Not much to do at max lev

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Jimmicz
Posts: 66

Re: Not much to do at max lev

Post by Jimmicz » Thu Feb 25, 2021 9:04 pm

most of the BGs do not work as they should from what I had noticed, also competitive PVE is not really a thing here I would say.

In my case I hit 60 and got so bored I went to play TBC.

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Kazgrim
Posts: 326

Re: Not much to do at max lev

Post by Kazgrim » Sat Feb 27, 2021 11:40 pm

How do they not work?
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Unangwata
Posts: 269

Re: Not much to do at max lev

Post by Unangwata » Sun Feb 28, 2021 10:51 am

What about Heroic mode for all instances ?

Thorildor
Posts: 2

Re: Not much to do at max lev

Post by Thorildor » Tue Jun 08, 2021 10:58 pm

I was also wondering how is the endgame, I like leveling but not 20 times and not really into reroll, I prefer to focus on one character so how is the 60th ? I am into PvE, raiding(although not at all an hardcore raider), will it be good?
I love the thing that there will be custom dungeons/raids :)

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Mephistopheles
Posts: 119

Re: Not much to do at max lev

Post by Mephistopheles » Wed Jun 09, 2021 7:35 am

Raids happen almost everyday, depending on which group you join.
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Sinrek
Posts: 750

Re: Not much to do at max lev

Post by Sinrek » Wed Jun 09, 2021 12:56 pm

Jimmicz wrote:
Thu Feb 25, 2021 9:04 pm
most of the BGs do not work as they should from what I had noticed, also competitive PVE is not really a thing here I would say.

In my case I hit 60 and got so bored I went to play TBC.
Your case is just a good example of how people rob themselves of content, get bored asap on reaching level 60 and see nothing to do.

I sincerely hope you'll have your best time on the TBC server no matter the host.
Support the Turtle smiling_turtle vote for the server HERE.

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Jimmicz
Posts: 66

Re: Not much to do at max lev

Post by Jimmicz » Wed Jun 09, 2021 6:10 pm

Sinrek wrote:
Wed Jun 09, 2021 12:56 pm
Jimmicz wrote:
Thu Feb 25, 2021 9:04 pm
most of the BGs do not work as they should from what I had noticed, also competitive PVE is not really a thing here I would say.

In my case I hit 60 and got so bored I went to play TBC.
Your case is just a good example of how people rob themselves of content, get bored asap on reaching level 60 and see nothing to do.

I sincerely hope you'll have your best time on the TBC server no matter the host.
Well MMO is not a single-player experience and if people are not willing to do the content for whatever reason they might have then yes, I've robbed myself of content and "experience".

We'll see about the best time but so far TBC Classic is a-okay, but I really think it's just because the pop is massive and you have guilds with a higher headcount than this entire realm.

Steyr
Posts: 50

Re: Not much to do at max lev

Post by Steyr » Wed Jun 09, 2021 8:23 pm

Unangwata wrote:
Wed Feb 24, 2021 1:38 pm
Personally, I stopped playing at 50 because I faced thought what I would do at 60.
There is not much to do once there. You can do dungeons ok. Apart from that, raids ? Not everyone is interested in raids, or can do raids, and there not many other options left.

Some things that would keep us playing are welcome.
Emblem system, to do dungeons and buy gear, daily quests with some currency as well. Anything. Perhaps some sort of achievements that would keep perfectionists working? Think of something.
I mentioned a few things that could keep the game interesting RP-wise in THIS thread, like Dynamic world and a battle for Silvermoon high elf and blood elf forces.
I'm not a fan of daily quests, and as a person that had to grind High elf dailies to revered, I can say that it turns into a daily chore pretty quick. Repeatable quests are a bit easier, since you can control how much time you devote to them, but it is still a boring repetitive grind.

WoW expansions had a currency system, that started from badges and later turned into emblems. I personally hated it not just because it allowed people to obtain quite powerful gear without setting foot into raids (jsut doing a mind-numbing grind of same 5-mans over and over), but also because it felt like a cheap way to increase play time (and subscriptions paid) without releasing new playable content.
While vanilla has multiple items you have to gather as a currency (scourgestones, dark iron scraps, crypt fiend parts, savage fronds, etc.), making dungeons reward badges / emblems will only lead to people finding a way to skip dungeon content, advocate speedruns and cause toxicity when somebody isn't going fast enough (because if I can grind 10 badges per hour, why should I group with people that aren't geared / can't go that fast?).

An achievement system sounds like a nice way to make people spend time doing all sorts of stuff. While totally pointless, it gives bored players something to do, the only question is implementing a fancy enough interface for it (maybe rip it off wotlk or smth).

Some private servers I have played at made a custom competition systems with custom tokens that could be later spent on fancy vanity items (like turtle coins). One server made a race track in Karazhan crypts, where your team of 2 or 3 had to race against an enemy team with various powerups scattered in the area. Killing people during the race awarded no HKs and they were resurrected instantly, so the only way to win was clever use of CC and slowing abilities.
Another server made a labyrinth with no walls hanging in the air, where players had to jump and bypass traps Prince of Persia style.

But as Kazgrim pointed out, every nice thing has an end. You can't have a game that's going forever, have to start over or let it go.

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Kazgrim
Posts: 326

Re: Not much to do at max lev

Post by Kazgrim » Sat Jun 12, 2021 8:44 pm

The game has a lot of replay value. If you’ve leveled every race and every class and have gotten all the items youve wanted, then I can see how you’d be scratching your head wondering what else there is to do. A game can only provide so much content afterall.
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Merikkinon
Posts: 147

Re: Not much to do at max lev

Post by Merikkinon » Sat Jun 12, 2021 9:03 pm

The classic problem is that the game really does have an end point. The perception of this is altered by the strength or weaknesses of any server/realm. TURTLE is no diff. Dungeons simply don't happen enough for me, for sure (NA player). Raids... maybe one day. No rush, prob least enjoyable to me. Dailies for new races? I stopped; dailies are not something I can endure as they are normally implemented. Create a dynamic, flowing daily with all sorts of variables in it, and sure - they holds as viable. But the standard 'daily for rep' is a game-excitement killer (for me, and I gather, for many).

The only thing I've thought to do, and engaged, is to slow down my experience of Turtle (sounds on the mark conceptually), not through the Turtle mode, but by simultaneously doing all classes and all profs. I have an army of 10 alts and we're inching up bit by bit. Ehhhh... I just check in a engage one for a few levels and enjoy the game, using crafted gear and items as they can be brought into play. It works for me.... Also, I think there is RP, but so far at levels under 20, not seeing much. That's fine. I'll find it here/there. And make some friends over time.

Thus I suspect - at some point the journey just ends. Maybe the devs really do open up some more content with depth that extends and expands the length and breadth of the journey (starter zones were the best ever of all WoW starter zones, imo). If so, that's cool. If not, it has and will be fun.

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Hardwelsam
Posts: 54
Location: Hungary, Szeged

Re: Not much to do at max lev

Post by Hardwelsam » Sun Jun 13, 2021 9:44 pm

Lets bit turn back for the emblem system.
Im not sure how blizz did on Classic,so keep that on mind,of i write something dumb .
So.
Emblem system , in my opinion, the " pre-gear "for the raids.
But emblem types can have different types.
Luke heirlooms,which ones give bound to account gears,weapons.

I Think ,worth think about a twow style emblem vendors.
This would can be a big help for thoose players,who's arent have much time to do raids.

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