I've tried asking around a bit to gather more information from others about the how.
Here are some of the ideas from Discord and Reddit.
Add PvP-Centric Quests
- Adding quests like "Kill 30 enemy players" or "Bring me four gnome heads" or "Bring me four tauren horns" would make PvP feel more integrated and rewarding.
- Having visibility into how many players are needed for a battleground queue encourages people to participate. Currently, players have no way of knowing how many are needed until a system message notifies them that a BG has already started, and even then, it's not guaranteed that they’ll get in.
- Cross-server battlegrounds can help alleviate long queue times, especially for levelers. Not having this option currently limits BG participation, especially for lower-level players.
- Offering reasonable XP from battlegrounds would make PvP a viable leveling alternative. Players could earn XP from participating in objectives, getting HKs, and finishing games, providing an extra incentive to engage in BGs. This adds a fun and rewarding element for players who enjoy PvP.
- A compromise for Hardcore (HC) players would be allowing them to participate in BGs without the risk of permanent death. Losing a BG could trigger permanent death for the character, but while in the battleground itself, players wouldn't face the same risk. This would help integrate more levelers into BGs without compromising the integrity of the Hardcore mode.
- Adding more gear rewards for low-level brackets can be used as a motivator and a way to fix class imbalances in lower brackets.
- After reaching Exalted, PvP marks become useless. Previously, Honor Currency could be traded for useful items, such as trade goods for professions or as a way to make money. Implementing something similar could reinvigorate these marks and create an additional method for PvPers to engage with the economy.
- Introducing quests where players turn in PvP marks for goodie bags (containing pots, resist pots, tradeables, utilities like Goblin Boots, or even gold) would be an excellent addition. Similar to how Darkmoon Faire or Cenarion Hold rewards functioned, this would add another level of incentive for participating in PvP.
- New sets of gear could provide further motivation for PvP participation. Existing sets are already lagging behind in stats, and custom items or sets don't match the competitive nature of current PvE gear. New sets could help balance PvP rewards or rebalance current sets to keep up with tier sets in PvE.
- PvP could use a similar incentive for fashion coins that PvE has. Currently, PvP lacks a way to earn cosmetic rewards, whereas PvE players can earn coins through bosses and repeatable quests. Introducing this would allow players to work toward visual rewards while engaging in PvP.
- Repeatable quests from BG NPCs tied to the Battleground of the Day would encourage players to participate more in the specific BG for that day, adding variety and extra incentives to get involved.
- It would be interesting to see gear that scales with your Honor rank, providing bonus stats or new options as you gain more rank. This could add further incentive for PvP players to work toward specific goals and give them better gear based on their progress.
- A simple yet crucial suggestion: the best PvP gear should be obtained through PvP activities, not from PvE content. This would give PvP players the proper rewards for their efforts, instead of feeling like they're forced to participate in PvE to stay competitive in PvP.
- Integrating the HonorSpy addon into the game client would provide players with a visual ranking system that tracks their progress in PvP. It’s a minor but useful addition that could help players understand their standing and motivate them to participate more.
- Custom PvP titles could be added, similar to how there are already titles for PvE and exploration. Titles could be awarded based on specific PvP achievements (e.g., X number of WSG wins, Y number of AB wins, etc.). This would add a layer of prestige and flair to PvP engagement.
- Adding quests to kill players in zones like Stranglethorn Vale or Ashenvale could increase PvP activity.
- Adding a more accessible way to turn in AV kill quests without needing to wait for the next AV would reduce unnecessary downtime. This is a simple quality-of-life improvement that could make the battleground experience smoother.
- Adding quests related to specific objectives in BGs, such as capturing flags or defending bases, would promote playing for the objectives instead of just the kills. This could turn BGs into more rewarding and strategic experiences.
- There should be more reasons to stay and complete objectives, even if your team is losing. Extra rewards such as Honor, XP, or Reputation for staying to the end could help mitigate griefing and encourage players to continue playing even when the odds are against them.
- A temporary XP boost after completing a BG could encourage players to stay active in PvP. For Tel'Abim, it may help players prepare for level 60 by getting a head start on BG participation early on.
- A PvP event offering a better XP bonus for completing objectives, killing players, or completing BG quests could work well as part of the Battleground of the Day system. Limiting these bonuses to certain BGs or to specific days might help prevent it from becoming overpowered.