Search found 16 matches
- Sat Sep 03, 2022 1:33 am
- Forum: General
- Topic: Is there a way to turn off Warmode once you turn it on? (Serious)
- Replies: 2
- Views: 8718
Is there a way to turn off Warmode once you turn it on? (Serious)
Hey all, I'm looking for a serious answer which is why I came here. I'm getting real tired of the answer, "YoU dOn'T" like it's some sort of meme. I'm just looking for a simple yes or no . If yes, how? I signed up for warmode but I've found that all it amounts to is other people killing me...
- Thu Aug 11, 2022 10:26 pm
- Forum: General
- Topic: TROJAN ALERT
- Replies: 15
- Views: 4273
Re: TROJAN ALERT
The "ml" at the end means it's a machine learning, i.e. heuristic detection. That is to say, it's a false alarm. I would not so easily or quickly deem this a false alarm. Of course heuristic detection is what is catching it, but that doesn't mean we should so easily pass it off as a false...
- Thu Aug 11, 2022 10:01 pm
- Forum: General
- Topic: TROJAN ALERT
- Replies: 15
- Views: 4273
Re: TROJAN ALERT
Probably a false alarm. What was the trojan it detected called? It's not a false alarm sadly. It was a "Trojan:Script/Phonzy.C!ml". My antivirus flagged it the moment my client updated the game. It was attached to TWoWPatcher.exe. It's labeled as a severe Trojan virus. The "ml" ...
- Thu Aug 11, 2022 3:27 am
- Forum: General
- Topic: TROJAN ALERT
- Replies: 15
- Views: 4273
Re: TROJAN ALERT
It's not a false alarm sadly. It was a "Trojan:Script/Phonzy.C!ml". My antivirus flagged it the moment my client updated the game. It was attached to TWoWPatcher.exe. It's labeled as a severe Trojan virus.
- Wed Aug 10, 2022 7:47 pm
- Forum: General
- Topic: TROJAN ALERT
- Replies: 15
- Views: 4273
TROJAN ALERT
Latest update put a trojan on my computer. What is this about?
- Wed Dec 29, 2021 8:25 pm
- Forum: Suggestions
- Topic: Enhancing Survival
- Replies: 12
- Views: 1943
Enhancing Survival
I LOVE the new patch and LOVE survival. I'd love to see more with it once the dust from this new patch has settled! I've maxed out survival and here are some ideas I think would be great. Experienced Traveler {Toggle On/Off} Grants +5% Foot Run Speed Outside City Boundaries. Stuns when struck. (Aspe...
- Wed Oct 13, 2021 3:50 am
- Forum: Suggestions
- Topic: Making Other Pet Types Viable
- Replies: 21
- Views: 8206
Re: Making Other Pet Types Viable
That's not a game problem, that's a toxic community problem. The game doesn't force people to be jackasses to each others. Official english servers were very toxic ; it's less the case on some other official servers (french pve was cozy, french pvp servers had 1 very toxic and 1 welcomy). I don't t...
- Sat Oct 09, 2021 4:32 pm
- Forum: Suggestions
- Topic: Guild Bank
- Replies: 6
- Views: 2165
Re: Guild Bank
Might be difficult to do but if possible, that would be really nice.
- Thu Oct 07, 2021 2:50 pm
- Forum: Suggestions
- Topic: Making Other Pet Types Viable
- Replies: 21
- Views: 8206
Re: Making Other Pet Types Viable
That's not a game problem, that's a toxic community problem. The game doesn't force people to be jackasses to each others. Official english servers were very toxic ; it's less the case on some other official servers (french pve was cozy, french pvp servers had 1 very toxic and 1 welcomy). I don't t...
- Thu Oct 07, 2021 1:17 am
- Forum: Suggestions
- Topic: Allow Druids to Carry Polearms/Spears
- Replies: 58
- Views: 11517
- Thu Oct 07, 2021 1:09 am
- Forum: Suggestions
- Topic: Making Other Pet Types Viable
- Replies: 21
- Views: 8206
Re: Making Other Pet Types Viable
Owls are pretty awesome. Screech's AP reduction is great in pve. Yeah during my Naxx runs, hunters had owls. One said that it was the best since AQ, but I don't know why. According to the video, Raptors are close to cats in dps. So it makes 3 types of pet tied for optimal in raid. Remember that via...
- Thu Oct 07, 2021 12:49 am
- Forum: Suggestions
- Topic: Making Other Pet Types Viable
- Replies: 21
- Views: 8206
Re: Making Other Pet Types Viable
Id like hunter pets get the same abilities those creatures use as NPCs, that would add lots of depth Honestly, that's not a good idea. This would make very few pets very overpowered. You can already observe this in Vanilla, with some stats (attack speed or run speed) not being normalized. Was even ...
- Thu Oct 07, 2021 12:46 am
- Forum: Suggestions
- Topic: Making Other Pet Types Viable
- Replies: 21
- Views: 8206
- Fri Oct 01, 2021 10:26 pm
- Forum: Suggestions
- Topic: Making Other Pet Types Viable
- Replies: 21
- Views: 8206
Re: Making Other Pet Types Viable
I don't know anything about hunters. Is is really that bad or is this one of those "if I am performing at 99% instead of 100% i'm not viable even if I parse purple" ? Sometimes, through hearsay, a minor/not important "imbalance" becomes "omg I can't use that" for no ot...
- Thu Sep 30, 2021 3:26 am
- Forum: Suggestions
- Topic: Making Other Pet Types Viable
- Replies: 21
- Views: 8206
Re: Making Other Pet Types Viable
Plus, timing would be good with all those soon-to-be undead hunters out there. :)
- Thu Sep 30, 2021 3:18 am
- Forum: Suggestions
- Topic: Making Other Pet Types Viable
- Replies: 21
- Views: 8206
Making Other Pet Types Viable
Hey All, I've mained a hunter since Vanilla wow on many servers, including this one. One gripe I've always had in Vanilla and TBC is the lack of viable variety in pets. Yes, you can make any pet work. But really, the only viable options are your cats, wind serpents, in TBC it's ravagers, but I would...