Holy damage can be resisted, as cited above.
It's just unlikely to be resisted since there is a decided lack of Holy resistances to be obtained on gear. However, Alchemists can craft potions of Holy Protection
which will absorb Holy damage for you. Note that an argument could be made that higher ranking potions of Holy Protection might be warranted, but that's a separate conversation.
Having given this subject some more thought over the past week or so, I've been thinking that there may be some merit to the objection of having Holy Strike available at ANY TIME without restrictions other than the mana cost and 10s cooldown (and being within melee range of a target you can attack, obviously). That lack of a conditional trigger event to enable use of Holy Strike is then what makes it possible to use the spell as an opening alpha strike ... and THAT is the real objection being raised here.
Which then in turn leads me to think that placing an added conditional onto Holy Strike may be warranted. Basic idea is to move Holy Strike into the response/counter category of activated spells ... like Mongoose Bite
(can be used only after dodging), Counterattack
(can only be used after parrying), Revenge
(can only be used after a block, dodge or parry) and even Riposte
(can only be used after parrying). Another option for a conditional would be if the Paladin takes a critical hit, such as the conditional for Reckoning
. There's even the conditional for Overpower
(can be used only after target dodges) as possible precedents to follow.
The whole point of these types of conditionals is to prevent an attack from being available for use AT ANY TIME so long as resources (mana, rage, energy) are available to spend and the spell cooldown is complete. That lack of a conditional trigger to enable Holy Strike is what then turns Holy Strike into an alpha/opener attack in both PvE and PvP that can be "locked and loaded" until taking a melee swing at something/someone. And it is that lack of a conditional trigger that enables the kind of front loading of Holy damage on a Paladin that is being objected to here, because when used as an alpha strike it's Too Good™ of an attack, especially in a PvP context (where opponents don't have millions of HP).
So if the means to "rein in" the overwhelming usefulness of Holy Strike in PvP is to place a conditional trigger on Holy Strike ... what should that conditional trigger be, in order to change Holy Strike from an opening/alpha strike spell into a response/counter spell?
My immediate thought is to combine the conditionals for Revenge
... such that Holy Strike can only be used after the Paladin blocks, dodges, parries or receives a critical strike. If any of those additional conditions are met, Holy Strike is enabled for use for 10s (if cooldown is complete, naturally, since cooldown is a separate timer).
In practice, this would mean that Holy Strike still cannot be used more often than once per 10s, so no change from current functionality ... but because of the conditional trigger to enable the spell it could only be used as a response/counter to being attacked, rather than as a front loaded "holding one in the tubes ready to fire" alpha striking spell akin to Raptor Strike
or Heroic Strike
Would a staffer care to comment on the notion?