Ideas for new items

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Cervantes
Posts: 152

Re: Ideas for New Items

Post by Cervantes » Sat Sep 26, 2020 1:36 pm

Dragunovi wrote:
Sat Sep 26, 2020 10:10 am
More names are always welcome. Also no need for 3D models, there are a lot of unused weapon models already.
Ok Cool i will have another list of gear coming soon.
Seymour Siegfried Jones
Holy Knight

Mac
Posts: 793

Re: Ideas for New Items

Post by Mac » Sat Sep 26, 2020 1:40 pm

A question: is it possible to make custom alcoholic beverages that buff you (similar to items already in the game like Rumsey Rum) by having two on use effects that both have a single charge, with the first effect being the desired buff and the second effect being getting drunk? For example, would this Heroic Brew actually work in the game? Would it get you drunk and buff you for a short period? Or would it simply fail to work properly?

Here are some item names:
Blade of Midnight
Crown of the Mountain King (alternatively, Crown of the Great Thane)
Dancing Shoes (or Dancing Feet; maybe have the Party Time buff as an on-use effect)
Gutshot
Hell Razor
Hushblade
Ironfist
The Ring of Nine Lives
Summersong (and its sister item, Winterwail)
Whisperwind Bow

What about a trinket or a held item that's also cursed? I seem to recall, during the Fordring questline, you could get a buff that made you haunted for 10 minutes, and a little ghost would follow you around. I think that buff was Haunted, but I'm not entirely sure. It didn't do anything, was purely cosmetic, but it might make a nice equip effect for a cursed item, even if it might only work for 10 minutes after equipping it. Maybe something like this: Dead Ned's Head.

Whips can't be added as weapons (or can they?), but you could make a whip as a trinket. Adventurer's Whip uses the spell Lash which is used by a wide variety of mobs yet has a description oddly. Don't know what the animation would be like, though. There's a second identical yet unused Lash spell as well.

Roxanneflowers
Posts: 211

Re: Ideas for New Items

Post by Roxanneflowers » Sat Sep 26, 2020 3:52 pm

Balake wrote:
Sat Sep 26, 2020 1:24 pm
2- Poison Gas Trap already has the same function as immolation trap (AoE dot)
Fire damage vs Nature damage ... is an important distinction when dealing with immunities.
Also, I just said Nature damage without specifying instant or DoT (could be either).

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Dragunovi
Posts: 235

Re: Ideas for New Items

Post by Dragunovi » Sat Sep 26, 2020 5:04 pm

Roxanneflowers wrote:
Sat Sep 26, 2020 12:48 pm
Hunter Traps ... as items.

Rather than being Trinkets that need to be equipped, you could rig them as being more like Engineering Bombs (so something you use from inventory) but follow the established vanilla rules for Hunter Traps and share the same cooldowns with Hunter Trap spells. The items themselves would be infinitely reusable, since the shared cooldown on Traps is the limiting factor, so a Hunter would only need 1 such item to enable use (no need to buy more than 1).

The real trick would be finding ways to allow the Survivalist talents to modify such additional Traps so as to integrate them as seamlessly as possible. Of course, ideally you'd want to make such additional Traps as spells that go in the spellbook, but that's a different conversation.

Limit the items to being Hunter Only and call it a day.
  • Lightning Trap (Nature damage single target)
  • Poison Gas Trap (Nature damage AoE)
  • Paint Splatter Trap (think Faerie Fire prevent Stealth debuff effect in an AoE, does not draw Threat to the Hunter, no damage)
  • "Death" Trap (Feign Death AoE)
    After being set, only a Hunter PC can trigger the trap (by stepping onto it, does not need to be the caster!). When activated, the Trap will cast Feign Death on all PCs in the triggering Hunter's party within a radius of 10 feet of the "Death" Trap. Only the Improved Feign Death talent in Survivalist will improve the chances that this effect will not be resisted by hostile foes. Great for "wiping" the party without actually needing to wipe the party!
Can't make custom spells as I said.

Also thanks for all the item names! It's getting harder and harder to keep track of the post turtle_tongue_head
Sometimes makes items, feel free to query on Discord for questions!

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Dragunovi
Posts: 235

Re: Ideas for New Items

Post by Dragunovi » Sat Sep 26, 2020 5:05 pm

Balake wrote:
Sat Sep 26, 2020 10:57 am
Speaking of unused weapon models, a warlock staff like the priest benediction/anathema would be great. https://classic.wowhead.com/item=19879/ ... down-staff this is a test item with a unique model that fits perfectly.
That's the R14 horde staff model.
Sometimes makes items, feel free to query on Discord for questions!

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Unangwata
Posts: 296

Re: Ideas for New Items

Post by Unangwata » Sat Sep 26, 2020 7:13 pm

Crackshot rifle, Slums Con Artist vest, Pickypocket gloves, Detour boots, Chain-Threaded leather, Magemathician Staff, Uncommiter, Forsaker, Dreamleaf Robe

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Dragunovi
Posts: 235

Re: Ideas for New Items

Post by Dragunovi » Sun Sep 27, 2020 8:41 am

I really like how Crackshot Rifle sounds but it also sounds very wrong from another perspective.
Sometimes makes items, feel free to query on Discord for questions!

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Unangwata
Posts: 296

Re: Ideas for New Items

Post by Unangwata » Sun Sep 27, 2020 12:12 pm

Dragunovi wrote:
Sun Sep 27, 2020 8:41 am
I really like how Crackshot Rifle sounds but it also sounds very wrong from another perspective.
Dictionary says
a "correct" shot; someone who is skilled at shooting; a good shot; a good shooter

I never thought of another perspective until you said so.
Better we don't look for another meanings that may be slang somewhere or we end up scrapping half of database lol
In this case I suspect only drug users could think of that and I had to try hard to guess what's on your mind.

Roxanneflowers
Posts: 211

Re: Ideas for New Items

Post by Roxanneflowers » Sun Sep 27, 2020 1:23 pm

Dragunovi wrote:
Sun Sep 27, 2020 8:41 am
I really like how Crackshot Rifle sounds
Fluff text:
You can run, but you'll only die tired.

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Unangwata
Posts: 296

Re: Ideas for New Items

Post by Unangwata » Sun Sep 27, 2020 1:27 pm

Roxanneflowers wrote:
Sun Sep 27, 2020 1:23 pm
Dragunovi wrote:
Sun Sep 27, 2020 8:41 am
I really like how Crackshot Rifle sounds
Fluff text:
You can run, but you'll only die tired.
Good one lol

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Cervantes
Posts: 152

Re: Ideas for New Items

Post by Cervantes » Tue Sep 29, 2020 9:57 am

Armour

Cloth
Black Mageweave: Robe, Gloves, Shoes/Boots, Band/Hood, Cape/Cloak, Bracers, Leggings
Hemp Robe, Linen Cuirass, Sage's Robe, Lordly Robe (Chest)

Leather
Shadowstrike: Tunic, Gloves, Boots, Hood, Cloak, Bracers, Leggings

Mail
Emerald Dragonscale: Chestpiece Gauntlet Boots, Hood, Cloak, Bracers, Leggings
Sliver Hand: Chainmail, Gauntlet, Boots, Hood, Cloak, Bracers, Leggings

Plate
Royalguard: Breastplate, Gauntlet, Boots, Hood, Cloak, Bracers, Leggings
Jadeserpent: Breastplate, Gauntlet, Boots, Hood, Cloak, Bracers, Leggings
Vanguard: Breastplate, Gauntlet, Boots, Hood, Cloak, Bracers, Leggings

Grand Helm (Head)

Weapons:

Axe
Ruinic Steel Axe + Golden Axe, Flamening Axe of Doom, Ice Slicer Slasher

Gun
FarScape, Doublebarrle Boomstick, Mythril Gun, Stoneshooter, Blaster, Blaze Gun Longshot

Bow
Silver Bow, Ice Bow, Lightning Bow, Mythril Bow, Windslash Bow Longbow of the Sentinels

Crossbow
Knightslayer

Sword
Deathbringer, Chaosbringer, Valhalla, Murasame, Masamune, Defender, Save the Queen, Save the King,
Blood Sword Edge of the Madness/Blade of the Madness Rapier of Piecing

Mace
Flame Mace, Scorpion Tail, Vesper The Brain Collector

Dagger
Mage Masher, Blind Blade, Assassin's Dagger, Chaos Blade, Spellbinder, Dagger of Venom Bite
Cursed Dagger of the Fallen

Staff
Ivory Pole, Bamboo Stick, White Staff, Oaken Staff, Serpent Staff, Serpent Staff, Golden Staff

Wand
Stardust Wand, Visiondust Wand, Wand of Neutralization,

Polearms
Javelin, Mythril Spear, Holy Lance, Dragon Whisker, Spear of Void

Shield
Ice Shield, Flame Shield, Aegis Shield, Diamond Shield, Venetian Shield

Extras:
Croakadile Bag, Pantherskin Bag, Hydrascale Bag. (LW Bag)
Wyrmweave Silk (Cloth)
Amulet of Spell Shield (Trinket)

(I hope you like some of these names)
Seymour Siegfried Jones
Holy Knight

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Gheor
Posts: 311

Re: Ideas for New Items

Post by Gheor » Tue Sep 29, 2020 9:25 pm

Cervantes wrote:
Tue Sep 29, 2020 9:57 am
Armour

Cloth
Black Mageweave: Robe, Gloves, Shoes/Boots, Band/Hood, Cape/Cloak, Bracers, Leggings
Hemp Robe, Linen Cuirass, Sage's Robe, Lordly Robe (Chest)

Leather
Shadowstrike: Tunic, Gloves, Boots, Hood, Cloak, Bracers, Leggings

Mail
Emerald Dragonscale: Chestpiece Gauntlet Boots, Hood, Cloak, Bracers, Leggings
Sliver Hand: Chainmail, Gauntlet, Boots, Hood, Cloak, Bracers, Leggings

Plate
Royalguard: Breastplate, Gauntlet, Boots, Hood, Cloak, Bracers, Leggings
Jadeserpent: Breastplate, Gauntlet, Boots, Hood, Cloak, Bracers, Leggings
Vanguard: Breastplate, Gauntlet, Boots, Hood, Cloak, Bracers, Leggings

Grand Helm (Head)

Weapons:

Axe
Ruinic Steel Axe + Golden Axe, Flamening Axe of Doom, Ice Slicer Slasher

Gun
FarScape, Doublebarrle Boomstick, Mythril Gun, Stoneshooter, Blaster, Blaze Gun Longshot

Bow
Silver Bow, Ice Bow, Lightning Bow, Mythril Bow, Windslash Bow Longbow of the Sentinels

Crossbow
Knightslayer

Sword
Deathbringer, Chaosbringer, Valhalla, Murasame, Masamune, Defender, Save the Queen, Save the King,
Blood Sword Edge of the Madness/Blade of the Madness Rapier of Piecing

Mace
Flame Mace, Scorpion Tail, Vesper The Brain Collector

Dagger
Mage Masher, Blind Blade, Assassin's Dagger, Chaos Blade, Spellbinder, Dagger of Venom Bite
Cursed Dagger of the Fallen

Staff
Ivory Pole, Bamboo Stick, White Staff, Oaken Staff, Serpent Staff, Serpent Staff, Golden Staff

Wand
Stardust Wand, Visiondust Wand, Wand of Neutralization,

Polearms
Javelin, Mythril Spear, Holy Lance, Dragon Whisker, Spear of Void

Shield
Ice Shield, Flame Shield, Aegis Shield, Diamond Shield, Venetian Shield

Extras:
Croakadile Bag, Pantherskin Bag, Hydrascale Bag. (LW Bag)
Wyrmweave Silk (Cloth)
Amulet of Spell Shield (Trinket)

(I hope you like some of these names)
Bro stop he’s gonna make a 300 item list!

Kiding, great names, thank you for giving him work, he wouldn’t shut his trap otherwise.
-
Narrative Design for Turtle WoW

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Cervantes
Posts: 152

Re: Ideas for New Items

Post by Cervantes » Wed Sep 30, 2020 6:23 pm

Cheers just want to help out if i can but yeah that's it from me.
Seymour Siegfried Jones
Holy Knight

User avatar
Dragunovi
Posts: 235

Re: Ideas for New Items

Post by Dragunovi » Thu Oct 01, 2020 12:11 pm

Thanks for the names man, helped me tons.
Sometimes makes items, feel free to query on Discord for questions!

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Pinacoolada
Posts: 32

Re: Ideas for New Items

Post by Pinacoolada » Sun Oct 04, 2020 1:54 pm

I've always wanted to just sit under a tree or by campfire and light a pipe or a cigar in game, but sadly there are no smokable items in the game. There is however Hickory Pipe but that is just a junk item.
Dwarves are often presented with a cigar or a pipe and it's just disappointing that you can't do that in the game.


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Unangwata
Posts: 296

Re: Ideas for New Items

Post by Unangwata » Sun Oct 04, 2020 2:15 pm

I do it in real lol. I guess Blizzard wanted to be appropriate and not promote "bad" habits. Although there are questionable things in game.

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Pinacoolada
Posts: 32

Re: Ideas for New Items

Post by Pinacoolada » Sun Oct 04, 2020 4:40 pm

Unangwata wrote:
Sun Oct 04, 2020 2:15 pm
I do it in real lol. I guess Blizzard wanted to be appropriate and not promote "bad" habits. Although there are questionable things in game.
So do I
If you can get drunk and drugged up in game I don't see a reason why my character cannot go for a smoke.
It's just a suggestion that I'd be happy to see implemented in the game.

User avatar
Unangwata
Posts: 296

Re: Ideas for New Items

Post by Unangwata » Sun Oct 04, 2020 4:45 pm

Pinacoolada wrote:
Sun Oct 04, 2020 4:40 pm
Unangwata wrote:
Sun Oct 04, 2020 2:15 pm
I do it in real lol. I guess Blizzard wanted to be appropriate and not promote "bad" habits. Although there are questionable things in game.
So do I
If you can get drunk and drugged up in game I don't see a reason why my character cannot go for a smoke.
It's just a suggestion that I'd be happy to see implemented in the game.
I'm afraid animations are missing in the client.

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Pinacoolada
Posts: 32

Re: Ideas for New Items

Post by Pinacoolada » Sun Oct 04, 2020 5:24 pm

[/quote]

I'm afraid animations are missing in the client.
[/quote]

If people like the idea maybe just a consumable plus buff for now ?
Like the perfume for example ?

Cogitek
Posts: 35

Re: Ideas for New Items

Post by Cogitek » Wed Oct 07, 2020 8:36 pm

Maybe a drop from scarlet monastery trash or sth :
- Scarlet Crusader Sword
Level 39, req 34
Two hand sword 3.6 speed, suiting dmg
+40 ap when figthing undead or demons
Chance on hit: heals u for 30-50 health and grants u 20 str for 20 seconds (like mini crusader enchant)

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Dragunovi
Posts: 235

Re: Ideas for New Items

Post by Dragunovi » Thu Oct 08, 2020 8:53 am

Oddly enough I already made a BoE sword that drops from Scarlet Champions in the Cathedral wing, its name is Crusader's Redemption, you can find it in the database if you look it up.
Sometimes makes items, feel free to query on Discord for questions!

Cogitek
Posts: 35

Re: Ideas for New Items

Post by Cogitek » Thu Oct 08, 2020 11:47 am

Ok then: Crusader's Libram, increases your chance to critically strike with all spells and attacks by 1%, can be a BoE from strat crusade side trash.

Cogitek
Posts: 35

Re: Ideas for New Items

Post by Cogitek » Thu Oct 08, 2020 11:56 am

Or Maybe a quest requiring honored with argent crusade, that needs you to bring A righteous orb and a quest item that will drop from balnazzar: reward will be The libram

Cogitek
Posts: 35

Re: Ideas for New Items

Post by Cogitek » Thu Oct 08, 2020 12:30 pm

Scarlet Defender's Retributor: trinket ilvl 62 min lvl 57, drops from one of The bosses in strat, Gives you a 20% chance on block to cast smite (rank 4) at The attacker. 2 seconds internal cooldown

Cogitek
Posts: 35

Re: Ideas for New Items

Post by Cogitek » Thu Oct 08, 2020 12:34 pm

actually the smite rank could be higher , like 6, but 5 sec internal cooldown

Cogitek
Posts: 35

Re: Ideas for New Items

Post by Cogitek » Thu Oct 08, 2020 1:44 pm

Razorfen Guard's Set
2/5 - increases your armor by 50
4/5 - increases your block value by 2
5/5 - increases your chance to block by 1%
5/5 - when struck in combat you deal 3 nature damage to the atacker

Item levels from 31 to 36
1. Helm Uncommon
ilvl 32
156 armor
+ 10 stamina
+ 3 defense rating
2. Chest Rare
ilvl 33
240 armor
+ 1 % chance to block with your shield
+ 1 block rating to your shield
3. Shoulders Uncommon
ilvl 32
130 armor
+ 5 strength
+ 5 stamina
+ 4 defense rating
4. Gloves Uncommon
ilvl 31
100 armor
+ 10 stamina
+ 10 attack power
5. Shield Rare
ilvl 36
796 armor
20 block
when struck has a chance of granting you
100 / 200 armor for 10 seconds

Cogitek
Posts: 35

Re: Ideas for New Items

Post by Cogitek » Sun Oct 11, 2020 8:12 am

Oh, forgot to add the rare parts would drop from bosses and uncommon would be boe drops from the dungeon

Cogitek
Posts: 35

Re: Ideas for New Items

Post by Cogitek » Tue Oct 13, 2020 8:59 pm

Axe of Cleaving:
Level 54
3.5 speed
Around 50 dps
Chance on hit : your next melee strike will also strike another target dealing X more damage.

Oethrain
Posts: 2

Re: Ideas for New Items

Post by Oethrain » Mon Aug 30, 2021 7:19 pm

Cracked Emblem of Theramore: There is like 0 trinkets with any stamina on them in the game.
Level 47
+4 Defense Rating
+6 Stamina
Trinket

BoE rare.


Enchanted Longbow
Level 46
2.7 speed
27.8 DPS
Transfers 3 mana from the target to the user if target has mana.
Rare BoP


Rickman's Makeshift Bulwark: This is intended to be a joke but fun item lol, basically the model I have envisioned is just planks of wood nailed together or something ratty like the boat wheel shield in westfall, which is why its main stat is dodge.
Rare BoP
Level 44
+17 Block (also very low for its level)
+2% Dodge
+4 Stamina
+3 Agility
+992 armor (very low for its level because its wood)

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Mrkrissatan
Posts: 239

Re: Ideas for New Items

Post by Mrkrissatan » Tue Aug 31, 2021 2:20 pm

Dragunovi wrote:
Fri Sep 25, 2020 9:29 am
Just give me item names and I'll make them. I suck at coming up with names.
"Thunder Striking Wizard Thrasher"

Listen to this song when designing it's stats:

https://youtu.be/tKlVYJTSzuU

User avatar
Paw
Posts: 528
Location: Hungary, Eger
Contact:

Re: Ideas for New Items

Post by Paw » Sun Sep 05, 2021 2:52 am

One-handed tauren totem-mace (rep reward)
Hey!

So I love the tauren two-handed totem that you get from Thunder Bluff reputation. Vanilla also has this kind of one-handed totem that I don't think is available to players. How about turning this into another rep reward? smiling_turtle

https://classic-wow-archive.fandom.com/ ... rn_Skyseer
/Coun/

User avatar
Emberlain
Posts: 38

Re: Ideas for New Items

Post by Emberlain » Sun Sep 05, 2021 9:10 pm

Would some type of item that gains different benefits based on the time of day be possible? Like, daytime you get this buff while at night you get another.

Erok2
Posts: 6

Re: Ideas for New Items

Post by Erok2 » Fri Sep 17, 2021 7:30 pm

Are you still taking suggestions for new items? I hope so or I have wasted a day at the office! Low level items need a revamp, so I had some fun ideas for a level 30 item set that could break up the leveling and set some new fun goals. Perhaps make a token item that drops off 3 different bosses around level 30?

Back Slot - requires level 28
Cloak of relentless combat
25 armor
8 strength
8 agility

Cloak of relentless pursuit
25 armor
6 agility
4 intellect
2 mp5

Cloak of relentless sorcery
25 armor
8 Intellect
12 damage and healing
2 mp5

Neck slot - requires level 29
Neck of relentless combat
6 strength
6 agility

Neck of relentless pursuit
5 agility
4 intellect
2 mp5

Neck of relentless sorcery
5 damage and healing
5 intellect
2 mp5

Head Slot - requires level 30
Helm of relentless combat
Mail or leather
8 strength
6 agility
1% crit

Helm of relentless pursuit
mail or leather
8 agility
8 intellect
3 mp5

Helm of relentless sorcery
cloth
8 intellect
14 damage and healing
4 mp5

2 piece set bonus
Combat Set - 1% hit
Pursuit Set - 16 ap
Sorcery Set - 10 spell 2 mp5

3 piece set bonus
10 stamina
kill that yields experience grants you 2% total health over 12 seconds. Also generates 5 rage, 15 energy, or 40 mana over 12 seconds. This effect cannot occur more than once every 10 seconds.

Karmax
Posts: 24

Re: Ideas for New Items

Post by Karmax » Sat Sep 18, 2021 4:29 am

Name: Staff of the Wildshifter

Type: Staff

Quality: Rare (or epic if it has a low drop rate).

Required level: 58-60 (60 if epic)

Speed: 2.80 (should be fast enough to discourage warriors or paladins from rolling on it).

DPS: Not too high (again, this is not a weapon intended to be wielded by warriors or paladins).

Model: https://classic.wowhead.com/item=3661/handcrafted-staff (I really like this simple yet nice and druid-ish looking model).

Stats: +100 armor, +15 stamina, +10 agility, +10 strength, +9 intellect, +9 spirit (or some mp5), +15 damage & healing, +30 AP in cat & dire bear forms (just a wild guess - please adjust the numbers according to the staff's item level).

Dropped by: Preferably Mor Grayhoof or a boss in Dire Maul (Gordok Tribute?) / Blackrock Spire

Purpose: A staff for druids who prefer a hybrid/shapeshifting playstyle (solo & 5 man content, PvP), complementing the Feralheart Set (https://classic.wowhead.com/item-set=51 ... rt-raiment).
The staff is not intended to be a replacement for a pure tanking weapon (like Warden Staff).
On second thought: Why not? It's kinda ridiculous that a level 43 staff is preBIS for tanking druids...
I have no mount and I must scream.

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Tobbsu
Posts: 23

Cronus Blade of Light.

Post by Tobbsu » Mon Sep 20, 2021 7:30 am

(1) Weapon Name: Cronus Blade of Light.
(2) Weapon Tipe: One Hand Sword.
(3) Weapon Quality: Rare - 1% Drop Change.
(4) Weapon Required level: 60.
(5) Weapon Speed: 2.00.
(6) Weapon Melee DPS: 25-50
(7) Weapon Holy Melee Dps: 25-50 ("Do not add from spell power").
(8) Stats:
- Strength +10.
- Stamina + 10.
- Change to hit Melee by 1%.
- Change to hit Magic by 1%.

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