Your wish list for Azeroth.
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basednoob
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by basednoob » Sun Feb 23, 2025 11:22 am
Can we try to push forward with some ideas to get the BG and Dungeon activity going for all levels? Especially for Tel'Abim (PVP) which have a slightly lower population.
I've tried asking around a bit to gather more information from others about the how.
Here are some of the ideas from Discord and Reddit.
- Make it make sense to PvP by adding quests as: "Kill 30 enemy players" or "Bring me four gnome heads"/"Bring me four tauren horns" and such.
- Having the queue visible to players will encourage people to queue.
- Implement cross-server BGs.
- Give reasonable XP from BGs.
- Let HC players do battlegrounds without permanent death.
- Add more low level pvp rewards and making them reasonably attainable.
- Use marks for something, after you get to exalted.
- Quest to turn in marks for goodie bags (ie: pots/resist pots, consumes, tradeables, utilities (goblin boots or sappers), gold).
- New sets. Sets are always a big motivation.
- BG quest for fashion coins.
- Daily BG NPC's could give quests for the BG of the day.
- Add Honor scaling BG weapon or gear.
- The best PVP gear should come from PVP.
- Integrate the HonorSpy addon into the turtle wow client as a visual ranking system.
- Add some new rewards (mount, gear sets, weapons) based on position on the addon ranking.
- Add new unique titles to players on top of the addon ranking.
- Unlocking new pvp quests the higher on the ranking list you get.
- Add level 29 quests to kill players in Stranglethorn Vale. Level 19 quests to kill players in Ashenvale.
- Add new place to deliver the AV kill quests outside of the battleground.
- Add quests to capturing a flag, several flags, kill flag carrier or several flag carriers in Warsong Gulch.
- Add quest to capture a base, all bases or defend a base in Arathi Basin.
- Promote playing for the objective by making playing for the objective worth it.
- Add alternative recipes for already existing ones, with PvP sourced reagents.
- Reagents from bases you control in AB. Controlling the farm can give you Dreamfoil per minute for example. Special equipment can be crafted if you control Blacksmith.
- Dreamshard equivalent type of PvP reward, which you can exchange for things or sell.
- Add improved PvP versions of "activatable" items. Examples include Goblin Rocket Boots, Skull of Impending Doom, Horned Viking Helmet.
- Add mitigation against specific types of attacks or effects (e.g., fewer stuns or snares) to PvP rewards.
- There should be more reasons to actually complete objectives even when you're losing.
- 2x bonus to exp for an hour only after completed BG instead of all the time.
- PvP event that is similar to daily battleground only that you get better XP bonus for participating in PvP objectives, for honor killing, or completing the BG quests.
Last edited by
basednoob on Thu Mar 13, 2025 4:36 am, edited 18 times in total.
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Xudo
- Grandmaster of Forum PvP
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by Xudo » Sun Feb 23, 2025 11:27 am
There are quests which turn 3 marks to "bag of goodies". Green item plus sharpening stones.
Though there is huge room for improvement.
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basednoob
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by basednoob » Sun Feb 23, 2025 11:34 am
Xudo wrote: ↑Sun Feb 23, 2025 11:27 am
There are quests which turn 3 marks to "bag of goodies". Green item plus sharpening stones.
really? can you tell me more?
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Eversongwoods
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by Eversongwoods » Sun Feb 23, 2025 2:33 pm
If they want more people in bgs they need to stop gatekeeping pvp through raiding. I feel bad for the rank 12-14 players that dont raid at all, all that time pvp'ing just to have crap gear that can't compete with all the naxx geared players. Blizzard figured out that the best pvp gear should come from pvp not some scripted pve encounters so why do these twow devs leave it as is when its a easy fix and way less work than new zones or raids.
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basednoob
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by basednoob » Mon Feb 24, 2025 4:32 pm
Eversongwoods wrote: ↑Sun Feb 23, 2025 2:33 pm
If they want more people in bgs they need to stop gatekeeping pvp through raiding. I feel bad for the rank 12-14 players that dont raid at all, all that time pvp'ing just to have crap gear that can't compete with all the naxx geared players. Blizzard figured out that the best pvp gear should come from pvp not some scripted pve encounters so why do these twow devs leave it as is when its a easy fix and way less work than new zones or raids.
they previously tried adding +% crit reducing stat on pvp gear. what do you think of that could improve it? maybe cc duration reducing stats or stats that improved pvp abilities.
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basednoob
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by basednoob » Sun Mar 02, 2025 1:12 pm
some other new ideas:
- Integrate the HonorSpy addon into the turtle wow client as a visual ranking system.
- Add some new rewards (mount, gear sets, weapons) based on position on the addon ranking.
- Add new unique titles to players on top of the addon ranking.
- Unlocking new pvp quests the higher on the ranking list you get.
- Add level 29 quests to kill players in Stranglethorn Vale. Level 19 quests to kill players in Ashenvale.
- Add new place to deliver the AV kill quests outside of the battleground.
- Add quests to capturing a flag, several flags, kill flag carrier or several flag carriers in Warsong Gulch.
- Add quest to capture a base, all bases or defend a base in Arathi Basin.
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Xudo
- Grandmaster of Forum PvP
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by Xudo » Sun Mar 02, 2025 2:22 pm
basednoob wrote: ↑Mon Feb 24, 2025 4:32 pm
Eversongwoods wrote: ↑Sun Feb 23, 2025 2:33 pm
If they want more people in bgs they need to stop gatekeeping pvp through raiding. I feel bad for the rank 12-14 players that dont raid at all, all that time pvp'ing just to have crap gear that can't compete with all the naxx geared players. Blizzard figured out that the best pvp gear should come from pvp not some scripted pve encounters so why do these twow devs leave it as is when its a easy fix and way less work than new zones or raids.
they previously tried adding +% crit reducing stat on pvp gear. what do you think of that could improve it? maybe cc duration reducing stats or stats that improved pvp abilities.
I think that "activatable" items will be best option. There already some examples like Goblin Rocket boots, Skull of Impending Doom, Horned Viking Helmet.
basednoob wrote: ↑Sun Mar 02, 2025 1:12 pm
- Add quests to capturing a flag, several flags, kill flag carrier or several flag carriers in Warsong Gulch.
- Add quest to capture a base, all bases or defend a base in Arathi Basin.
Yeah. There should be more reasons to actually complete objectives rather than afk-lose games.
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basednoob
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by basednoob » Tue Mar 04, 2025 6:06 pm
Xudo wrote: ↑Sun Mar 02, 2025 2:22 pm
I think that "activatable" items will be best option. There already some examples like Goblin Rocket boots, Skull of Impending Doom, Horned Viking Helmet.
That could be exciting. But then I would suggest that upgrades of existing effects share cooldown time. As I think we don't need more clutter in the bags with pvp stuff.
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basednoob
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by basednoob » Thu Mar 13, 2025 4:34 am
updated with some more ideas. please do post any ideas if you have for improvements that could lead to more people participating.
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Zatrx
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by Zatrx » Thu Mar 13, 2025 12:44 pm
These are fantastic. Personally, I want to hit 60 asap now and PvP is one of those reasons, knowing raiding probably isn't on the cards for me, more and better PvP gear is someone that should be considered for sure.
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Buhfur
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by Buhfur » Thu Mar 13, 2025 10:45 pm
Agreed , still does not make sense why they haven't updated the Rank 14 gear , with naxx gear they might as well not even exist.
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wargamergirl
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by wargamergirl » Sun Mar 16, 2025 9:18 pm
The PVP gear desperately needs to be revisited. Why endure a miserable battleground where you're getting rolled by players in BWL/Naxx (and soon Kara 40) gear for PVP gear that STILL won't let you keep up with that? People aren't going to queue if the BGs aren't fun or rewarding, which is currently the situation for a lot of players.
I think moving to a PVP currency system would be best since ranks don't decay and then new gear can get made to keep up with raid progression - which would keep players coming back to BGs. This gives players multiple paths to strengthen their characters and make battle grounds a more even playing field for both factions - which also makes it more fun for players.
I like the idea of adding more PVP related quests also, but addressing gear out the gate would make the single biggest difference in getting players to queue, imo.
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Kradius
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by Kradius » Tue Mar 18, 2025 4:56 am
Totally agree with OP. Would also love to see repeatable quests in the open world to get more activity on Tel'Abim. Some of those quests should also be PvP based.