Not much to do at max lev

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Unangwata
Posts: 268

Not much to do at max lev

Post by Unangwata » Wed Feb 24, 2021 1:38 pm

Personally, I stopped playing at 50 because I faced thought what I would do at 60.
There is not much to do once there. You can do dungeons ok. Apart from that, raids ? Not everyone is interested in raids, or can do raids, and there not many other options left.

Some things that would keep us playing are welcome.
Emblem system, to do dungeons and buy gear, daily quests with some currency as well. Anything. Perhaps some sort of achievements that would keep perfectionists working? Think of something.

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Lexi
Posts: 54

Re: Not much to do at max lev

Post by Lexi » Wed Feb 24, 2021 2:02 pm

I might be int he minority but I'm not a big fan of daily quests. It can make logging or those quests in feel like a chore when you might usually be taking a break, or wanting to focus on something else in game. It might make more people play daily but it can also make when they do play less fun.

The closest thing we have to emblem right now are Scourgestones. I wouldn't be apposed to giving these Scourgestones more uses than just reputation. We already have Frayed Abomination Stitching and Skin of Shadow. Maybe rather than emblems other high level dungeons can have useful quest items or materials that parallel the Stitchings and Skin of Shadow.

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Mikeloss
Posts: 20
Location: Portugal

Re: Not much to do at max lev

Post by Mikeloss » Wed Feb 24, 2021 2:17 pm

The way I handle this is simple. Forget about leveling. Leveling should be a side effect from whatever you do not a direct objective. After you root this mentality level 60 will be just another level you are at. You objective should be to be "Known" in the community. To develop relationships in-game, chat and go on adventures with friends. An MMORPG is only as big as its World and the Imagination of its citizens (Users). If all you do is click "Accept Quest" & "Complete Quest" or do mindless dungeons runs your are bound to get tired quickly and eventually bored.

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Unangwata
Posts: 268

Re: Not much to do at max lev

Post by Unangwata » Wed Feb 24, 2021 2:47 pm

Mikeloss wrote:
Wed Feb 24, 2021 2:17 pm
The way I handle this is simple. Forget about leveling. Leveling should be a side effect from whatever you do not a direct objective. After you root this mentality level 60 will be just another level you are at. You objective should be to be "Known" in the community. To develop relationships in-game, chat and go on adventures with friends. An MMORPG is only as big as its World and the Imagination of its citizens (Users). If all you do is click "Accept Quest" & "Complete Quest" or do mindless dungeons runs your are bound to get tired quickly and eventually bored.
That's good goals. But it's rather personal preference. What I think of is technical reason to keep people playing, sort of. They could expand from there. But just an idea.

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Dasajj
Posts: 52

Re: Not much to do at max lev

Post by Dasajj » Wed Feb 24, 2021 3:43 pm

For a time I was thinking of a newgame+ feature for the server. Upon hitting 60 an option will be available to reset your character back to lv 1 but you get to keep a few bonuses from max level (reputations, crafting skills when you reach high enough to learn the appropriate ranks, bank items, etc) to reduce mindless grinding.

I also thought of adding a single extra talent point per newgame+. Technically with enough repeats a player could get every talent in the game, but I figure no ones that masochistic.

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Unangwata
Posts: 268

Re: Not much to do at max lev

Post by Unangwata » Wed Feb 24, 2021 5:22 pm

Dasajj wrote:
Wed Feb 24, 2021 3:43 pm
For a time I was thinking of a newgame+ feature for the server. Upon hitting 60 an option will be available to reset your character back to lv 1 but you get to keep a few bonuses from max level (reputations, crafting skills when you reach high enough to learn the appropriate ranks, bank items, etc) to reduce mindless grinding.

I also thought of adding a single extra talent point per newgame+. Technically with enough repeats a player could get every talent in the game, but I figure no ones that masochistic.
I also already suggested such reroll idea. Called it remastery. But it didn't catch attention.

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Dasajj
Posts: 52

Re: Not much to do at max lev

Post by Dasajj » Wed Feb 24, 2021 5:54 pm

Unangwata wrote:
Wed Feb 24, 2021 5:22 pm
Dasajj wrote:
Wed Feb 24, 2021 3:43 pm
For a time I was thinking of a newgame+ feature for the server. Upon hitting 60 an option will be available to reset your character back to lv 1 but you get to keep a few bonuses from max level (reputations, crafting skills when you reach high enough to learn the appropriate ranks, bank items, etc) to reduce mindless grinding.

I also thought of adding a single extra talent point per newgame+. Technically with enough repeats a player could get every talent in the game, but I figure no ones that masochistic.
I also already suggested such reroll idea. Called it remastery. But it didn't catch attention.
Ahh thats a shame then. Perhaps they want more people to go through the expansion content before implementing a remastery feature.

Will you give Mortal mode a try? That could be fun for a while if everyone gives it a shot, though if you reach lv 60 your right back here in the end.

Balake
Posts: 220

Re: Not much to do at max lev

Post by Balake » Wed Feb 24, 2021 6:03 pm

It's a very bad idea for the balance of the game. One extra talent is all some specs need to become utterly broken. Some examples: Resto druids can get both Swiftmend and Nature's Grace. Frost/arcane mages can get both Arcane Power and Ice Block (gives a class cannon build a huge survivability cooldown and most importantly an aggro drop). Lets combat rogues get Cold Blood. For Ele shamans, Elemental Mastery and Nature's Swiftness combo, that's basically Presence Of Mind pyroblast on steroids. Soul-Link warlocks can branch out to either Ruin or Siphon Life, both strong talents in different ways. Warriors have it best with so many new combinations possible. All of them create a big gap between the regular characters and the newgame+ characters.

It sounds appealing to let everyone have these but in the end it's basically power-creep.

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Unangwata
Posts: 268

Re: Not much to do at max lev

Post by Unangwata » Wed Feb 24, 2021 6:14 pm

I suggested utility spells from remastery, like water from mage class, tracking from hunter etc. but it's not easy to do for every other. Requires good think over.

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Dasajj
Posts: 52

Re: Not much to do at max lev

Post by Dasajj » Wed Feb 24, 2021 11:29 pm

Balake wrote:
Wed Feb 24, 2021 6:03 pm
It's a very bad idea for the balance of the game. One extra talent is all some specs need to become utterly broken. Some examples: Resto druids can get both Swiftmend and Nature's Grace. Frost/arcane mages can get both Arcane Power and Ice Block (gives a class cannon build a huge survivability cooldown and most importantly an aggro drop). Lets combat rogues get Cold Blood. For Ele shamans, Elemental Mastery and Nature's Swiftness combo, that's basically Presence Of Mind pyroblast on steroids. Soul-Link warlocks can branch out to either Ruin or Siphon Life, both strong talents in different ways. Warriors have it best with so many new combinations possible. All of them create a big gap between the regular characters and the newgame+ characters.

It sounds appealing to let everyone have these but in the end it's basically power-creep.
Oh yea there’s definitely some wild fun stuff coming out of this but come on, who’s actually crazy enough to go from 1-60 fifty times or more to deck out their character? It’s like a soft limit based on insanity rather than a strict rule lol.

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Starkobjekt
Posts: 57

Re: Not much to do at max lev

Post by Starkobjekt » Thu Feb 25, 2021 7:15 am

Anyone can do raids, if you don’t have enough time I don’t know why you’d play on a 1.12 PvE server or a vanilla server overall. No matter what you choose to do it will take a stupid amout of time in 1.12 but that is what makes the reward worth it.

Most daily systems are repeatable and boring long term, never been a good solution. Emblem system sounds interesting, you should make a suggestion going deeper on that.

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Unangwata
Posts: 268

Re: Not much to do at max lev

Post by Unangwata » Thu Feb 25, 2021 10:14 am

Starkobjekt wrote:
Thu Feb 25, 2021 7:15 am
Anyone can do raids, if you don’t have enough time I don’t know why you’d play on a 1.12 PvE server or a vanilla server overall. No matter what you choose to do it will take a stupid amout of time in 1.12 but that is what makes the reward worth it.

Most daily systems are repeatable and boring long term, never been a good solution. Emblem system sounds interesting, you should make a suggestion going deeper on that.
I play on vanilla server because it's WoW with most world wide challenge. I enjoy that. I like questing. In new games, including WoW, you one shot everything, which means you don't need/use consumables, lose no hp and have unlimited mana, thus have no need for grouping other players, run from one mini map arrow to other. No effort. Unless you are retarded enough that it poses a challenge for you. I really don't understand this trend in new games.

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Kazgrim
Posts: 324

Re: Not much to do at max lev

Post by Kazgrim » Thu Feb 25, 2021 5:49 pm

Progression has a cap. There's no such thing as infinite gameplay, so even when we do add more things at level 60 the illusion of not having much to do will still linger. The reality is that it takes a very long time to progress. Depending on what your goals are, you could be playing level 60 for years or quit and start a new character as soon as you hit 60. That being said, we have tools that the community can use to create new quests and items, so that's something I wish more players would engage with. As for other things to do at 60, I think the problem is that you're force to either raid or grind, and there's no in-between. But what's the alternative? If you ask yourself what's the point of getting to 60 if content just ends, then you need to ask yourself if you enjoy playing. Enjoy playing = enjoying the journey to 60.
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Kazgrim
Posts: 324

Re: Not much to do at max lev

Post by Kazgrim » Thu Feb 25, 2021 5:51 pm

Also, we have plans to continue the storyline of the expansion, so the future of tWoW is and will always expand. Something to keep in mind.
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Oswani
Posts: 12

Re: Not much to do at max lev

Post by Oswani » Thu Feb 25, 2021 8:50 pm

Pvp can be a great break from tedium at max lv, as player input is at least always different and reactive. The problem is finding good balance, not to mention enough people, to enjoy the competitiveness on a pve server.

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