I'm not going to dig into this too hard, I know im not very familiar with being an elemental, but stillCecilc wrote: Fri Jul 04, 2025 7:33 amNumbers not gonna workboxcar221 wrote: Fri Jul 04, 2025 6:21 am I actually like the suggestion above about turning elemental shamans into fast casters who gradually gain their damage. This, combined with ENHANCED melee capabilities would result in an interesting and dynamic pvp gameplay, and also bit more engaged pve button mashing.
Let's say, 1.7 sec max level LB, 1.5 CL baseline casts, with little to no talent improvements, more focusing on improving damage scaling and gaining momentum while actively casting. Allowing enhancement shamans to also make a cast or two when rooted.
The rest is tweaking numbers.
My suggestions may be not so detailed as those of OP's, maybe even radical, but I'm all into turning the two damage shaman trees synergistic, and as viable, versatile and interesting as ever. Without making us complete OP ofc.
Baseline short cast time = low spell coeff = high base damage to counter = enh doing way too much spell damage
How are you going to balance around stacking buffs again? Electrify x2? Its the most hated thing on the forums since it got introduced. How are you going to get stacks in PVP?
Why high base damage? Elementals get geared into SPD, let them LBs benefit from stacked SPD. In pvp, you wouldn't aim to get stacks, but instead having mobility and casting at high speeds.
Maybe it's not worth it anyway indeed