High Elf Priest Racial Spell Idea

Moon0
Posts: 6

Re: High Elf Priest Racial Spell Idea

Post by Moon0 » Wed Aug 12, 2020 12:58 am

Given High Elves' affinity for the arcane, this buff may be a good candidate:
https://classicdb.ch/?spell=17150
Arcane Might
90 mana 30 yd range
Instant
Increases the magical damage dealt by an ally by 50 for 30 min.

Balake
Posts: 136

Re: High Elf Priest Racial Spell Idea

Post by Balake » Wed Aug 12, 2020 2:25 am

Good idea, but it needs to be restricted to one target only or on a long cooldown.

Axoc
Posts: 38

Re: High Elf Priest Racial Spell Idea

Post by Axoc » Wed Aug 12, 2020 7:05 am

Why not give Arcane Might a 30 minute cooldown and make it the High Elf Priest racial spell, then separately add a reskinned and renamed Crusader Strike to the Priest class (regardless of race) via an endgame quest or questline similar to the level 55 Mage water quest or the Charger/Dreadsteed & Benediction/Rhok'delar questlines?

Edit: It could also go the way of Holy Strike and be added earlier to make leveling as Holy Priest a viable choice. Priest has class content at levels 6, 10, 20, 50, and 60. So it could be added at 30 or 40 and would fit thematically with Blizzard's design.

Balake
Posts: 136

Re: High Elf Priest Racial Spell Idea

Post by Balake » Wed Aug 12, 2020 2:23 pm

Axoc wrote:
Wed Aug 12, 2020 7:05 am
Why not give Arcane Might a 30 minute cooldown and make it the High Elf Priest racial spell, then separately add a reskinned and renamed Crusader Strike to the Priest class (regardless of race) via an endgame quest or questline similar to the level 55 Mage water quest or the Charger/Dreadsteed & Benediction/Rhok'delar questlines?

Edit: It could also go the way of Holy Strike and be added earlier to make leveling as Holy Priest a viable choice. Priest has class content at levels 6, 10, 20, 50, and 60. So it could be added at 30 or 40 and would fit thematically with Blizzard's design.
Man the ret paladin lobbyists turtle_tongue

Leveling as a holy priest is already a viable choice, in fact it is one of the optimal ones. I'm fine with priests getting a stacking holy damage increase debuff, but they don't need it as much as other classes/specs need changes too. The server is not intending to go the route of class changes, but if it does this would be in the middle of the priority list I have in mind.

Dragunovi
Posts: 118

Re: High Elf Priest Racial Spell Idea

Post by Dragunovi » Wed Aug 12, 2020 9:54 pm

I got the scent of ideas, keep em flowing.
Still making items...

Axoc
Posts: 38

Re: High Elf Priest Racial Spell Idea

Post by Axoc » Thu Aug 13, 2020 5:40 am

Balake wrote:
Wed Aug 12, 2020 2:23 pm

Man the ret paladin lobbyists turtle_tongue
I haven't leveled a pally since Nost lol. HS is an excellent (and the only afaik) example of how a "new" combat ability was added to a class mid-game and develops just like other "Blizzard-developed" abilities do. Why not make an independent thread with suggestions that you have for the "needed changes" in the other classes?

Axoc
Posts: 38

Re: High Elf Priest Racial Spell Idea

Post by Axoc » Thu Aug 13, 2020 11:23 am

People have been touching on the High Elves' connection to the arcane in the spell suggestions but I haven't seen yet the idea that High Elf *Priests* would likely be focused on the arcane as well, specifically how to treat injuries related to it and how to incorporate the arcane into their healing.
The Warlock "bubble", Ice Barrier, and Power Word: Shield all protect against damage universally. Mana Shield protects against physical damage only, but not magical damage.
What if the HElf Priest racial was a bubble that protected against magical damage only, but not physical damage?
This *would* have PvP implications (any racial spell will) but I think it will help address the synergy concerns with pallies (like Crusader Strike would have) while also adding a lore-friendly spell that doesn't add power creep (like Arcane Might could).

Roxanneflowers
Posts: 112

Re: High Elf Priest Racial Spell Idea

Post by Roxanneflowers » Thu Aug 13, 2020 12:21 pm

Axoc wrote:
Thu Aug 13, 2020 11:23 am
People have been touching on the High Elves' connection to the arcane in the spell suggestions but I haven't seen yet the idea that High Elf *Priests* would likely be focused on the arcane as well, specifically how to treat injuries related to it and how to incorporate the arcane into their healing.
Mainly because healing is the province of either Holy or Shadow, not of Arcane. So Arcane healing is kind of out of character for the school.
Axoc wrote:
Thu Aug 13, 2020 11:23 am
What if the HElf Priest racial was a bubble that protected against magical damage only, but not physical damage?
Closest thing I can think of to an already existing spell would be a combination of Amplify Magic and Dampen Magic available to Mages. Except in the case of a High Elf Priest, you'd only get the "best" of both spells ... meaning you'd get the damage reduction (only) of Dampen Magic and the healing bonus (only) of Amplify Magic ... in a single spell. So instead of needing to choose between less magic damage and less healing taken (so use against foes who deal primarily magic damage) ... or ... more magic damage and more healing taken (so use against foes who deal primarily physical damage) ... you don't have to choose either or, you get both (probably at half strength of Amplify/Dampen Magic effects).

Amplify Magic (rank 4): increase damage taken from spells by up to 75 and healing spells by up to 150.
Dampen Magic (rank 5): decreases damage taken from spells by up to 90 and healing spells by up to 180.

Proposed High Elf Priest Racial spell
Magic Shell (max rank): decrease damage taken from spells by up to 45 and increase healing from spells by up to 90.



Alternatively, if that's "too much of a good thing" for a Priest Racial Spell ... another option that could be just outright copied would be the effects of the Ward of the Eye spell that Captain Halyndor uses on you (during the Lifting the Curse quest in The Wetlands). Put a 60s cooldown on it (so uptime of 1:10 for a 6s duration) and call it a day as a developer.

Balake
Posts: 136

Re: High Elf Priest Racial Spell Idea

Post by Balake » Thu Aug 13, 2020 1:17 pm

Ward of the Eye is too strong as a 60s CD. While the abilities do different things, it's fair to compare it to https://classic.wowhead.com/spell=10278 ... protection
Lasts 4 seconds shorter but the cd is 1 min vs 5 mins, and there is no attacking restriction too.

Besides... reflecting spells will break some raid mechanic for sure.

Roxanneflowers
Posts: 112

Re: High Elf Priest Racial Spell Idea

Post by Roxanneflowers » Thu Aug 13, 2020 5:26 pm

Balake wrote:
Thu Aug 13, 2020 1:17 pm
Ward of the Eye is too strong as a 60s CD. While the abilities do different things, it's fair to compare it to https://classic.wowhead.com/spell=10278 ... protection
Lasts 4 seconds shorter but the cd is 1 min vs 5 mins, and there is no attacking restriction too.
Quoting from Blesssing of Protection (rank 3):
Once protected, the target cannot be made invulnerable again by {skip} Blessing of Protection again for 60 seconds.

Unquote.
Balake wrote:
Thu Aug 13, 2020 1:17 pm
Besides... reflecting spells will break some raid mechanic for sure.
Image

Balake
Posts: 136

Re: High Elf Priest Racial Spell Idea

Post by Balake » Thu Aug 13, 2020 6:26 pm

Roxanneflowers wrote:
Thu Aug 13, 2020 5:26 pm
Quoting from Blesssing of Protection (rank 3):
Once protected, the target cannot be made invulnerable again by {skip} Blessing of Protection again for 60 seconds.
Well yeah, what this means is two paladins can't use blessing of protection back-to-back on the same target to give them 20 seconds of physical immunity. Blessing of protection itself has a 5 minute cooldown so this restriction won't have an effect if there's only one paladin using it (Disregarding divine shield and divine protection, that are self-buffs anyways)

Edit: the database you are using does not show spell cooldowns. But in actually blessing of protection has a 5 minute cooldown (can be found in other databases)

Axoc
Posts: 38

Re: High Elf Priest Racial Spell Idea

Post by Axoc » Thu Aug 13, 2020 8:43 pm

Roxanneflowers wrote:
Thu Aug 13, 2020 12:21 pm

Mainly because healing is the province of either Holy or Shadow, not of Arcane. So Arcane healing is kind of out of character for the school.
Healing using Arcane magic is, yes. Studying Arcane magic to come up with new innovations is not out of character for anything in the game - even the Cenarion Circle studies and innovates (and obviously has an Arcane connection in their history). The entire story in Silithus shows that the most "traditional" society in the game will innovate, so I see it as perfectly sensible that the High Elves, with their culture being what it is, would innovate as well.
Roxanneflowers wrote:
Thu Aug 13, 2020 12:21 pm
Axoc wrote:
Thu Aug 13, 2020 11:23 am
What if the HElf Priest racial was a bubble that protected against magical damage only, but not physical damage?
Closest thing I can think of to an already existing spell would be a combination of Amplify Magic and Dampen Magic available to Mages. Except in the case of a High Elf Priest, you'd only get the "best" of both spells ... meaning you'd get the damage reduction (only) of Dampen Magic and the healing bonus (only) of Amplify Magic ... in a single spell. So instead of needing to choose between less magic damage and less healing taken (so use against foes who deal primarily magic damage) ... or ... more magic damage and more healing taken (so use against foes who deal primarily physical damage) ... you don't have to choose either or, you get both (probably at half strength of Amplify/Dampen Magic effects).

Proposed High Elf Priest Racial spell
Magic Shell (max rank): decrease damage taken from spells by up to 45 and increase healing from spells by up to 90.
I'm not sure if you're saying that your post is what I was saying or if you're suggesting a similar idea to my post. Magic Shell as you described it is too similar to Amplify/Dampen so it wouldn't make sense to put it in the game. Magic Shell would also be incredibly unbalanced in PvP and would make certain PvE content easier.
I was suggesting a spell that provided absorption versus only magical damage. We currently have Ice Barrier and Power Word: Shield in the game that absorb both physical and magical damage. We currently have Mana Shield that absorbs only physical damage. Fire Ward and Frost Ward both absorb only magical damage, but they are self-cast spells that absorb one specific school of damage, not targeted spells that universally absorb magic damage.

Balake
Posts: 136

Re: High Elf Priest Racial Spell Idea

Post by Balake » Thu Aug 13, 2020 9:27 pm

High Elves are all about drawing magic from their environment. What if this magic damage shield increased their spell damage and healing temporarily the more magic it absorbs?

Axoc
Posts: 38

Re: High Elf Priest Racial Spell Idea

Post by Axoc » Fri Aug 14, 2020 5:07 am

Balake wrote:
Thu Aug 13, 2020 9:27 pm
High Elves are all about drawing magic from their environment. What if this magic damage shield increased their spell damage and healing temporarily the more magic it absorbs?
This would be really cool.

Roxanneflowers
Posts: 112

Re: High Elf Priest Racial Spell Idea

Post by Roxanneflowers » Fri Aug 14, 2020 5:10 am

Balake wrote:
Thu Aug 13, 2020 9:27 pm
High Elves are all about drawing magic from their environment. What if this magic damage shield increased their spell damage and healing temporarily the more magic it absorbs?
At that point, you're reaching for something more akin to the Magic Absorption talent for Mages (tier 2 Arcane). Except, instead of doing a Resist All schools (except Physical) that upon full resistance of an incoming attack converts the attack into a mana gain ... you'd be doing a Resist All schools (except Physical) that upon full resistance of an incoming attack yields a temporary buff to Spellpower.

Alternatively, for a more "Priestly" reinterpretation ... do a Resist All schools (except Physical) that upon full resistance of an incoming attack yields a buff that duplicates the effects of a Spirit Tap (+100% Spirit and +50% mana recovery from Spirit while casting for 15s) without being in conflict with Spirit Tap (meaning you could have Spirit Tap AND this magic absorption buff active concurrently). Which may not sound all that impressive until you realize that Spiritual Guidance at tier 5 in Holy adds +1 Spellpower per 4 Spirit (drop fractions) at 5/5 investment, and anything that adds +100% Spirit synergizes VERY WELL with the Spiritual Guidance talent for supercharging spellpower. However, even if you don't have Spiritual Guidance in your build (because, Shadowform/Power Infusion/etc.) the gain in mana recovery from Spirit while casting ought to (favorably) skew the mana efficiency of spellcasting in a positive direction for the Player, in effect yielding a "deeper" mana pool that takes longer to deplete until OoM.

So a blended Magic Absorption styled self buff to proc a Spirit Tap (type) self buff ought to work out well enough that it would be unique without being horrifically game unbalancing (see: Fear Ward) and which would tend to keep the High Elf Priest more "flush with resources" if they can fully resist incoming magical attacks. Make it a 10 minute duration self only buff (think Omen of Clarity for Druids as precedence) and call it a day.

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