Yeah, but for welfare of all players you would rather want larger population available for dungeons, don't you ?
Current mechanic works against it
I think we misunderstand here. I am not talking about choice. I am talking about what is good for the server. You want to encourage people to do dungeons, yet you defend mechanic that works exactly opposite.Kazgrim wrote: ↑Thu Sep 17, 2020 7:52 pmthe current mechanic is a choice. you can do dungeons still, with or without hardcore mode. it does not prevent you from doing dungeons. just because you choose not to do dungeons does not mean the mechanic is preventing you to do dungeons. if we wanted to maximize dungeon population, we would make features that encouraged dungeon grouping, like double xp. i dont like the idea of removing a core feature of hardcore, which is losing xp. i would rather see a slight xp boost to dungeons as an incentive for hardcore players to reward the risk
We'd slam a fist down on the balance scales to make dungeons the only way to earn XP.