Make It Worth It To Join BG's

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basednoob
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Make It Worth It To Join BG's

Post by basednoob » Sun Feb 23, 2025 11:22 am

Can we try to push forward with some ideas to get the BG activity going for all levels? Especially for Tel'Abim (PVP) which have a slightly lower population.
I've tried asking around a bit to gather more information from others about the how.

Here are some of the ideas from Discord and Reddit.

Add PvP-Centric Quests
  • Adding quests like "Kill 30 enemy players" or "Bring me four gnome heads" or "Bring me four tauren horns" would make PvP feel more integrated and rewarding.
Make Queue Information Visible
  • Having visibility into how many players are needed for a battleground queue encourages people to participate. Currently, players have no way of knowing how many are needed until a system message notifies them that a BG has already started, and even then, it's not guaranteed that they’ll get in.
Implement Cross-Server Battlegrounds
  • Cross-server battlegrounds can help alleviate long queue times, especially for levelers. Not having this option currently limits BG participation, especially for lower-level players.
Provide Reasonable XP from BGs
  • Offering reasonable XP from battlegrounds would make PvP a viable leveling alternative. Players could earn XP from participating in objectives, getting HKs, and finishing games, providing an extra incentive to engage in BGs. This adds a fun and rewarding element for players who enjoy PvP.
Allow HC Players to Participate in BGs Without Permanent Death
  • A compromise for Hardcore (HC) players would be allowing them to participate in BGs without the risk of permanent death. Losing a BG could trigger permanent death for the character, but while in the battleground itself, players wouldn't face the same risk. This would help integrate more levelers into BGs without compromising the integrity of the Hardcore mode.
Add More Low-Level PvP Rewards
  • Adding more gear rewards for low-level brackets can be used as a motivator and a way to fix class imbalances in lower brackets.
Make Marks Useful After Exalted
  • After reaching Exalted, PvP marks become useless. Previously, Honor Currency could be traded for useful items, such as trade goods for professions or as a way to make money. Implementing something similar could reinvigorate these marks and create an additional method for PvPers to engage with the economy.
PvP Goodie Bags for Mark Turn-ins
  • Introducing quests where players turn in PvP marks for goodie bags (containing pots, resist pots, tradeables, utilities like Goblin Boots, or even gold) would be an excellent addition. Similar to how Darkmoon Faire or Cenarion Hold rewards functioned, this would add another level of incentive for participating in PvP.
New PvP Sets
  • New sets of gear could provide further motivation for PvP participation. Existing sets are already lagging behind in stats, and custom items or sets don't match the competitive nature of current PvE gear. New sets could help balance PvP rewards or rebalance current sets to keep up with tier sets in PvE.
Introduce PvP Fashion Coins
  • PvP could use a similar incentive for fashion coins that PvE has. Currently, PvP lacks a way to earn cosmetic rewards, whereas PvE players can earn coins through bosses and repeatable quests. Introducing this would allow players to work toward visual rewards while engaging in PvP.
Daily BG Quests
  • Repeatable quests from BG NPCs tied to the Battleground of the Day would encourage players to participate more in the specific BG for that day, adding variety and extra incentives to get involved.
Honor-Based Gear with Scaling
  • It would be interesting to see gear that scales with your Honor rank, providing bonus stats or new options as you gain more rank. This could add further incentive for PvP players to work toward specific goals and give them better gear based on their progress.
PvP Gear Should Come from PvP Content
  • A simple yet crucial suggestion: the best PvP gear should be obtained through PvP activities, not from PvE content. This would give PvP players the proper rewards for their efforts, instead of feeling like they're forced to participate in PvE to stay competitive in PvP.
Integrate HonorSpy Addon into the Client
  • Integrating the HonorSpy addon into the game client would provide players with a visual ranking system that tracks their progress in PvP. It’s a minor but useful addition that could help players understand their standing and motivate them to participate more.
New Unique PvP Titles
  • Custom PvP titles could be added, similar to how there are already titles for PvE and exploration. Titles could be awarded based on specific PvP achievements (e.g., X number of WSG wins, Y number of AB wins, etc.). This would add a layer of prestige and flair to PvP engagement.
Low-Level PvP Quests in Specific Zones
  • Adding quests to kill players in zones like Stranglethorn Vale or Ashenvale could increase PvP activity.
Streamline AV Kill Quests
  • Adding a more accessible way to turn in AV kill quests without needing to wait for the next AV would reduce unnecessary downtime. This is a simple quality-of-life improvement that could make the battleground experience smoother.
Objective-Based PvP Quests
  • Adding quests related to specific objectives in BGs, such as capturing flags or defending bases, would promote playing for the objectives instead of just the kills. This could turn BGs into more rewarding and strategic experiences.
Incentivize Losing Teams
  • There should be more reasons to stay and complete objectives, even if your team is losing. Extra rewards such as Honor, XP, or Reputation for staying to the end could help mitigate griefing and encourage players to continue playing even when the odds are against them.
Temporary XP Boost After Completing a BG
  • A temporary XP boost after completing a BG could encourage players to stay active in PvP. For Tel'Abim, it may help players prepare for level 60 by getting a head start on BG participation early on.
PvP Events with XP Bonuses
  • A PvP event offering a better XP bonus for completing objectives, killing players, or completing BG quests could work well as part of the Battleground of the Day system. Limiting these bonuses to certain BGs or to specific days might help prevent it from becoming overpowered.
Last edited by basednoob on Sat Apr 05, 2025 7:31 pm, edited 25 times in total.

Xudo
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Re: Make It Worth It To Join BG's and PUG's

Post by Xudo » Sun Feb 23, 2025 11:27 am

There are quests which turn 3 marks to "bag of goodies". Green item plus sharpening stones.

Though there is huge room for improvement.
Nothing to do here. Signing off.

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Re: Make It Worth It To Join BG's and PUG's

Post by basednoob » Sun Feb 23, 2025 11:34 am

Xudo wrote: Sun Feb 23, 2025 11:27 am There are quests which turn 3 marks to "bag of goodies". Green item plus sharpening stones.
really? can you tell me more?

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Re: Make It Worth It To Join BG's and PUG's

Post by Xudo » Sun Feb 23, 2025 1:42 pm

basednoob wrote: Sun Feb 23, 2025 11:34 am
Xudo wrote: Sun Feb 23, 2025 11:27 am There are quests which turn 3 marks to "bag of goodies". Green item plus sharpening stones.
really? can you tell me more?
https://database.turtle-wow.org/?item=2 ... jective-of
For all levels except 60 you can get War Package. For 50-59 it is https://database.turtle-wow.org/?item=50181
For 10-19 https://database.turtle-wow.org/?item=50173
It usually contains good green item

Similar stuff exists for Arathi. Though it contains only consumables and resources.
Nothing to do here. Signing off.

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Re: Make It Worth It To Join BG's and PUG's

Post by Eversongwoods » Sun Feb 23, 2025 2:33 pm

If they want more people in bgs they need to stop gatekeeping pvp through raiding. I feel bad for the rank 12-14 players that dont raid at all, all that time pvp'ing just to have crap gear that can't compete with all the naxx geared players. Blizzard figured out that the best pvp gear should come from pvp not some scripted pve encounters so why do these twow devs leave it as is when its a easy fix and way less work than new zones or raids.

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Re: Make It Worth It To Join BG's and PUG's

Post by basednoob » Mon Feb 24, 2025 4:32 pm

Eversongwoods wrote: Sun Feb 23, 2025 2:33 pm If they want more people in bgs they need to stop gatekeeping pvp through raiding. I feel bad for the rank 12-14 players that dont raid at all, all that time pvp'ing just to have crap gear that can't compete with all the naxx geared players. Blizzard figured out that the best pvp gear should come from pvp not some scripted pve encounters so why do these twow devs leave it as is when its a easy fix and way less work than new zones or raids.
they previously tried adding +% crit reducing stat on pvp gear. what do you think of that could improve it? maybe cc duration reducing stats or stats that improved pvp abilities.

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Re: Make It Worth It To Join BG's and PUG's

Post by basednoob » Sun Mar 02, 2025 1:12 pm

some other new ideas:
  • Integrate the HonorSpy addon into the turtle wow client as a visual ranking system.
  • Add some new rewards (mount, gear sets, weapons) based on position on the addon ranking.
  • Add new unique titles to players on top of the addon ranking.
  • Unlocking new pvp quests the higher on the ranking list you get.
  • Add level 29 quests to kill players in Stranglethorn Vale. Level 19 quests to kill players in Ashenvale.
  • Add new place to deliver the AV kill quests outside of the battleground.
  • Add quests to capturing a flag, several flags, kill flag carrier or several flag carriers in Warsong Gulch.
  • Add quest to capture a base, all bases or defend a base in Arathi Basin.

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Re: Make It Worth It To Join BG's and PUG's

Post by Xudo » Sun Mar 02, 2025 2:22 pm

basednoob wrote: Mon Feb 24, 2025 4:32 pm
Eversongwoods wrote: Sun Feb 23, 2025 2:33 pm If they want more people in bgs they need to stop gatekeeping pvp through raiding. I feel bad for the rank 12-14 players that dont raid at all, all that time pvp'ing just to have crap gear that can't compete with all the naxx geared players. Blizzard figured out that the best pvp gear should come from pvp not some scripted pve encounters so why do these twow devs leave it as is when its a easy fix and way less work than new zones or raids.
they previously tried adding +% crit reducing stat on pvp gear. what do you think of that could improve it? maybe cc duration reducing stats or stats that improved pvp abilities.
I think that "activatable" items will be best option. There already some examples like Goblin Rocket boots, Skull of Impending Doom, Horned Viking Helmet.
basednoob wrote: Sun Mar 02, 2025 1:12 pm
  • Add quests to capturing a flag, several flags, kill flag carrier or several flag carriers in Warsong Gulch.
  • Add quest to capture a base, all bases or defend a base in Arathi Basin.
Yeah. There should be more reasons to actually complete objectives rather than afk-lose games.
Nothing to do here. Signing off.

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Re: Make It Worth It To Join BG's and PUG's

Post by basednoob » Tue Mar 04, 2025 6:06 pm

Xudo wrote: Sun Mar 02, 2025 2:22 pm I think that "activatable" items will be best option. There already some examples like Goblin Rocket boots, Skull of Impending Doom, Horned Viking Helmet.
That could be exciting. But then I would suggest that upgrades of existing effects share cooldown time. As I think we don't need more clutter in the bags with pvp stuff.

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Re: Make It Worth It To Join BG's and PUG's

Post by basednoob » Thu Mar 13, 2025 4:34 am

updated with some more ideas. please do post any ideas if you have for improvements that could lead to more people participating.

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Re: Make It Worth It To Join BG's and PUG's

Post by Zatrx » Thu Mar 13, 2025 12:44 pm

These are fantastic. Personally, I want to hit 60 asap now and PvP is one of those reasons, knowing raiding probably isn't on the cards for me, more and better PvP gear is someone that should be considered for sure.

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Re: Make It Worth It To Join BG's and PUG's

Post by Ckirion » Thu Mar 13, 2025 8:15 pm

Awesome post!

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Re: Make It Worth It To Join BG's and PUG's

Post by Buhfur » Thu Mar 13, 2025 10:45 pm

Agreed , still does not make sense why they haven't updated the Rank 14 gear , with naxx gear they might as well not even exist.

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Re: Make It Worth It To Join BG's and PUG's

Post by wargamergirl » Sun Mar 16, 2025 9:18 pm

The PVP gear desperately needs to be revisited. Why endure a miserable battleground where you're getting rolled by players in BWL/Naxx (and soon Kara 40) gear for PVP gear that STILL won't let you keep up with that? People aren't going to queue if the BGs aren't fun or rewarding, which is currently the situation for a lot of players.

I think moving to a PVP currency system would be best since ranks don't decay and then new gear can get made to keep up with raid progression - which would keep players coming back to BGs. This gives players multiple paths to strengthen their characters and make battle grounds a more even playing field for both factions - which also makes it more fun for players.

I like the idea of adding more PVP related quests also, but addressing gear out the gate would make the single biggest difference in getting players to queue, imo.

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Re: Make It Worth It To Join BG's and PUG's

Post by Kradius » Tue Mar 18, 2025 4:56 am

Totally agree with OP. Would also love to see repeatable quests in the open world to get more activity on Tel'Abim. Some of those quests should also be PvP based.

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Re: Make It Worth It To Join BG's and PUG's

Post by basednoob » Mon Mar 31, 2025 6:23 pm

make pvp great please <3

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Re: Make It Worth It To Join BG's and PUG's

Post by Wolf of Rage » Mon Mar 31, 2025 7:27 pm

basednoob wrote: Sun Feb 23, 2025 11:22 am
  • Make it make sense to PvP by adding quests as: "Kill 30 enemy players" or "Bring me four gnome heads"/"Bring me four tauren horns" and such.
More PvP Quests would be nice. There used to be some about hunting down specific people depending on HK/DHK weekly rankings, I believe, but they got removed, which was lame. Having Quests catering to PvP like in TBC, WotLK and beyond, would be nice.
  • Having the queue visible to players will encourage people to queue.
Most servers I've played in, in my time, have had this, and it's always been helpful, because you could see how many more would be needed, then spread that information to others, to try and get them to queue up as well. Currently, you know nothing, and can only ever tell should a System Message notifying of a Battleground... having already started (not a total guarantee you'll be able to get into it).
  • Implement cross-server BGs.
No.
  • Give reasonable XP from BGs.
Been in a few servers where this was modified. It was actually fun as it made PvP a viable leveling alternative. It especially scratched the itch for players such as myself. Get HKs, do objectives, participate 'til game end, get a stack of XP (not too much).
  • Let HC players do battlegrounds without permanent death.
No, and double no if the suggestion just above ever becomes a thing as well.
  • Add more low level pvp rewards and making them reasonably attainable.
This would... actually be an unnerf, more than anything; some non-60 rewards (primarily in the 50s range) got upped to requiring L60 (but without being buffed enough or even at all to match the change), which was absolutely nonsensical. This suggestion would mean reverting that. Further lower down the Level brackets, though... I'm not sure -- for example, 10-19 (and friggin' inane Lunatic being a thing here for whatever goddamn reason) is already quite rampant with what there is available (plus custom Items, some of which being busted), so, adding more far lower down there might worsen things the lower in Level you go with that.
  • Use marks for something, after you get to exalted.
Yeah they kind of just become useless afterwards. Further in the game's lifespan, you would get ways to trade the
then-implemented Honor Currency for other rewards -- like Trade Goods; could be used for Professions, or just as a bonus method for PvP-ers to make money. Not sure how that last part would pan out given the current economy (which on Nordanaar specifically, has plenty of nonsense and inflation -- not sure about other Realms).
  • Quest to turn in marks for goodie bags (ie: pots/resist pots, consumes, tradeables, utilities (goblin boots or sappers), gold).
Would be nice -- basically like Darkmoon Faire (various Level "tiers" of Bags)/Cenarion Hold (Bag of Spoils) and more. In part this goes in hand with what I said just above regarding the prior suggestion.
  • New sets. Sets are always a big motivation.
Considering how even the current top ones are lagging behind (and them being planned to get miniscule additions to their Stats that feel like an insult more than anything in the upcoming patch as of writing this comment). Custom Items and Sets are also not really competitive with what is currently out there on the flipside, in PvE (which is about to get even worse with Kara40). So, if anything, maybe just new Sets entirely to match that. Or just rebalance current Sets (better than the hilarious attempt being made now) to keep up with the various Tier Sets in segments. Whichever of the two works.
  • BG quest for fashion coins.
Absolutely. It's boggling how PvP gets no incentive for Fashion Coins while PvE does in _two_ ways (Trade Goods for TWO Repeatables, and Bosses).
  • Daily BG NPC's could give quests for the BG of the day.
Would be a nice addition to further spike the activity during whatever is the Battleground of the Day.
  • Add Honor scaling BG weapon or gear.
Not sure I get this one; could you elaborate? You mean like based on Rank, or something else?
  • The best PVP gear should come from PVP.
Pretty sure everyone would agree with this one -- practically stating that the grass is green. The fact this isn't true is just a slap across every PvP-er's face.
  • Integrate the HonorSpy addon into the turtle wow client as a visual ranking system.
Can be useful purely for the fact of it being informative. Minor change, especially so considering it's optional and totally fine just by getting the addon itself (then again there's LFT and look where it got, so, not discouraging this in saying so).
  • Add new unique titles to players on top of the addon ranking.
There are already some custom Titles, albeit most of them are for PvE and miscellaneous like Companions, Quests, and Map exploration. More for PvP would also be nice to level the flair appeal. WoW also had tons more added as a result of Achievements being added since WotLK. Could take inspiration from there to simply integrate various titles per triggered breakpoint (X number of WSGs won, Y for AB, Z for AV, etc.; something for BR too, despite it being an utter meme).
  • Unlocking new pvp quests the higher on the ranking list you get.
Have to avoid going overboard with this. Might clutter with too much. Also don't want to make it a game of Dailies like later WoW iterations had the problem of (hello Retail). Generally against this. I think the prior suggestions regarding some Quest returns/additions and the such would already be enough -- this would instead be overkill.
  • Add level 29 quests to kill players in Stranglethorn Vale. Level 19 quests to kill players in Ashenvale.
Meh. This could be a double-edged blade, especially considering today's anti-social and non-cooperative community (and in most MMOs too), because you'll just see more ganking, griefing, and camping, with less of a response being likely (gone are the days of Southshore-Mill/Crossroads raids).
  • Add new place to deliver the AV kill quests outside of the battleground.
If it's so you don't have to wait for the next AV to hand them in as well as to reduce time sitting and going around Quest givers in a friggin' BG then aye.
  • Add quests to capturing a flag, several flags, kill flag carrier or several flag carriers in Warsong Gulch.
  • Add quest to capture a base, all bases or defend a base in Arathi Basin.
Sounds like turning WotLK Achievements into Quests. I'd be up for that.
  • Promote playing for the objective by making playing for the objective worth it.
Would need some elaboration on this -- how, and to what end for this specific suggestion?
  • Add alternative recipes for already existing ones, with PvP sourced reagents.
Might be a bit much; rather consider what I said to the point about Marks after Exalted.
  • Reagents from bases you control in AB. Controlling the farm can give you Dreamfoil per minute for example. Special equipment can be crafted if you control Blacksmith.
This would absolutely be too much.
  • Dreamshard equivalent type of PvP reward, which you can exchange for things or sell.
If it's an _equivalent_, then it needs something to make it work to that end. Also, it would need to avoid harming the economy further. On top of that, I feel like the more of these "exchange" suggestions we go through, the more we risk running through too many additions all at once and bloating the whole thing.
  • Add improved PvP versions of "activatable" items. Examples include Goblin Rocket Boots, Skull of Impending Doom, Horned Viking Helmet.
Game's already quite reliant on Consumables and Equipment crafted by Professions and earned through Quests or Drops. Don't need more of that on top, especially with what already exists. I know there are examples of Potions, Food, Drinks, and Bandages, but those are in my eyes to be considered baseline and what everyone of a high-enough PvP Rank ought to have available to get and restock on. More would run the risk of it becoming too much -- not to mention them potentially being quite specific and special Items altogether, like the examples you gave.
  • Add mitigation against specific types of attacks or effects (e.g., fewer stuns or snares) to PvP rewards.
Disagree. This is more a Class balance issue. Hell, the PvP Trinket got changed to remove all on a 3m CD and regardless of Class. This would also hurt CC-reliant Classes. Rather Class imbalance gets targeted -- that would indirectly cover this suggestion.
  • There should be more reasons to actually complete objectives even when you're losing.
Fair point. It could make the losing team consider staying rather than outright surrendering or griefing one another in their own team when things don't go well. Perhaps more XP, Rep, Honor etc. for staying until the end as an example (of course not too much so as not to pamper the losing side).
  • 2x bonus to exp for an hour only after completed BG instead of all the time.
If I am understanding this correctly, then I feel like it's too late for this for Tel'Abim's case. Plus there are already ways to govern your own XP gains (up or down). This might be poorly received.
  • PvP event that is similar to daily battleground only that you get better XP bonus for participating in PvP objectives, for honor killing, or completing the BG quests.
Make it part of BGotD. Other servers also used to have a weekend thing where XP gains would be boosted, to encourage more activity during expected rest days for people off school and work (on average). This here would be overkill (especially on TA). Could limit it so that it's only through PvP, or just through BGs, or maybe even further filter what it is from (like only from BG wins and Quest hand-ins).

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Re: Make It Worth It To Join BG's and PUG's

Post by basednoob » Tue Apr 01, 2025 8:03 pm

Wolf of Rage wrote: Mon Mar 31, 2025 7:27 pm
basednoob wrote: Sun Feb 23, 2025 11:22 am
  • Make it make sense to PvP by adding quests as: "Kill 30 enemy players" or "Bring me four gnome heads"/"Bring me four tauren horns" and such.
More PvP Quests would be nice. There used to be some about hunting down specific people depending on HK/DHK weekly rankings, I believe, but they got removed, which was lame. Having Quests catering to PvP like in TBC, WotLK and beyond, would be nice.
  • Having the queue visible to players will encourage people to queue.
Most servers I've played in, in my time, have had this, and it's always been helpful, because you could see how many more would be needed, then spread that information to others, to try and get them to queue up as well. Currently, you know nothing, and can only ever tell should a System Message notifying of a Battleground... having already started (not a total guarantee you'll be able to get into it).
  • Implement cross-server BGs.
No.

why not? here we have split potential opponents across multiple servers so not doing so limits access to bgs a lot. especially for levelers.
  • Give reasonable XP from BGs.
Been in a few servers where this was modified. It was actually fun as it made PvP a viable leveling alternative. It especially scratched the itch for players such as myself. Get HKs, do objectives, participate 'til game end, get a stack of XP (not too much).
  • Let HC players do battlegrounds without permanent death.
No, and double no if the suggestion just above ever becomes a thing as well.

it would have been great if it was possible to find a compromise with HC as it has the potential to get more levelers into bgs. what if they didn't die permanently inside the bg. but if you lose you automatically become permanently dead.
  • Add more low level pvp rewards and making them reasonably attainable.
This would... actually be an unnerf, more than anything; some non-60 rewards (primarily in the 50s range) got upped to requiring L60 (but without being buffed enough or even at all to match the change), which was absolutely nonsensical. This suggestion would mean reverting that. Further lower down the Level brackets, though... I'm not sure -- for example, 10-19 (and friggin' inane Lunatic being a thing here for whatever goddamn reason) is already quite rampant with what there is available (plus custom Items, some of which being busted), so, adding more far lower down there might worsen things the lower in Level you go with that.
  • Use marks for something, after you get to exalted.
Yeah they kind of just become useless afterwards. Further in the game's lifespan, you would get ways to trade the
then-implemented Honor Currency for other rewards -- like Trade Goods; could be used for Professions, or just as a bonus method for PvP-ers to make money. Not sure how that last part would pan out given the current economy (which on Nordanaar specifically, has plenty of nonsense and inflation -- not sure about other Realms).
  • Quest to turn in marks for goodie bags (ie: pots/resist pots, consumes, tradeables, utilities (goblin boots or sappers), gold).
Would be nice -- basically like Darkmoon Faire (various Level "tiers" of Bags)/Cenarion Hold (Bag of Spoils) and more. In part this goes in hand with what I said just above regarding the prior suggestion.
  • New sets. Sets are always a big motivation.
Considering how even the current top ones are lagging behind (and them being planned to get miniscule additions to their Stats that feel like an insult more than anything in the upcoming patch as of writing this comment). Custom Items and Sets are also not really competitive with what is currently out there on the flipside, in PvE (which is about to get even worse with Kara40). So, if anything, maybe just new Sets entirely to match that. Or just rebalance current Sets (better than the hilarious attempt being made now) to keep up with the various Tier Sets in segments. Whichever of the two works.
  • BG quest for fashion coins.
Absolutely. It's boggling how PvP gets no incentive for Fashion Coins while PvE does in _two_ ways (Trade Goods for TWO Repeatables, and Bosses).
  • Daily BG NPC's could give quests for the BG of the day.
Would be a nice addition to further spike the activity during whatever is the Battleground of the Day.
  • Add Honor scaling BG weapon or gear.
Not sure I get this one; could you elaborate? You mean like based on Rank, or something else?

most of the suggestions here are not mine including this one. but i think this one means bonus on equipment. for example the honor you get when you complete tasks in BG that give you honor. maybe also for other things like reputation and marks.
  • The best PVP gear should come from PVP.
Pretty sure everyone would agree with this one -- practically stating that the grass is green. The fact this isn't true is just a slap across every PvP-er's face.
  • Integrate the HonorSpy addon into the turtle wow client as a visual ranking system.
Can be useful purely for the fact of it being informative. Minor change, especially so considering it's optional and totally fine just by getting the addon itself (then again there's LFT and look where it got, so, not discouraging this in saying so).
  • Add new unique titles to players on top of the addon ranking.
There are already some custom Titles, albeit most of them are for PvE and miscellaneous like Companions, Quests, and Map exploration. More for PvP would also be nice to level the flair appeal. WoW also had tons more added as a result of Achievements being added since WotLK. Could take inspiration from there to simply integrate various titles per triggered breakpoint (X number of WSGs won, Y for AB, Z for AV, etc.; something for BR too, despite it being an utter meme).
  • Unlocking new pvp quests the higher on the ranking list you get.
Have to avoid going overboard with this. Might clutter with too much. Also don't want to make it a game of Dailies like later WoW iterations had the problem of (hello Retail). Generally against this. I think the prior suggestions regarding some Quest returns/additions and the such would already be enough -- this would instead be overkill.
  • Add level 29 quests to kill players in Stranglethorn Vale. Level 19 quests to kill players in Ashenvale.
Meh. This could be a double-edged blade, especially considering today's anti-social and non-cooperative community (and in most MMOs too), because you'll just see more ganking, griefing, and camping, with less of a response being likely (gone are the days of Southshore-Mill/Crossroads raids).

possibly, but it is actually possible to avoid pvp completely by playing on the pve server.
  • Add new place to deliver the AV kill quests outside of the battleground.
If it's so you don't have to wait for the next AV to hand them in as well as to reduce time sitting and going around Quest givers in a friggin' BG then aye.

yes that
  • Add quests to capturing a flag, several flags, kill flag carrier or several flag carriers in Warsong Gulch.
  • Add quest to capture a base, all bases or defend a base in Arathi Basin.
Sounds like turning WotLK Achievements into Quests. I'd be up for that.
  • Promote playing for the objective by making playing for the objective worth it.
Would need some elaboration on this -- how, and to what end for this specific suggestion?
  • Add alternative recipes for already existing ones, with PvP sourced reagents.
Might be a bit much; rather consider what I said to the point about Marks after Exalted.
  • Reagents from bases you control in AB. Controlling the farm can give you Dreamfoil per minute for example. Special equipment can be crafted if you control Blacksmith.
This would absolutely be too much.

i'm leaning both ways on this. could be cool or not. unsure.
  • Dreamshard equivalent type of PvP reward, which you can exchange for things or sell.
If it's an _equivalent_, then it needs something to make it work to that end. Also, it would need to avoid harming the economy further. On top of that, I feel like the more of these "exchange" suggestions we go through, the more we risk running through too many additions all at once and bloating the whole thing.
  • Add improved PvP versions of "activatable" items. Examples include Goblin Rocket Boots, Skull of Impending Doom, Horned Viking Helmet.
Game's already quite reliant on Consumables and Equipment crafted by Professions and earned through Quests or Drops. Don't need more of that on top, especially with what already exists. I know there are examples of Potions, Food, Drinks, and Bandages, but those are in my eyes to be considered baseline and what everyone of a high-enough PvP Rank ought to have available to get and restock on. More would run the risk of it becoming too much -- not to mention them potentially being quite specific and special Items altogether, like the examples you gave.

Therefore, these should be items that cannot be used with existing items. For example, if you have a new epic version of Goblin Rocket Boots, it shares a cooldown with the green version so you don't collect both.
  • Add mitigation against specific types of attacks or effects (e.g., fewer stuns or snares) to PvP rewards.
Disagree. This is more a Class balance issue. Hell, the PvP Trinket got changed to remove all on a 3m CD and regardless of Class. This would also hurt CC-reliant Classes. Rather Class imbalance gets targeted -- that would indirectly cover this suggestion.

probably true but there is already equipment like this in PVE raids
  • There should be more reasons to actually complete objectives even when you're losing.
Fair point. It could make the losing team consider staying rather than outright surrendering or griefing one another in their own team when things don't go well. Perhaps more XP, Rep, Honor etc. for staying until the end as an example (of course not too much so as not to pamper the losing side).
  • 2x bonus to exp for an hour only after completed BG instead of all the time.
If I am understanding this correctly, then I feel like it's too late for this for Tel'Abim's case. Plus there are already ways to govern your own XP gains (up or down). This might be poorly received.

I think this is important to get in for the server Tel'abim. Because getting people into BG early gives them the rank and equipment to be prepared to meet level 60 when that time comes. If you are rank 1 when you reach 60, you are completely naked against tier 3 people.
  • PvP event that is similar to daily battleground only that you get better XP bonus for participating in PvP objectives, for honor killing, or completing the BG quests.
Make it part of BGotD. Other servers also used to have a weekend thing where XP gains would be boosted, to encourage more activity during expected rest days for people off school and work (on average). This here would be overkill (especially on TA). Could limit it so that it's only through PvP, or just through BGs, or maybe even further filter what it is from (like only from BG wins and Quest hand-ins).
marked replies back to you in blue to make them easier to see as I'm unsure how to set it up better scared_turtle

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Re: Make It Worth It To Join BG's and PUG's

Post by basednoob » Sat Apr 05, 2025 7:25 pm

please do it? satisfied_turtle

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Re: Make It Worth It To Join BG's

Post by Zvyrhol » Sun Apr 06, 2025 1:05 pm

basednoob wrote: Sun Feb 23, 2025 11:22 am Implement Cross-Server Battlegrounds
  • Cross-server battlegrounds can help alleviate long queue times, especially for levelers. Not having this option currently limits BG participation, especially for lower-level players.
If it's ever added, there should be some restrictions, too. For example, trading between characters from 2 realms should never be possible. Same with Shellcoin.
But the bad thing is that some items are tradeable in PvP as they should be for example turn ins in Alterac Valley. These should be the only tradeable items then.


basednoob wrote: Sun Feb 23, 2025 11:22 am
Streamline AV Kill Quests
  • Adding a more accessible way to turn in AV kill quests without needing to wait for the next AV would reduce unnecessary downtime. This is a simple quality-of-life improvement that could make the battleground experience smoother.
Good QoL change. These NPCs could be in Alterac Mountains next to entrance to AV.


basednoob wrote: Sun Feb 23, 2025 11:22 am
Incentivize Losing Teams
  • There should be more reasons to stay and complete objectives, even if your team is losing. Extra rewards such as Honor, XP, or Reputation for staying to the end could help mitigate griefing and encourage players to continue playing even when the odds are against them.
I don't know how that can be achieved in general way so the idea is applied to all battlegrounds. I think it depends completely on the battleground you play.
Arathi Basin does it very well - even if you see you lose, it's always worth trying taking another point because you might get one more Honor tick in that AB game.
It's mainly Warsong Gulch and Sunnyglade Valley problem. I've seen that in these 2 battlegrounds players tend to give up if they see enemy team massively win team fight.
I don't know if the problem exists that much in AV, this battleground is too large for players to become hopeless anyway.


basednoob wrote: Sun Feb 23, 2025 11:22 am Temporary XP Boost After Completing a BG
  • A temporary XP boost after completing a BG could encourage players to stay active in PvP. For Tel'Abim, it may help players prepare for level 60 by getting a head start on BG participation early on.
First time ever I see this suggestion and honestly I love it. Damn, it's so great. This could be new meta for people who want to level as fast as possible which is great because demand for low level battlegrounds would increase.
My idea is: if you win, you get +20% experience buff for 60 minutes. That would make a habit of joining battleground from time to time. I can't see cons here, this idea is so good.



Also, another suggestion. Let us queue all 5 battlegrounds. Current limit of 3 is pointless.

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Re: Make It Worth It To Join BG's

Post by basednoob » Wed Apr 16, 2025 6:37 pm

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Re: Make It Worth It To Join BG's and PUG's

Post by Mirick » Wed Apr 16, 2025 7:36 pm

Eversongwoods wrote: Sun Feb 23, 2025 2:33 pm If they want more people in bgs they need to stop gatekeeping pvp through raiding. I feel bad for the rank 12-14 players that dont raid at all, all that time pvp'ing just to have crap gear that can't compete with all the naxx geared players. Blizzard figured out that the best pvp gear should come from pvp not some scripted pve encounters so why do these twow devs leave it as is when its a easy fix and way less work than new zones or raids.
The real PvP gear is found in PvE Raids...feels bad.

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Re: Make It Worth It To Join BG's

Post by basednoob » Sun Apr 27, 2025 4:04 pm

reminder to make pvp worth it satisfied_turtle_head

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Re: Make It Worth It To Join BG's

Post by Additional-Yam-913 » Fri May 09, 2025 6:56 am

Yes!!! Make PvP great! Please

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Re: Make It Worth It To Join BG's

Post by Forumdweller » Fri May 09, 2025 7:31 pm

i remember when people used to do pvp for fun

and not for silly rewards that dilute the mmo part of the game

coming from classic bg's not being part of some stupid grind meta has been so damn refreshing and has resulted in so many unique world pvp experiences that would otherwise never unfolded

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Re: Make It Worth It To Join BG's

Post by Laysson » Fri May 09, 2025 8:10 pm

They need to add resilience to separate PvP from PvE.

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Re: Make It Worth It To Join BG's

Post by Ataika » Fri May 09, 2025 9:31 pm

People do not que pvp not because it lacks leveling items of XP boost.
Your carrot on a stick suggestions wont change much.

Gonna post a hard truth - people who love pvp gonna que it regardless of a carrot you have invented. They do not que only in one particular reason - current pvp patch sucks, and your suggestons wont change it.
On the opposite side other people who do not like pvp but forced to que due to daily carrots are not effectively adding to the pvp scene - warmane realm is a clear example that demonstrates it perfectly. On the day start que is fast, but once people obtain their carrot once per day they stop queing and the que line itself goes shit as usual. If you think these forced people are making pvp somewhat entertaining you are wrong, these are usually the afk kind and only ruins your experiense.

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Re: Make It Worth It To Join BG's

Post by basednoob » Sat May 10, 2025 6:25 am

Ataika wrote: Fri May 09, 2025 9:31 pm People do not que pvp not because it lacks leveling items of XP boost.
Your carrot on a stick suggestions wont change much.

Gonna post a hard truth - people who love pvp gonna que it regardless of a carrot you have invented. They do not que only in one particular reason - current pvp patch sucks, and your suggestons wont change it.
On the opposite side other people who do not like pvp but forced to que due to daily carrots are not effectively adding to the pvp scene - warmane realm is a clear example that demonstrates it perfectly. On the day start que is fast, but once people obtain their carrot once per day they stop queing and the que line itself goes shit as usual. If you think these forced people are making pvp somewhat entertaining you are wrong, these are usually the afk kind and only ruins your experiense.
okay then if carrots don't make it more fun then remove all pvp gear and pvp titles and see how many real pvp players that gets you.

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Re: Make It Worth It To Join BG's

Post by Ataika » Sat May 10, 2025 12:36 pm

basednoob wrote: Sat May 10, 2025 6:25 am okay then if carrots don't make it more fun then remove all pvp gear and pvp titles and see how many real pvp players that gets you.
In case you did not notice most rankes are quiting pvp as soon as they are done with ranking
Another proof that your carrot strategy does not work long term
basednoob wrote: Sat May 10, 2025 6:25 am pvp titles
Yeah because ranks is the reason why people interested in pvp scene
Its so important that turtle has to slap a designated NPC able to hide this Knight_leutenant pvp stuff

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Re: Make It Worth It To Join BG's

Post by basednoob » Sat May 10, 2025 2:05 pm

Ataika wrote: Sat May 10, 2025 12:36 pm
basednoob wrote: Sat May 10, 2025 6:25 am okay then if carrots don't make it more fun then remove all pvp gear and pvp titles and see how many real pvp players that gets you.
In case you did not notice most rankes are quiting pvp as soon as they are done with ranking
Another proof that your carrot strategy does not work long term
Yes, that's right. It's precisely when there are no more carrots left that pvp is no longer fun.

Ataika wrote:
basednoob wrote: Sat May 10, 2025 6:25 am pvp titles
Yeah because ranks is the reason why people interested in pvp scene
Its so important that turtle has to slap a designated NPC able to hide this Knight_leutenant pvp stuff
It's almost like people have different priorities. What's important to some is unimportant to others. But now most of these suggestions are from random people that I've asked what would make them want to pvp. and it was also aimed at people who are leveling up.

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Re: Make It Worth It To Join BG's

Post by Ataika » Sat May 10, 2025 5:13 pm

basednoob wrote: Sat May 10, 2025 2:05 pm But now most of these suggestions are from random people that I've asked what would make them want to pvp
True story, already imagined your imaginary friends going back to low lvl pvp struggling against naxx twinks losing 3-0 twenty times a row just because you have added some leveling gear to warsong vendor.
Oh wait, it wont happen. They will log once, got their asses clapped by twinks and decide that your gear/buff/whatever carrot you want to add are not worthy the current pvp struggle.
basednoob wrote: Sat May 10, 2025 2:05 pm Yes, that's right. It's precisely when there are no more carrots left that pvp is no longer fun.
Once again mr carrot farmer, "fun" is about process, the carrot at the end does not make the process iself more fun. Just less bitter. Thats why 90% ranking nerds are leaving upon reaching their goals - because they are exhausted due to process being grindy, nerdy and boring - everything but fun.

Since you are not able to comprehend such basic things iam done, good luck in your carrot buiseness.

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Re: Make It Worth It To Join BG's

Post by Konstantin19 » Sat May 10, 2025 5:32 pm

Forumdweller wrote: Fri May 09, 2025 7:31 pm i remember when people used to do pvp for fun
Thats the modern community problem, they do something only if rewarded
Look at Tel'Banana, brainiacs went pvp realm to have pvp everywhere and now afking in stormwind begging for pvp rewards to stimulate their arses to start pvping looool happy_turtle

i mean dude you are plaing pvp server just get your arse out of town insidious_turtle
Last edited by Konstantin19 on Sat May 10, 2025 5:45 pm, edited 1 time in total.

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Re: Make It Worth It To Join BG's

Post by Forumdweller » Sat May 10, 2025 5:44 pm

Konstantin19 wrote: Sat May 10, 2025 5:32 pm
Forumdweller wrote: Fri May 09, 2025 7:31 pm i remember when people used to do pvp for fun
Thats the modern community problem, they do something only when rewarded
Look at Tel'Banana, brainiacs went pvp realm to have pvp everywhere and now afking in stormwind begging for pvp rewards to stimulate their arses to start pvping looool happy_turtle

i mean dude you are plaing pvp server just get your arse out of town insidious_turtle
well yeah thats why they have no idea about pvp
they do 1 bg for daily reward get 1shot without knowing the game then call it a day and whatever class killed them BROKEN

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Re: Make It Worth It To Join BG's

Post by basednoob » Sat May 10, 2025 7:36 pm

Ataika wrote: Sat May 10, 2025 5:13 pm
basednoob wrote: Sat May 10, 2025 2:05 pm But now most of these suggestions are from random people that I've asked what would make them want to pvp
True story, already imagined your imaginary friends going back to low lvl pvp struggling against naxx twinks losing 3-0 twenty times a row just because you have added some leveling gear to warsong vendor.
Oh wait, it wont happen. They will log once, got their asses clapped by twinks and decide that your gear/buff/whatever carrot you want to add are not worthy the current pvp struggle.
Naxx twinks in low lvl pvp? what the hell dead_turtle_head
Ataika wrote: Sat May 10, 2025 5:13 pm
basednoob wrote: Sat May 10, 2025 2:05 pm Yes, that's right. It's precisely when there are no more carrots left that pvp is no longer fun.
Once again mr carrot farmer, "fun" is about process, the carrot at the end does not make the process iself more fun. Just less bitter. Thats why 90% ranking nerds are leaving upon reaching their goals - because they are exhausted due to process being grindy, nerdy and boring - everything but fun.

Since you are not able to comprehend such basic things iam done, good luck in your carrot buiseness.
The whole game is built on doing tasks for rewards. When you are done with them all there isn't much left to do in the game. Yes, the journey to the destination is important. Do you actually have any suggestions that will make it better? You probably didn't even read a line of the first post. So have a good one.

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