Pet Overhaul Suggestions

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Nazzydragon
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Pet Overhaul Suggestions

Post by Nazzydragon » Tue Jan 28, 2025 6:29 pm

Hey! Local gigantic pet nerd here. Did a big write-up of pets a while after 1.17.2 hit. I think I've finally worked it into a postable state. Heard Dragunovi talk about wanting to fix up pets multiple times now, and thought I'd give my 2c. MAKE PETS GREAT AGAIN!

Hyenas:
Currently, Hyenas are just wolves, but worse. They have no custom ability and identical stats. They need a special family skill, and their WotLK skill would likely be a very good fit, with some numbers tweaks.
Tendon Rip:
20 Focus
Melee range
45 second cooldown
Rips at the target's legs, dealing X damage & reducing movement speed by 50% for 5 seconds.

This can have several ranks to scale the damage done. Hyenas would have a useful niche in PvP and be a valueable kiting tool if the hunter needs a backup. Cooldown needs to be long enough to justify the power of the slow, WotLK's version is far too short.

Croclisks:
These also have no special skill and are in a very weird spot. They also have no movement skill, making them largely worse pets than most. They have high armor & moderate damage, but no useful way to catch up or hold threat. I suggest giving them Dash. Their WotLK skill is also a great candidate, and was even their ability in vanilla's development!
Bad Attitude:
10 Focus
45 second cooldown
Snap back for X to Y damage at any target that strikes the Crocolisk for the next 20 seconds.

This should also have multiple ranks to adjust for scaling damage at diferent levels. This would make Crocolisks excellent AoE farming partners I like to think. Hunters are currently very poor at farming compared to others, despite being the stereotypical farming class, largely because they only excel at farming 1 target at a time.

Bears:
Largely the same story of Crocolisks, bears also lack a movement skill and any class skill, while also having excellent tank stats (though a different, more defensive spread) and very poor threat. Slap Dash on them and a good threat skill and they would be a lot of fun!
Swipe:
25 Focus
Melee range
5 second cooldown
Swipe up to 3 nearby enemies, dealing X damage. This spell generates additional threat.

I'm not quite sure on the math for this one, but something in this vein would make them very reliable solo partners without having them need to deal extra damage, allowing them to be a tough tank! Bear druids swipe, why not real bears?

Boars:
Boars are largely great pets. Walking garbage disposals, they'll eat anything and get the job done. However, I have one gripe: Dash and Charge share a cooldown. There's no real balance reason for this-- they aren't high damage dealers, and Charge isn't a particularly short cooldown or powerful spell. Remove the shared cooldown on the two and increase the root duration of Charge to 2s. Would also recommend reducing the cooldown of Charge to 20 seconds, as boars have the LOWEST damage of all pets (tied with turtles)... let's throw them a bone.

Scorpids:
These are also in a great spot! However, they're missing Dash. Scorpions are surprisingly fast when they need to be, not like it doesn't make sense.

Turtles:
The undisputed tank pet champs. However, also missing Dash. They're super fast in short bursts, so not like it doesn't make sense. Perhaps make shell shield reduce movement speed if that's a concern.

Gorillas:
Cool and interesting pet. They do see some use. Also missing Dash though, so let's fix that one.

Crabs:
Crabs are really cool pets, but they're in a very sad spot. They also lack a movement skill, or anything useful at all. They don't deal a lot of damage, don't have a lot of health, and only have very high armor. Very strange stat distribution in terms of gameplay. Their WotLK skill is a really good candidate to make them see some use, but it also needs to be toned down.
Pin:
35 Focus
Melee range
1 minute cooldown
Pins the target down, dealing X damage and stunning the target for 1 second.

Giving hunters another CC tool is a dangerous thing, especially a stun, so it needs to not be up too often. The WotLK version is a great starting point, but I feel like these tweaks make it less awkward of a skill.

Spiders:
Spiders are high damage pets, but have no family skill or movement skill. We have enough PvE-oriented damage dealers, why not give them their WotLK skill and slap Dash on them? This skill is largely fine as-is, but should be slightly toned down.
Web:
35 Focus
20yd range
45 second cooldown
Sprays sticky webs at the target, rooting them in place for 4 seconds.

Not gonna lie, having an excuse to see more potential Duskskitterers charging at lightning speed in PvP sounds great. Dragunovi pls.

Tallstriders:
The last of the original pets to not have anything useful at all. This one is a shame, as the Hawkstriders in the Thalassian Highlands are lovely pets, but see virtually no use. They're known to have very thick skulls, so let's work with that.
Skull Bash:
40 Focus
Melee range
30 second cooldown
Headbutts the target, dealing X damage and befuddling them, reducing attack and casting speed by 20% for 6 seconds. Does not stack with similar effects.

Why not have fun with this one? Fits in line with the family's themes and (hopefully) isn't too strong. Tallstriders aren't strong damage dealers, so giving them a support skill seemed like the next best thing. Though, putting this on a 1.3 attackspeed Tallstrider (Hello, Ornery Plainstrider!) might be pretty nasty in PvP!

Raptors:
These guys are in a really good spot, but don't have a family skill! We can't add consistent damage to them though, or cats would pale in comparison. We also still have enough PvE-oriented damage dealer pets, so let's put this one in-line with their excellent hunting abilities in lore for PvP!
Leap:
35 Focus
8-25yd range
30 second cooldown
Leaps at the target and hooks in with claws, dealing X damage & rooting them in place for 1 second.

Let's let boars hold the title for best takedown and have them have a longer root effect and more engage skill damage, but do less overall damage & have raptors fit into a similar niche, but with more overall damage. Should not share a cooldown with Dash.


Custom Pets:

Hydras:
Diet: Meat, Fish
HP: 1.05 (High) Armor: 1.0 (Low) Damage: 1.4 (Medium)
Slowing Poison:
30 Focus
Melee range
6 second cooldown
Injects venom into the target, dealing X nature damage over 6 seconds. Slows movement speed by 20% and attack speed by 15%. Does not stack with similar effects.

I see that hydra icon in the macro selection! Let's give hydras their Warcraft 3 skill and make 'em fun! They should have Bite & Dash as secondary skills!

Thunder Lizards:
HP: 1.08 (High) Armor: 1.0 (Medium) Damage: 1.0 (Medium)
Diet: Fruit, Bread, Fungus
Chain Lightning:
40 Focus
15yd range
10 second cooldown
Breathes lightning at the target, dealing X to Y nature damage and jumps up to 5 targets, decreasing by Z% every jump.

A fun AoE pet with their canonical ability, slap Dash on them and Bite as well!

Gryphons:
Diet: Meat, Fish
HP: 0.98 (Medium) Armor: 1.0 (Low) Damage: 1.10 (High)
Updraft:
10 Focus
Rapidly flap wings, granting the master slow falling for 25s.

Gryphons having Screech as well may be interesting. If so, reducing their damage modifier to 1.07 would be recommended.

Hippogryphs:
Diet: Meat, Fish
HP: 0.98 (Medium) Armor: 1.0 (Low) Damage: 1.10 (High)
Updraft:
10 Focus
Rapidly flap wings, granting the master slow falling for 25s.

Hippogryphs having Screech as well may be interesting. If so, reducing their damage modifier to 1.07 would be recommended.

Wind Riders:
Diet: Meat, Fish
HP: 0.98 (Medium) Armor: 1.0 (Low) Damage: 1.10 (High)
Updraft:
10 Focus
Rapidly flap wings, granting the master slow falling for 25s.

Wind Riders having Scorpid Poison may be fairly fitting themeatically. If so, reducing their damage modifier to 1.07 would be recommended.

I think it's fair to have these 3 be mostly carbon copies personally, but some may disagree. Having some copies of pet families with different aesthetics is a good thing for pet diversity. Slap Dive, Bite, and Claw on these for basic skills. Alternative would be doing what retail does with the family "feathermanes", but it feels weird aesthetically.

Chimaeras:
Diet: Meat
HP: 1.0 (Medium) Armor: 1.0 (Low) Damage: 1.07 (High)
Corrosive Breath:
35 Focus
10 second cooldown
Breathes a corrosive gas on the target, reducing armor by X. Lasts 30 seconds.

Chimaeras are one of the more iconic creatures from WC3, so let's give them their canonical ability too. This should share a debuff slot with Faerie Fire, or perhaps Annihilator's debuff. Put Dive & Bite on them for basic skills.

Basilisks:

HP: 1.05 (High) Armor: 1.0 (Low) Damage: 1.0 (Medium)
Diet: Meat, Fish
Stone Gaze:
35 Focus
8yd range
1 minute cooldown
Stares at the target with a piercing gaze, stunning them for 1 second.

Don't think I didn't see you make the Gillijim's basilisks untameable with 1.17.2! And now we also have a basilisk family icon in the icon list? Let's give these guys Dash & Bite for basic attacks! Once again putting a strong CC ability on a less damaging pet.

Devilsaurs:
HP: 1.0 (Medium) Armor: 0.95 (Low) Damage: 1.07 (High)
Diet: Meat
Grievous Bite:
25 Focus
Melee range
8 second cooldown
Bite at the vitals, dealing X damage and reducing healing done to the target by 30% for 8 seconds. Does not stack with similar effects.

A mortal strike effect is cool, but let's tone it down and let arms be the #1 on that front. Slap Dash & Bite on this fella and he's looking cool. Bonus points if you add a mob with the green skin somewhere. Maybe reskin King Mosh?

Dragonhawks:
HP: 1.0 (Medium) Armor: 1.0 (Low) Damage: 1.07 (High)
Diet: Meat, Fish, Fruit
Fire Breath:
50 Focus
20yd range
Breathes fire at the target, dealing X to Y fire damage.

A carbon copy of Wind Serpents, but with fire damage and a different aesthetic. Makes the most sense, they're fairly similar in ability canonically. I suspect this might become a family 100% just for the Silvermoon Wastes content alone.

I see icons for Pterodax, Wasps, Silithids, Core Hounds, Ravagers, Stags, Worms, and Warp Stalkers. Not sure those really feel like they should be hunter pets, starts to feel less vanilla. Besides.. this is.. a lot of new families. Like, a lot. And they make the most sense, maybe barring hydras. Those were always naga-affiliated.

I could also do an entire write up of adjusting pet attack speeds, adding rare spawns for xyz unused skins, etc.. but this is LONG enough! I really like pets. maintenance_turtle

P.S. More stable slots pretty please.
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Petopia-Style Turtle WoW Book of Pets

ForumGentleman
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Re: Pet Overhaul Suggestions

Post by ForumGentleman » Wed Jan 29, 2025 7:11 pm

Agreed with most, except for the crabs stun (I wouldnt want silly crabs to become mainstream in pvp)

Also; some new pet choices you mention, while they look cool, are a bit over the top to be hunter pet imo - especially devilsaur; gryphon, wind rider and thunder lizards

Snigery
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Re: Pet Overhaul Suggestions

Post by Snigery » Thu Jan 30, 2025 4:36 am

I dont really like the idea that pets “need” a movement skill. It feels meta. I wouldnt be opposed to different types of movement skills. Perhaps a dash that lasts longer than 15seconds for cats, but shorter more powerful situation ones for others like scorpions? This meeds balancing because a BM hunter already increases pet movement speed. Again though, i never thought it was a necessity.

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Markuis
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Re: Pet Overhaul Suggestions

Post by Markuis » Fri Jan 31, 2025 8:55 am

Snigery wrote: Thu Jan 30, 2025 4:36 am I dont really like the idea that pets “need” a movement skill. It feels meta. I wouldnt be opposed to different types of movement skills. Perhaps a dash that lasts longer than 15seconds for cats, but shorter more powerful situation ones for others like scorpions? This meeds balancing because a BM hunter already increases pet movement speed. Again though, i never thought it was a necessity.
In that line of thought, maybe unlock dash via talents? That way it's only for Bm hunters and also requires an investment in just move speed (which won't be taken for pve).

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Markuis
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Re: Pet Overhaul Suggestions

Post by Markuis » Fri Jan 31, 2025 9:02 am

Hydras have more than one head. A poison attack wouldn't really fit imo. I'd prefer some auto attack effect, like something that grants a small attack speed buff or even poison damage with 100% auto attack damage.

Thunder Lizards: only chain lightning would make sense, yes.

For Gryphons, other than the fall damage, something like inspiring allies would fit, as they are imposing allies to have by your side.

Not sure about Hippogryphs' habilities.

I agree on your take on Wind Riders.

Noce
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Re: Pet Overhaul Suggestions

Post by Noce » Fri Jan 31, 2025 10:46 am

Hydras could have cleave, or double dmg/crit chance on hit, poison, regen..
in the myths she had poisonous breath and blood.
later versions add a regeneration feature also.
so mbe poisonous attack, or even chance to poison target when hit.
thematically it fits the most the poison, regen and cleave dmg imho.

Noce
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Re: Pet Overhaul Suggestions

Post by Noce » Fri Jan 31, 2025 10:48 am

Thunder Lizards mbe instead of chain lightning cast/ista cast, just add a chance on hit lightning dmg. or autoattack with cd.

Akos1896
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Re: Pet Overhaul Suggestions

Post by Akos1896 » Fri Jan 31, 2025 11:10 am

I appreciate what you do and also some of the suggestions.
But slapping dash to almost everything is not a good design.
Some dashes are okay but you'd really need fo diversify the added skills to keep this interesting.
Last edited by Akos1896 on Fri Jan 31, 2025 11:12 am, edited 1 time in total.

Akos1896
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Re: Pet Overhaul Suggestions

Post by Akos1896 » Fri Jan 31, 2025 11:11 am

Markuis wrote: Fri Jan 31, 2025 8:55 am
Snigery wrote: Thu Jan 30, 2025 4:36 am I dont really like the idea that pets “need” a movement skill. It feels meta. I wouldnt be opposed to different types of movement skills. Perhaps a dash that lasts longer than 15seconds for cats, but shorter more powerful situation ones for others like scorpions? This meeds balancing because a BM hunter already increases pet movement speed. Again though, i never thought it was a necessity.
In that line of thought, maybe unlock dash via talents? That way it's only for Bm hunters and also requires an investment in just move speed (which won't be taken for pve).
Or this.

Snipesta
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Re: Pet Overhaul Suggestions

Post by Snipesta » Fri Jan 31, 2025 8:49 pm

Nazzydragon wrote: Tue Jan 28, 2025 6:29 pm Hey! Local gigantic pet nerd here. Did a big write-up of pets a while after 1.17.2 hit. I think I've finally worked it into a postable state. Heard Dragunovi talk about wanting to fix up pets multiple times now, and thought I'd give my 2c. MAKE PETS GREAT AGAIN!

Hyenas:
Currently, Hyenas are just wolves, but worse. They have no custom ability and identical stats. They need a special family skill, and their WotLK skill would likely be a very good fit, with some numbers tweaks.
Tendon Rip:
20 Focus
Melee range
45 second cooldown
Rips at the target's legs, dealing X damage & reducing movement speed by 50% for 5 seconds.

This can have several ranks to scale the damage done. Hyenas would have a useful niche in PvP and be a valueable kiting tool if the hunter needs a backup. Cooldown needs to be long enough to justify the power of the slow, WotLK's version is far too short.

Croclisks:
These also have no special skill and are in a very weird spot. They also have no movement skill, making them largely worse pets than most. They have high armor & moderate damage, but no useful way to catch up or hold threat. I suggest giving them Dash. Their WotLK skill is also a great candidate, and was even their ability in vanilla's development!
Bad Attitude:
10 Focus
45 second cooldown
Snap back for X to Y damage at any target that strikes the Crocolisk for the next 20 seconds.

This should also have multiple ranks to adjust for scaling damage at diferent levels. This would make Crocolisks excellent AoE farming partners I like to think. Hunters are currently very poor at farming compared to others, despite being the stereotypical farming class, largely because they only excel at farming 1 target at a time.

Bears:
Largely the same story of Crocolisks, bears also lack a movement skill and any class skill, while also having excellent tank stats (though a different, more defensive spread) and very poor threat. Slap Dash on them and a good threat skill and they would be a lot of fun!
Swipe:
25 Focus
Melee range
5 second cooldown
Swipe up to 3 nearby enemies, dealing X damage. This spell generates additional threat.

I'm not quite sure on the math for this one, but something in this vein would make them very reliable solo partners without having them need to deal extra damage, allowing them to be a tough tank! Bear druids swipe, why not real bears?

Boars:
Boars are largely great pets. Walking garbage disposals, they'll eat anything and get the job done. However, I have one gripe: Dash and Charge share a cooldown. There's no real balance reason for this-- they aren't high damage dealers, and Charge isn't a particularly short cooldown or powerful spell. Remove the shared cooldown on the two and increase the root duration of Charge to 2s. Would also recommend reducing the cooldown of Charge to 20 seconds, as boars have the LOWEST damage of all pets (tied with turtles)... let's throw them a bone.

Scorpids:
These are also in a great spot! However, they're missing Dash. Scorpions are surprisingly fast when they need to be, not like it doesn't make sense.

Turtles:
The undisputed tank pet champs. However, also missing Dash. They're super fast in short bursts, so not like it doesn't make sense. Perhaps make shell shield reduce movement speed if that's a concern.

Gorillas:
Cool and interesting pet. They do see some use. Also missing Dash though, so let's fix that one.

Crabs:
Crabs are really cool pets, but they're in a very sad spot. They also lack a movement skill, or anything useful at all. They don't deal a lot of damage, don't have a lot of health, and only have very high armor. Very strange stat distribution in terms of gameplay. Their WotLK skill is a really good candidate to make them see some use, but it also needs to be toned down.
Pin:
35 Focus
Melee range
1 minute cooldown
Pins the target down, dealing X damage and stunning the target for 1 second.

Giving hunters another CC tool is a dangerous thing, especially a stun, so it needs to not be up too often. The WotLK version is a great starting point, but I feel like these tweaks make it less awkward of a skill.

Spiders:
Spiders are high damage pets, but have no family skill or movement skill. We have enough PvE-oriented damage dealers, why not give them their WotLK skill and slap Dash on them? This skill is largely fine as-is, but should be slightly toned down.
Web:
35 Focus
20yd range
45 second cooldown
Sprays sticky webs at the target, rooting them in place for 4 seconds.

Not gonna lie, having an excuse to see more potential Duskskitterers charging at lightning speed in PvP sounds great. Dragunovi pls.

Tallstriders:
The last of the original pets to not have anything useful at all. This one is a shame, as the Hawkstriders in the Thalassian Highlands are lovely pets, but see virtually no use. They're known to have very thick skulls, so let's work with that.
Skull Bash:
40 Focus
Melee range
30 second cooldown
Headbutts the target, dealing X damage and befuddling them, reducing attack and casting speed by 20% for 6 seconds. Does not stack with similar effects.

Why not have fun with this one? Fits in line with the family's themes and (hopefully) isn't too strong. Tallstriders aren't strong damage dealers, so giving them a support skill seemed like the next best thing. Though, putting this on a 1.3 attackspeed Tallstrider (Hello, Ornery Plainstrider!) might be pretty nasty in PvP!

Raptors:
These guys are in a really good spot, but don't have a family skill! We can't add consistent damage to them though, or cats would pale in comparison. We also still have enough PvE-oriented damage dealer pets, so let's put this one in-line with their excellent hunting abilities in lore for PvP!
Leap:
35 Focus
8-25yd range
30 second cooldown
Leaps at the target and hooks in with claws, dealing X damage & rooting them in place for 1 second.

Let's let boars hold the title for best takedown and have them have a longer root effect and more engage skill damage, but do less overall damage & have raptors fit into a similar niche, but with more overall damage. Should not share a cooldown with Dash.


Custom Pets:

Hydras:
Diet: Meat, Fish
HP: 1.05 (High) Armor: 1.0 (Low) Damage: 1.4 (Medium)
Slowing Poison:
30 Focus
Melee range
6 second cooldown
Injects venom into the target, dealing X nature damage over 6 seconds. Slows movement speed by 20% and attack speed by 15%. Does not stack with similar effects.

I see that hydra icon in the macro selection! Let's give hydras their Warcraft 3 skill and make 'em fun! They should have Bite & Dash as secondary skills!

Thunder Lizards:
HP: 1.08 (High) Armor: 1.0 (Medium) Damage: 1.0 (Medium)
Diet: Fruit, Bread, Fungus
Chain Lightning:
40 Focus
15yd range
10 second cooldown
Breathes lightning at the target, dealing X to Y nature damage and jumps up to 5 targets, decreasing by Z% every jump.

A fun AoE pet with their canonical ability, slap Dash on them and Bite as well!

Gryphons:
Diet: Meat, Fish
HP: 0.98 (Medium) Armor: 1.0 (Low) Damage: 1.10 (High)
Updraft:
10 Focus
Rapidly flap wings, granting the master slow falling for 25s.

Gryphons having Screech as well may be interesting. If so, reducing their damage modifier to 1.07 would be recommended.

Hippogryphs:
Diet: Meat, Fish
HP: 0.98 (Medium) Armor: 1.0 (Low) Damage: 1.10 (High)
Updraft:
10 Focus
Rapidly flap wings, granting the master slow falling for 25s.

Hippogryphs having Screech as well may be interesting. If so, reducing their damage modifier to 1.07 would be recommended.

Wind Riders:
Diet: Meat, Fish
HP: 0.98 (Medium) Armor: 1.0 (Low) Damage: 1.10 (High)
Updraft:
10 Focus
Rapidly flap wings, granting the master slow falling for 25s.

Wind Riders having Scorpid Poison may be fairly fitting themeatically. If so, reducing their damage modifier to 1.07 would be recommended.

I think it's fair to have these 3 be mostly carbon copies personally, but some may disagree. Having some copies of pet families with different aesthetics is a good thing for pet diversity. Slap Dive, Bite, and Claw on these for basic skills. Alternative would be doing what retail does with the family "feathermanes", but it feels weird aesthetically.

Chimaeras:
Diet: Meat
HP: 1.0 (Medium) Armor: 1.0 (Low) Damage: 1.07 (High)
Corrosive Breath:
35 Focus
10 second cooldown
Breathes a corrosive gas on the target, reducing armor by X. Lasts 30 seconds.

Chimaeras are one of the more iconic creatures from WC3, so let's give them their canonical ability too. This should share a debuff slot with Faerie Fire, or perhaps Annihilator's debuff. Put Dive & Bite on them for basic skills.

Basilisks:

HP: 1.05 (High) Armor: 1.0 (Low) Damage: 1.0 (Medium)
Diet: Meat, Fish
Stone Gaze:
35 Focus
8yd range
1 minute cooldown
Stares at the target with a piercing gaze, stunning them for 1 second.

Don't think I didn't see you make the Gillijim's basilisks untameable with 1.17.2! And now we also have a basilisk family icon in the icon list? Let's give these guys Dash & Bite for basic attacks! Once again putting a strong CC ability on a less damaging pet.

Devilsaurs:
HP: 1.0 (Medium) Armor: 0.95 (Low) Damage: 1.07 (High)
Diet: Meat
Grievous Bite:
25 Focus
Melee range
8 second cooldown
Bite at the vitals, dealing X damage and reducing healing done to the target by 30% for 8 seconds. Does not stack with similar effects.

A mortal strike effect is cool, but let's tone it down and let arms be the #1 on that front. Slap Dash & Bite on this fella and he's looking cool. Bonus points if you add a mob with the green skin somewhere. Maybe reskin King Mosh?

Dragonhawks:
HP: 1.0 (Medium) Armor: 1.0 (Low) Damage: 1.07 (High)
Diet: Meat, Fish, Fruit
Fire Breath:
50 Focus
20yd range
Breathes fire at the target, dealing X to Y fire damage.

A carbon copy of Wind Serpents, but with fire damage and a different aesthetic. Makes the most sense, they're fairly similar in ability canonically. I suspect this might become a family 100% just for the Silvermoon Wastes content alone.

I see icons for Pterodax, Wasps, Silithids, Core Hounds, Ravagers, Stags, Worms, and Warp Stalkers. Not sure those really feel like they should be hunter pets, starts to feel less vanilla. Besides.. this is.. a lot of new families. Like, a lot. And they make the most sense, maybe barring hydras. Those were always naga-affiliated.

I could also do an entire write up of adjusting pet attack speeds, adding rare spawns for xyz unused skins, etc.. but this is LONG enough! I really like pets. maintenance_turtle

P.S. More stable slots pretty please.
All these ideas great to help improve the hunter pets to give them more identity between each one. Another custom pet should be the MOOSE! it would low key, be good pet good with Stamina, Charge ability with a hoof slam that stuns the target for 1 sec...oooh I wish that could be a thing. I'd name it MOOSEYOFACE!

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Nazzydragon
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Re: Pet Overhaul Suggestions

Post by Nazzydragon » Fri Jan 31, 2025 11:36 pm

Akos1896 wrote: Fri Jan 31, 2025 11:10 am I appreciate what you do and also some of the suggestions.
But slapping dash to almost everything is not a good design.
Some dashes are okay but you'd really need fo diversify the added skills to keep this interesting.
Pets without movement skills are largely unusable man. Dash and Dive are THAT powerful.
ForumGentleman wrote: Wed Jan 29, 2025 7:11 pm Agreed with most, except for the crabs stun (I wouldnt want silly crabs to become mainstream in pvp)

Also; some new pet choices you mention, while they look cool, are a bit over the top to be hunter pet imo - especially devilsaur; gryphon, wind rider and thunder lizards
Hey, they packported the icons for potential hunter pets, so I went with it, figuring they may get implemented.
Markuis wrote: Fri Jan 31, 2025 9:02 am Hydras have more than one head. A poison attack wouldn't really fit imo. I'd prefer some auto attack effect, like something that grants a small attack speed buff or even poison damage with 100% auto attack damage.
It's literally their passive in WC3.
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Petopia-Style Turtle WoW Book of Pets

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Steakhouse
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Re: Pet Overhaul Suggestions

Post by Steakhouse » Sat Feb 01, 2025 3:16 am

Made a similar thread a few months ago :

viewtopic.php?t=14220

And Dragunovi made one as well talking about alpha pet skills that didn't make it to vanilla :

viewtopic.php?t=1121

I like your suggestions but I think it's very important to not give any form of CC, like Web or a stun, to pets, as hunters already have excellent control and anything that affects PvP balance, or pigeonhole hunters into "this is the pvp pet" isn't desirable imo. I'm also more in favor of original abilities than taking skills from future expansions when possible !
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Steakhouse : 32 Hunter (HC, previously died at 52, 37 (dc), 12 (dc))
Veggiecity : 27 Inferno Paladin (HC)

Don't focus so much on balance and numbers that you forget to have fun !

Remember to be nice, tolerant, and civil ! :)

FrankFankledank
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Re: Pet Overhaul Suggestions

Post by FrankFankledank » Sat Feb 01, 2025 3:31 am

A movement slow is the only remotely feasible pet CC I would advocate for and even that could be a bit much without a substantial cooldown, pets aren't here to add a completely new niche to the hunter's kit, they are a mini offtank or a glorified DoT, it might not be a glorious status but anything more than that would require diminishing the Hunter's personal power to compensate and that is never preferable.

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Steakhouse
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Re: Pet Overhaul Suggestions

Post by Steakhouse » Sat Feb 01, 2025 3:41 am

FrankFankledank wrote: Sat Feb 01, 2025 3:31 am A movement slow is the only remotely feasible pet CC I would advocate for and even that could be a bit much without a substantial cooldown, pets aren't here to add a completely new niche to the hunter's kit, they are a mini offtank or a glorified DoT, it might not be a glorious status but anything more than that would require diminishing the Hunter's personal power to compensate and that is never preferable.
I'm mostly in agreement with you ; emphasis on "completely" new. I wouldn't be against buffing furious howl (which deals less damage per focus than claw, even when it gives its buff to a full group) for example ; new options are fun, as long as they don't give a new ace up Hunters' sleeves.
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Steakhouse : 32 Hunter (HC, previously died at 52, 37 (dc), 12 (dc))
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Nazzydragon
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Re: Pet Overhaul Suggestions

Post by Nazzydragon » Sat Feb 01, 2025 12:49 pm

Steakhouse wrote: Sat Feb 01, 2025 3:16 am I like your suggestions but I think it's very important to not give any form of CC, like Web or a stun, to pets, as hunters already have excellent control and anything that affects PvP balance, or pigeonhole hunters into "this is the pvp pet" isn't desirable imo. I'm also more in favor of original abilities than taking skills from future expansions when possible !
Hunters lost counterattack, wing clip has a CD (if it's blocked, dodged, or parried GL), and scatter+trap have aggressive DR now.

Short roots/slows should at least be acceptable.
FrankFankledank wrote: Sat Feb 01, 2025 3:31 am A movement slow is the only remotely feasible pet CC I would advocate for and even that could be a bit much without a substantial cooldown, pets aren't here to add a completely new niche to the hunter's kit, they are a mini offtank or a glorified DoT, it might not be a glorious status but anything more than that would require diminishing the Hunter's personal power to compensate and that is never preferable.
This is fair. That's why a stun on at least a minute cooldown with one ONE second duration was what I suggested. It's a bit scary, and merely a suggestion.

Steakhouse wrote: Sat Feb 01, 2025 3:41 am I wouldn't be against buffing furious howl (which deals less damage per focus than claw, even when it gives its buff to a full group) for example ; new options are fun, as long as they don't give a new ace up Hunters' sleeves.
Furious howl is indeed pathetic. I'm for buffing it too. The WotLK version is a BIT strong, but something like that would be cool... just toned down.
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Petopia-Style Turtle WoW Book of Pets

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Markuis
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Re: Pet Overhaul Suggestions

Post by Markuis » Sun Feb 02, 2025 1:20 am

Markuis wrote: Fri Jan 31, 2025 9:02 am Hydras have more than one head. A poison attack wouldn't really fit imo. I'd prefer some auto attack effect, like something that grants a small attack speed buff or even poison damage with 100% auto attack damage.
It's literally their passive in WC3.
[/quote]

Oh I know. But that doesn't make it more or less interesting. And while it's powerful it's boring as it's just a de buff. So I prefer something cooler from the big cool hydras.

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Re: Pet Overhaul Suggestions

Post by Kuma92 » Sun Feb 02, 2025 2:42 am

+1
I think most of the ideas are quite good, and I believe it's a great approach to add some of that Turtle WoW charm here and there. Overall, it hits most of the key points. I particularly like the idea of increasing movement speed for pets, and I also think it should be possible to tame fairy dragons. Other than that, it's really not bad at all.

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Nazzydragon
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Re: Pet Overhaul Suggestions

Post by Nazzydragon » Wed Feb 05, 2025 12:27 am

Kuma92 wrote: Sun Feb 02, 2025 2:42 am +1
I think most of the ideas are quite good, and I believe it's a great approach to add some of that Turtle WoW charm here and there. Overall, it hits most of the key points. I particularly like the idea of increasing movement speed for pets, and I also think it should be possible to tame fairy dragons. Other than that, it's really not bad at all.
Faerie dragons are more druid-affiliated, and not beasts.
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Petopia-Style Turtle WoW Book of Pets

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