Blessing of Reckoning
A nice little bit of passive healing to a melee partner in PvP it seems like, rogues especially. Cooldown exists as mentioned in the Patch 0.7 patchnotes.Places a Blessing on a friendly target that lasts 30 sec. Every time the Blessed character strikes an enemy, the Blessed character gains 50 health. Players may only have one Blessing on them per Paladin at any one time.
Seen ingame: Fineous Darkvire (Blackrock Depths). Removed from Paladins at the release of Vanilla.
Blessing of Righteousness
Will give double the attack power provided by Blessing of Might for 25 seconds on an ally only to undead enemies. This feels strong enough to be a neat addition to situational blessings Paladins already have (Sacrifice, Protection, Freedom) without being outrageously strong. Cooldown exists as mentioned in the Patch 0.7 patchnotes.Places a Blessing on the friendly target. increasing attack power by 370 against undead enemies. Lasts 25 sec. Players may only have one Blessing on them per Paladin at any one time.
Seen ingame: Nowhere, but the items to teach it exist in the game files with level requirements.
Seal of Fury
Should be reintroduced and have its judgement effect do the following:Fills the Paladin with divine fury for 30 sec, allowing melee attacks to cause additional threat. Only one Seal can be active on the Paladin at any one time. More effective than Seal of Fury (Rank 4).
Unleashing this Seal's energy will judge an enemy for 30 sec, causing Holy damage spells cast on that enemy to generate additional threat. Only one Judgement per Paladin can be active at any one time.
ORUnleashing this Seal's energy will judge an enemy taunting the target to attack the Paladin, but will have no effect in the target is already attacking him/her.
What this means for Paladin tanks:Unleashing this Seal's energy will judge an enemy for 30 sec, causing additional casts of Judgement of Fury to taunt the target to attack the Paladin, but has no effect if the target is already attacking him/her. Only one Judgement per Paladin can be active at any one time.
Reliable Taunt on a 10 second cooldown (8 seconds with Imp. Judgement talent in Retribution tree and sacrificing a little bit of damage, some GCDs, and a fair mana cost to get access to a tool not previously in their toolkit. Also, the additional threat generation on melee swings lets spending the GCD to cast the Seal does not drop all the aggro otherwise gained by a swing of the weapon with SoR casted.
Seen ingame: This was a Seal that existed on release of Vanilla meant to be able to help Paladins tank (it didn't), and was removed & replaced with Righteous Fury. Reintroducing the spell in this way would give Paladins the one thing they lack to tank raid content.