Ogres and an idea for their starting zone below Thousand Needles

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Rayken
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Ogres and an idea for their starting zone below Thousand Needles

Post by Rayken » Fri Feb 14, 2025 2:17 am

Ogres
Towering and formidable beings from Draenor, Ogres have long been recognized for their immense strength and imposing presence. Once dominant across their homeland, many scattered ogre clans of Azeroth have since aligned with the Horde, bringing their brute force and arcane knowledge to its ranks. Though often seen as brutish and dim-witted, ogres possess a deep, if chaotic, culture steeped in warrior tradition and primal sorcery. Fiercely loyal to those who earn their respect, they fight not only for conquest but for survival in a world that has often cast them aside.
  • May Roar, fearing nearby opponents
  • Increased Strength
  • Skill with Staves and Maces increased
  • Resistant to Physical damage
Classes
  • Warrior
  • Hunter
  • Shaman
  • Warlock
  • Mage
Customizations:
Size: Slightly larger than Tauren

Pink, Blue, Red, Dark skin colors
Two Heads, or One Head - (only one head wears a helm, the second has a horn)
Two Eyes, or One Eye

Racial Mount: Tamed Thunder Lizards/Stegodons from the craters below
Image

New 1-10 Zone below Thousand Needles
Mudspike Hollow

Image

Below Thousand Needles is a large area of unused space that would be the perfect area for a new Horde starting zone.

This area has the potential for a Horde/Ogre starting zone and can mix ecology from the swampy Un'Goro and Dry/Muddy Thousand Needles to create a unique "mud spike" zone.

This land is actually quite massive and is currently just a large spot of wasted space. This zone is the only place left on Kalimdor that has the size and scale necessary for a 1-10 zone.

There could be a moderately sized Ogre Mound based capital city wedged into the surrounding mountainsides quite easily that goes underground.

Travel
For potential travel, this zone could have an underground "hollow" or tunnel like Timbermaw that spirals around under Thousand Needles and emerges in an area in the Barrens, or, a Zeppelin run by Goblins that takes level 10 Ogres to Orgrimmar or other races to the new Ogre Mound. Alah'thalas and Teldrassil for reference, are really only accessible by boat.

After studying the area for quite some time, it is not quite the size of Durotar but could fit several Valley of Trials within it's borders, and that's without altering any of the surrounding mountainside. If the mountainside is altered, there's even more space to work with and possibly more space than the Thallasian Highlands, not counting the capital city.

Image

I think that there is immense potential for something that greatly enhances the game in this region of the map, and I think a new area for 1-10 is the way to do it. It gives players another way to experience early leveling and adds a long awaited addition to The Horde.

Let me know what you think about "Mudspike Hollow" and Ogres, too!

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Bigbearimpact » Fri Feb 14, 2025 2:36 am

holy. if this rly come out. imma donate and race swap

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Galendor
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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Galendor » Fri Feb 14, 2025 4:33 am

Rayken wrote: Fri Feb 14, 2025 2:17 am Let me know what you think about "Mudspike Hollow" and Ogres, too!
It's pretty interesting idea. I wonder what kind of lore are you suggesting for the Ogres. Are they refugees from the Stonemaul clan or they're from completely different clan? Are they already loyal to the Horde or they join the red team during the questline? Is Rexxar involved? What problems could they face in this land (aka what's the plot of their starting experience)?

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Sczq » Fri Feb 14, 2025 5:36 am

ogres were never part of the horde only really small fragments

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Galendor » Fri Feb 14, 2025 7:55 am

Sczq wrote: Fri Feb 14, 2025 5:36 am ogres were never part of the horde only really small fragments
If you're talking about Thrall's New Horde - yes, only a single clan (Stonemaul) joined it. But that's also true for trolls (of all jungle trolls only the Darkspear Tribe is in the Horde) and goblins (according to Turtle lore, Durotar Labor Union isn't even a cartel, but a bunch of defector from the Venture Co.).

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Markuis » Fri Feb 14, 2025 9:32 am

Rayken wrote: Fri Feb 14, 2025 2:17 am
  • May Roar, fearing nearby opponents
I can hear this.

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Rayken » Fri Feb 14, 2025 1:04 pm

Galendor wrote: Fri Feb 14, 2025 4:33 am
Rayken wrote: Fri Feb 14, 2025 2:17 am Let me know what you think about "Mudspike Hollow" and Ogres, too!
It's pretty interesting idea. I wonder what kind of lore are you suggesting for the Ogres. Are they refugees from the Stonemaul clan or they're from completely different clan? Are they already loyal to the Horde or they join the red team during the questline? Is Rexxar involved? What problems could they face in this land (aka what's the plot of their starting experience)?
I had the idea that they'd be disparate clans that came together in this new zone and were accepted into the Horde by Thrall. There may be a few Stonemaul ogres in the mix as well as the new Ogres from Gillijim's Island that TWoW created, etc. And to your point in a later post, almost all of the races on the Horde are a single clan/group or tribe.

Rexxar would be great to have involved. Especially helping teach their hunters.

I see their starting experience as being one of upheaval; they're potentially dealing with Dinosaurs, Sillithid creatures, and monsters from all sides. The "Hollow" is kind of a valley where monsters are collecting and they can no longer live in seclusion and have to reach out.

Orcs and Ogres already get along great and I see this is an easy lore-match. Ogres were already part of the Horde in War 2, 3, and play an even larger role in TWoW.
Markuis wrote: Fri Feb 14, 2025 9:32 am
Rayken wrote: Fri Feb 14, 2025 2:17 am
  • May Roar, fearing nearby opponents
I can hear this.
Exactly what I was thinking for their roar


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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Steakhouse » Fri Feb 14, 2025 3:25 pm

This would be so dope, although your proposed racials are way too good.

Playable ogres, something that's been all over suggestion forums since wow's launch, would also be a nice feather in twow's cap ! I can see plenty of players flocking over to play em !
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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Rayken » Fri Feb 14, 2025 5:32 pm

Steakhouse wrote: Fri Feb 14, 2025 3:25 pm This would be so dope, although your proposed racials are way too good.

Playable ogres, something that's been all over suggestion forums since wow's launch, would also be a nice feather in twow's cap ! I can see plenty of players flocking over to play em !
I think the racials are a little too good as well. I was torn about the Roar/Increased Strength/Resistant to Physical damage. They all fit so well. I think, though, Roar and Increased Strength win out. Drop Physical resist.

Now, what would the Alliance get...?

That'll take some brainstorming! But at least Ogres would finally be part of the Horde!

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Steakhouse » Fri Feb 14, 2025 7:40 pm

we can let devs choose but an active that gives hard control is extremely powerful, in an aoe at that, so probably would have to be something else. 1% less phys damage would be too good and would make every parser reroll their tank warrior to an ogre.

+ str makes sense to me, though
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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Rayken » Fri Feb 14, 2025 8:48 pm

Steakhouse wrote: Fri Feb 14, 2025 7:40 pm we can let devs choose but an active that gives hard control is extremely powerful, in an aoe at that, so probably would have to be something else. 1% less phys damage would be too good and would make every parser reroll their tank warrior to an ogre.

+ str makes sense to me, though
I figured it would only fear for 2-3 seconds.

Hopefully the TWoW devs are working on Ogres right now already turtle_in_love

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Imonobor » Sat Feb 15, 2025 8:17 am

We need ogres.
Please give us ogres.
+100

P.S. screw the alliance, they can stay with 5 races. Everyone and their mother plays high elves anyway (said the guy with a high elf main, kek.)
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Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 24 Human Paladin (Nordanaar)
Corel - 30 Night Elf Druid (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Itsmirageisvoid » Sat Apr 12, 2025 4:35 pm

Ogres would be really nice and actually make sense in all the lore, and were planned at some point I think.

I think the issue some people may have is that they have no female models, so you'd need to create one somehow. Thankfully I think we know roughly how Ogre women would look, because Blizzard had a single one appear in the Traveler book, in which they look pretty much like beefier Orc women which I think would be easier for many people to wanna play than what looks like a fat girl.
Ogres are not actually fat though, if you pay attention to the textures on their models, even their bellies are muscled. They're so muscular that they look fat. The way you can make a female ogre look good is just focus that muscle in areas that make it easier to tell that it's a girl.

Then you'd also need 2 headed ogre models that'd be exclusive for caster classes if they're to make sense in lore. 2 headed ogres were pretty much created by Gul'dan as far as I'm aware, and they're the only casters the race has.

Being able to move from the starter zone with either flight masters (ogres on small flying mounts would be funny) or a zeppelin (either to the Crossroads in the Barrens) or somewhere else) is a must though. Both Thousand Needles and the south of the Barrens are way out of level for a 1-10 zone to be directly connected to.
Last edited by Itsmirageisvoid on Sat Apr 12, 2025 5:05 pm, edited 1 time in total.

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Xerilin » Sat Apr 12, 2025 4:59 pm

I like it, when people put actual effort into their suggestions. Good work. I agree about the racials, though. Too strong.

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Dracarusggotham » Sat Apr 12, 2025 5:11 pm

Ogres need to be the next race for Horde.
I obtained the reward of the Ogre Ilussion and it's pretty well made.

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Voodoochile » Sat Apr 12, 2025 10:40 pm

Sczq wrote: Fri Feb 14, 2025 5:36 am ogres were never part of the horde only really small fragments
So are Trolls. Trolls are a very small minority of the population of the Horde. Maybe less than 10%
>Futhermore, I think that Shaman should be reworked.
Shaman Rework Proposal
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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Akos1896 » Sat Apr 12, 2025 11:11 pm

I like the idea but I have to criticize the racials for now, they are a bit pushed atm.
Fear as racial is really strong and giving plus strength and weapon skill together might push melee too far.
Also, physical damage reduction racial is a tank's wet dream.
But liking the idea otherwise.

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by DopamineSage » Sun Apr 13, 2025 6:22 am

Oh this does sound good! Maybe with some tuning to the racials to balance things out, but nonetheless, I would play an ogre. Also, I just checked now, there's a ton of lore surrounding them too turtle_in_love_head
https://wowpedia.fandom.com/wiki/Ogre
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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Galendor » Sun Apr 13, 2025 10:14 am

Akos1896 wrote: Sat Apr 12, 2025 11:11 pm I like the idea but I have to criticize the racials for now, they are a bit pushed atm.
Fear as racial is really strong and giving plus strength and weapon skill together might push melee too far.
Also, physical damage reduction racial is a tank's wet dream.
But liking the idea otherwise.
Regarding racials, I heard a lot about the Alliance being the most popular faction because of high elves. Perhaps strong racials is what we need to bring people to the Horde?

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Zulnam » Sun Apr 13, 2025 12:33 pm

i would love ogres. but the question still remains: what does alliance get? all the OG races are already in the game, so it would have to be a completely new race (i still say broken draenei would make most sense).

regarding ogres:
- keep in mind that an ogre mound is not that big in vanilla. many already exist in the game such as the mounds in Arathi Highlands.
- while 2headed would be lore-accurate for WC2, it would also mean more work. 1-headed ogres are already very well implemented in the game. the only thing left would be armor fitting and a few animations
- i don't think shaman makes sense for ogres. Bloodlust being a ogre mage spell is a WC2 and a shaman one starting from WC3 is the only thong tying it together. ogres were never spiritual in any way shape or form. they're actually a race that, all things considered, could be called "evil" even now. impulsive brutes with little to no intellect.

other than that agree with everything here.

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Mayson » Sun Apr 13, 2025 2:40 pm



Ogres, my lord!

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Galendor » Sun Apr 13, 2025 3:00 pm

Zulnam wrote: Sun Apr 13, 2025 12:33 pm - i don't think shaman makes sense for ogres. Bloodlust being a ogre mage spell is a WC2 and a shaman one starting from WC3 is the only thong tying it together. ogres were never spiritual in any way shape or form. they're actually a race that, all things considered, could be called "evil" even now. impulsive brutes with little to no intellect.
I should mention that at least 3 clans in Vanilla had shamans in their ranks: Boulderfist, Mosh'Ogg and Gordunni. Besides, ogres could get through the similar spiritual renaissance orcs had. It could be a very interesting narrative theme for their priest/shaman quests: to pick up the pieces of their beliefs and practices that existed before the Horde, and rediscover it for new generation.

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Zulnam » Mon Apr 14, 2025 3:28 pm

Galendor wrote: Sun Apr 13, 2025 3:00 pm
Zulnam wrote: Sun Apr 13, 2025 12:33 pm - i don't think shaman makes sense for ogres. Bloodlust being a ogre mage spell is a WC2 and a shaman one starting from WC3 is the only thong tying it together. ogres were never spiritual in any way shape or form. they're actually a race that, all things considered, could be called "evil" even now. impulsive brutes with little to no intellect.
I should mention that at least 3 clans in Vanilla had shamans in their ranks: Boulderfist, Mosh'Ogg and Gordunni. Besides, ogres could get through the similar spiritual renaissance orcs had. It could be a very interesting narrative theme for their priest/shaman quests: to pick up the pieces of their beliefs and practices that existed before the Horde, and rediscover it for new generation.
i mean vanilla ogres are already very different from original wc2, as made clear by the lack of heads. but if we go with vanilla ogres i guess shaman could work out.

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Re: Ogres and an idea for their starting zone below Thousand Needles

Post by Syrathegreat » Tue Apr 15, 2025 12:53 am

Would say Priest would also work well for ogres - shadow priest is well substantiated. Less so holy and disc, but that's the same with Forsaken where, other than kinda Fairbanks, there's no light wielding priests until really Legion, so should be no real issue for Ogres inclusion either.
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