs to be fixed. In PvE, it is partially dead, depends on the character levels.

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