Alliance Racials - Easy Fix

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Krotux
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Alliance Racials - Easy Fix

Post by Krotux » Thu Nov 16, 2023 4:11 pm

Horde have better PvP racials, so the intend here is to improve Alliance PvP racials a bit WITHOUT improving them for PvE.

Humans:
New Racial - Willpower: +25% chance to resist silence effects.


Why?: Humans have decent racials for melee but nothing good for casters.

Night Elf:
Shadowmeld can now be used in combat. Cooldown changed to 1 min. Doesn't break combat...so creatures will still attack you.[/b]

Why?: It allows shadowmeld to be used to disrupt the opponent a little bit. Obviously you can't move and dots/aoe will break it, but at least it can be used to annoy your opponent and break their casting / force them closer.

Gnome:
Perfect as is? Escape artist is pretty good. Maybe make it instant cast?


Dwarf:
Perfect as is? Stoneform is pretty good.


High Elf:
New Racial - Magic Attunement: +30% chance to resist polymorph effects.


Why?: This seems like a good fit for them given how they are highly exposed to magic.


Anyways, I don't intend to displace Will of The Forsaken or orc stun resist as the best racials, but to bring other races a bit closer to that.
Last edited by Krotux on Tue Apr 16, 2024 5:07 am, edited 5 times in total.

Marty1980
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Re: Alliance Racials - Easy Fix

Post by Marty1980 » Thu Nov 16, 2023 6:58 pm

way too OP.

Vaikaris
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Re: Alliance Racials - Easy Fix

Post by Vaikaris » Thu Nov 16, 2023 7:07 pm

Marty1980 wrote: Thu Nov 16, 2023 6:58 pmway too OP.
He's more or less copied horde racials except they're weaker, wotf is still stronger than that shadowmeld and orc resist still stronger than silence resist, if these are "way too OP" i have some bad news for you...

Krotux
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Re: Alliance Racials - Easy Fix

Post by Krotux » Fri Nov 17, 2023 8:05 am

Exactly lol

These are meant to be close in power to the horde racials. For example the human one...pretty sure stun resist is way better than silence resist, but at least its something...

Blackduck
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Re: Alliance Racials - Easy Fix

Post by Blackduck » Fri Nov 17, 2023 11:51 am

I'm not sure why everyone shits on perception. Rogues often try to sneak past melee so they can go after clothies in bgs so being able to spot them with perception seems really good to me.

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Whalemilk
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Re: Alliance Racials - Easy Fix

Post by Whalemilk » Fri Nov 17, 2023 5:19 pm

Blackduck wrote: Fri Nov 17, 2023 11:51 am I'm not sure why everyone shits on perception. Rogues often try to sneak past melee so they can go after clothies in bgs so being able to spot them with perception seems really good to me.
I always thought perception was garbage, but then for tel’abim I made my first human rogue… it’s so good on 1v1 with other stealth classes.

Marty1980
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Re: Alliance Racials - Easy Fix

Post by Marty1980 » Fri Nov 17, 2023 5:57 pm

As a human lock , i love perception in WSG. Feel a rogue beside me , pop and dot ..... person cannot go stealth for ma full 24 second.

Blackduck
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Re: Alliance Racials - Easy Fix

Post by Blackduck » Fri Nov 17, 2023 6:00 pm

Marty1980 wrote: Fri Nov 17, 2023 5:57 pm As a human lock , i love perception in WSG. Feel a rogue beside me , pop and dot ..... person cannot go stealth for ma full 24 second.
yeah same thing as a human priest.

Eversongwoods
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Re: Alliance Racials - Easy Fix

Post by Eversongwoods » Fri Nov 17, 2023 6:19 pm

I wouldn't mess with the racials because of pvp balance. Goblins,helfs&nelfs could probably use racial buffs anyways but nothing to do with pvp. I think once everyone realizes paladins are op that could help the balance. I have seen people say that once real pvp'rs start playing on twow with this server that they are gonna find out paladins are not op after all, i think these people are wrong and paladins will swing things back toward alliance favor eventually. Of course i could be wrong

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Gantulga
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Re: Alliance Racials - Easy Fix

Post by Gantulga » Fri Nov 17, 2023 8:08 pm

Blackduck wrote: Fri Nov 17, 2023 11:51 am I'm not sure why everyone shits on perception. Rogues often try to sneak past melee so they can go after clothies in bgs so being able to spot them with perception seems really good to me.
It's because it doesn't seem to work properly here. The detection range is barely increased compared to the base range and with any kind of latency difference you get jumped anyway.

Jc473
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Re: Alliance Racials - Easy Fix

Post by Jc473 » Fri Nov 17, 2023 8:12 pm

Gantulga wrote: Fri Nov 17, 2023 8:08 pm It's because it doesn't seem to work properly here. The detection range is barely increased compared to the base range and with any kind of latency difference you get jumped anyway.
By any chance, are you playing on ping? (e.g. from the US)

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Gantulga
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Re: Alliance Racials - Easy Fix

Post by Gantulga » Fri Nov 17, 2023 8:19 pm

Jc473 wrote: Fri Nov 17, 2023 8:12 pm
Gantulga wrote: Fri Nov 17, 2023 8:08 pm It's because it doesn't seem to work properly here. The detection range is barely increased compared to the base range and with any kind of latency difference you get jumped anyway.
By any chance, are you playing on ping? (e.g. from the US)
I don't but other people do. It goes both ways.

Krotux
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Re: Alliance Racials - Easy Fix

Post by Krotux » Sat Nov 18, 2023 6:46 am

paladins will swing things back toward alliance favor eventually
Twow has been around for 5 years. It's not a new server. Paladins are not OP. I mean sure, if you have a dude in full naxx gear and you are in dungeon blues it will feel OP when you die in one stun but that goes for any class.

Anyways, this is not about class discussion it's about racials. There is no way you can argue that night elves, for example, are equally balanced to undead in pvp.

Krotux
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Re: Alliance Racials - Easy Fix

Post by Krotux » Sat Nov 18, 2023 6:48 am

Whalemilk wrote: Fri Nov 17, 2023 5:19 pm
Blackduck wrote: Fri Nov 17, 2023 11:51 am I'm not sure why everyone shits on perception. Rogues often try to sneak past melee so they can go after clothies in bgs so being able to spot them with perception seems really good to me.
I always thought perception was garbage, but then for tel’abim I made my first human rogue… it’s so good on 1v1 with other stealth classes.
Yep, it's good if you're a rogue. The suggestion I made here makes Human good for non-rogues too.

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Ataika
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Re: Alliance Racials - Easy Fix

Post by Ataika » Sat Nov 18, 2023 7:25 am

Krotux wrote: Sat Nov 18, 2023 6:46 am
paladins will swing things back toward alliance favor eventually
Twow has been around for 5 years. It's not a new server. Paladins are not OP. I mean sure, if you have a dude in full naxx gear and you are in dungeon blues it will feel OP when you die in one stun but that goes for any class.

Anyways, this is not about class discussion it's about racials. There is no way you can argue that night elves, for example, are equally balanced to undead in pvp.
Paladins are op thats why every game is swarmed with paladins.
I have never seen alliance capping any object without "bubble rotation autism" strategy abusing 50 paladins in a group.

Krotux
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Re: Alliance Racials - Easy Fix

Post by Krotux » Sat Nov 18, 2023 8:47 am

Ataika wrote: Sat Nov 18, 2023 7:25 am
Krotux wrote: Sat Nov 18, 2023 6:46 am
paladins will swing things back toward alliance favor eventually
Twow has been around for 5 years. It's not a new server. Paladins are not OP. I mean sure, if you have a dude in full naxx gear and you are in dungeon blues it will feel OP when you die in one stun but that goes for any class.

Anyways, this is not about class discussion it's about racials. There is no way you can argue that night elves, for example, are equally balanced to undead in pvp.
Paladins are op thats why every game is swarmed with paladins.
I have never seen alliance capping any object without "bubble rotation autism" strategy abusing 50 paladins in a group.
BGs are horde dominated so maybe not as OP as you think? Again, this is about racials. I recommend making your own post to talk about paladins if you want!

Mac
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Re: Alliance Racials - Easy Fix

Post by Mac » Sat Nov 18, 2023 10:58 am

smiling_turtle_head
Krotux wrote: Thu Nov 16, 2023 4:11 pm Horde have better PvP racials, so the intend here is to improve Alliance PvP racials a bit WITHOUT improving them for PvE.

Humans:
New Racial - Willpower: +30% chance to resist silence effects.


Why?: Humans have decent racials for melee but nothing good for casters.

Night Elf:
Shadowmeld can now be used in combat. Cooldown changed to 1 min. Doesn't break combat...so creatures will still attack you.


Why?: It allows shadowmeld to be used to disrupt the opponent a little bit. Obviously you can't move and dots/aoe will break it, but at least it can be used to annoy your opponent and break their casting / force them closer.

Gnome:
Perfect as is? Escape artist is pretty good. Maybe make it instant cast?


Dwarf:
Perfect as is? Stoneform is pretty good.


High Elf:
New Racial - Magic Attunement: +30% chance to resist polymorph effects.


Why?: This seems like a good fit for them given how they are highly exposed to magic.


Anyways, I don't intend to displace Will of The Forsaken or orc stun resist as the best racials, but to bring other races a bit closer to that.
These changes aren’t bad. I will say, if Shadowmeld is going to be usable in combat, it will just cause casters to drop aoes on the spot where the Nelf last was. That’s the counter. And anyone with Engineering has access to an aoe via bombs.

I like the resistances but they ought to replace existing racials to keep it fair.

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Zvyrhol
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Re: Alliance Racials - Easy Fix

Post by Zvyrhol » Sat Nov 18, 2023 11:04 am

Krotux wrote: Thu Nov 16, 2023 4:11 pm
High Elf:
New Racial - Magic Attunement: +30% chance to resist polymorph effects.
Polymorph is an arcane spell and iirc High Elves have passive racial that gives +10 Arcane Resistance. That means your suggestion already exists in game though I think it's not as powerful at level 60.
The more AR you have, the greater the chance of the polymorph being resisted at the start and later every tick.

Krotux
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Re: Alliance Racials - Easy Fix

Post by Krotux » Sun Nov 19, 2023 4:17 am

Mac wrote: Sat Nov 18, 2023 10:58 am
These changes aren’t bad. I will say, if Shadowmeld is going to be usable in combat, it will just cause casters to drop aoes on the spot where the Nelf last was. That’s the counter. And anyone with Engineering has access to an aoe via bombs.

I like the resistances but they ought to replace existing racials to keep it fair.
Maybe but I would like to point out that orcs have their rage (and other racials) *and* the stun resist. Rage not the most useful but stun resist is the absolute best resist.

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Dracarusggotham
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Re: Alliance Racials - Easy Fix

Post by Dracarusggotham » Mon Nov 20, 2023 3:10 pm

Krotux wrote: Thu Nov 16, 2023 4:11 pm Horde have better PvP racials, so the intend here is to improve Alliance PvP racials a bit WITHOUT improving them for PvE.

Humans:
New Racial - Willpower: +30% chance to resist silence effects.


Why?: Humans have decent racials for melee but nothing good for casters.

Night Elf:
Shadowmeld can now be used in combat. Cooldown changed to 1 min. Doesn't break combat...so creatures will still attack you.


Why?: It allows shadowmeld to be used to disrupt the opponent a little bit. Obviously you can't move and dots/aoe will break it, but at least it can be used to annoy your opponent and break their casting / force them closer.

Gnome:
Perfect as is? Escape artist is pretty good. Maybe make it instant cast?


Dwarf:
Perfect as is? Stoneform is pretty good.


High Elf:
New Racial - Magic Attunement: +30% chance to resist polymorph effects.


Why?: This seems like a good fit for them given how they are highly exposed to magic.


Anyways, I don't intend to displace Will of The Forsaken or orc stun resist as the best racials, but to bring other races a bit closer to that.
Better:
Humans - For the King!: +30% chance to get a critical with weapons or spell when the health is low.

Night Elf - Blessing of Elune: +5% of mana and life regeneration during the night.

Gnome - Tinker Mind: Regenerates 50% mana and life when casted, 30min of cooldown.

Dwarf - Stoneform: Removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 20% damage done is increased by 15% for 10 sec, cooldown 15min.

High Elf - Remember the Sunwell: Regenerates all the mana and 50% of life when casted, cooldown 30min.


and I think every faction needs to have a common racial for their races.
Like:

For the Alliance!: Do something
For the Horde!: Do something

Jc473
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Re: Alliance Racials - Easy Fix

Post by Jc473 » Mon Nov 20, 2023 3:38 pm

Quick question @Dracarusggotham- are these ideas meant to replace or add to the existing racials?
Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm Humans - For the King!: +30% chance to get a critical with weapons or spell when the health is low.
It's an interesting idea but sadly it would lead to people abusing it in PvE. Can you imagine what the shenanigans people would do in a raid environment with this?

Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm Night Elf - Blessing of Elune: +5% of mana and life regeneration during the night.
I think this concept is really nice. The numbers are possibly a little weak but only compared to the rest of your ideas.

Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm Gnome - Tinker Mind: Regenerates 50% mana and life when casted, 30min of cooldown.
It's a nice theme but I'm more of a fan of shorter cooldowns and smaller boons. So, would prefer something like 10% health/mana on a 2-3min cooldown.

Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm Dwarf - Stoneform: Removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 20% damage done is increased by 15% for 10 sec, cooldown 15min.
Again, prefer a shorter cooldown with a smaller boon. Also, altogether, this racial is providing way too much. The concept of stone form is that you're meant to be resilient. Therefore, it should only provide defensive benefits. I think removing poison/disease/bleed effects (original racial) is fine but would happy to substitue the 10% armour increase with 10% physical damage reduction.

Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm High Elf - Remember the Sunwell: Regenerates all the mana and 50% of life when casted, cooldown 30min.
Nice theme but would prefer 25% mana/health with a 5-10min cooldown.

Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm and I think every faction needs to have a common racial for their races.
Like:

For the Alliance!: Do something
For the Horde!: Do something
Again, nice theme but quite tricky to design. Perhaps the Horde should get an aggressive boost like 5% damage boost for 10 seconds. The Alliance could get a defensive one giving 10% damage reduction for 10 seconds. Both on a 10minute cooldown.

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Re: Alliance Racials - Easy Fix

Post by Dracarusggotham » Mon Nov 20, 2023 3:45 pm

Jc473 wrote: Mon Nov 20, 2023 3:38 pm Quick question @Dracarusggotham- are these ideas meant to replace or add to the existing racials?
Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm Humans - For the King!: +30% chance to get a critical with weapons or spell when the health is low.
It's an interesting idea but sadly it would lead to people abusing it in PvE. Can you imagine what the shenanigans people would do in a raid environment with this?

Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm Night Elf - Blessing of Elune: +5% of mana and life regeneration during the night.
I think this concept is really nice. The numbers are possibly a little weak but only compared to the rest of your ideas.

Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm Gnome - Tinker Mind: Regenerates 50% mana and life when casted, 30min of cooldown.
It's a nice theme but I'm more of a fan of shorter cooldowns and smaller boons. So, would prefer something like 10% health/mana on a 2-3min cooldown.

Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm Dwarf - Stoneform: Removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 20% damage done is increased by 15% for 10 sec, cooldown 15min.
Again, prefer a shorter cooldown with a smaller boon. Also, altogether, this racial is providing way too much. The concept of stone form is that you're meant to be resilient. Therefore, it should only provide defensive benefits. I think removing poison/disease/bleed effects (original racial) is fine but would happy to substitue the 10% armour increase with 10% physical damage reduction.

Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm High Elf - Remember the Sunwell: Regenerates all the mana and 50% of life when casted, cooldown 30min.
Nice theme but would prefer 25% mana/health with a 5-10min cooldown.

Dracarusggotham wrote: Mon Nov 20, 2023 3:10 pm and I think every faction needs to have a common racial for their races.
Like:

For the Alliance!: Do something
For the Horde!: Do something
Again, nice theme but quite tricky to design. Perhaps the Horde should get an aggressive boost like 5% damage boost for 10 seconds. The Alliance could get a defensive one giving 10% damage reduction for 10 seconds. Both on a 10minute cooldown.
Yeah, the server is custom so is not a bad idea replace the actual racials with this racials.
Humans could replace the existing racial "The Human Spirit".
Night Elves could replace the "Quickness" racial.
Gnomes could replace the "Escape Artist" racial.
Dwarves could only complement their racial, it's not bad but taking in mind their constitution could be a good idea.
And the High Elf racial could be replaced, the mana and rage generation is good, but for rage already exists the Blood Rage of the warrior.
They can play with numbers and cooldown times, but the Alliance seriously needs better racials.
The balance will never be perfect, but the Alliance players needs a reason for engage in PvP if they want.
But it's less important in the RP-PvE server, but it's important if they will keep the PvP server as a PvP Server, for now, the Horde is dominant there, we warned them, but no one heared us.

Krotux
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Re: Alliance Racials - Easy Fix

Post by Krotux » Tue Nov 21, 2023 7:41 am

When I made this post I made sure the suggestion was to improve the racials in pvp only without affecting pve.

Your human suggestion can be abusable in pve, and also buffs pallies mainly since they have bubble.

My suggestion with the +30% silence resist buffs helps pallies too but mainly buffs casters that do not benefit from the melee weapon skills.

Krotux
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Re: Alliance Racials - Easy Fix

Post by Krotux » Fri Dec 01, 2023 3:36 pm

bump - would like to see more discussions here

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Manletow
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Re: Alliance Racials - Easy Fix

Post by Manletow » Fri Dec 01, 2023 7:39 pm

Its a bad idea to buff Ally racials just to make them as broken as Horde Racials
Generally the Ally Racials are fine... not every Racial needs to be awesome

Certain Horde racials simply need minor nerfs (like 25%-> 15% stun resist) and longer cooldown on Will of The Forsaken (or nerfed effect(s)

But if they nerf the broken Orc stun resist they need to nerf Paladin because Hammer of Justice 6 sec stun is already broken when its paired with Holy Strikes critting for 2k (cant be avoided when stunned)
Frost Mage is overpowered in PVP/PVE.
Warrior is awful in PVP.
Druid is a bad class. This is intended and wise design.

Krotux
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Re: Alliance Racials - Easy Fix

Post by Krotux » Sat Dec 02, 2023 3:44 am

Manletow wrote: Fri Dec 01, 2023 7:39 pm Its a bad idea to buff Ally racials just to make them as broken as Horde Racials
Generally the Ally Racials are fine... not every Racial needs to be awesome

Certain Horde racials simply need minor nerfs (like 25%-> 15% stun resist) and longer cooldown on Will of The Forsaken (or nerfed effect(s)

But if they nerf the broken Orc stun resist they need to nerf Paladin because Hammer of Justice 6 sec stun is already broken when its paired with Holy Strikes critting for 2k (cant be avoided when stunned)
Will of the forksaken could be changed to 25% fear resist instead of being a trinket lol, or making you immune without clearing existing effects. That would prob fix things.

orc stun resist from 25% -> 20% is maybe fair enough

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