Search found 66 matches

by Deadcrow
Sun Sep 20, 2020 4:02 pm
Forum: Suggestions
Topic: Rogues with shields
Replies: 30
Views: 8699

Re: Rogues with shields

A buckler is a small shield, mainly used for deflection rather than straight blocking. So It could be a cut down shield size wise and could give a bonus to parry chance.
by Deadcrow
Fri Sep 18, 2020 2:31 am
Forum: Suggestions
Topic: Pirate attack during boat transit event
Replies: 12
Views: 3710

Re: Pirate attack during boat transit event

Ooh! Maybe you can board as well! It could be a timed dungeon!
by Deadcrow
Sun Aug 30, 2020 6:39 am
Forum: Suggestions
Topic: mercenary AI player BOT (like escort NPC)
Replies: 16
Views: 8459

Re: mercenary AI player BOT (like escort NPC)

That's the rub. What is a player controlled escort npc but simply a long way of saying bot. The whole point of the this server slow and steady pve, no shortcuts, having a minion bot would just let someone cheese the game and steamroll the experience. More power to you if that's your thing, but that ...
by Deadcrow
Thu Aug 27, 2020 7:29 pm
Forum: Suggestions
Topic: mercenary AI player BOT (like escort NPC)
Replies: 16
Views: 8459

Re: mercenary AI player BOT (like escort NPC)

Hunter and Warlock are the exception rather than the rule. The entire class is built around pets, which have a depth that ties back to the class itself. A rando NPC would be similar to an easy button for some classes who were never designed to have a pet tank.
by Deadcrow
Mon Aug 17, 2020 11:05 pm
Forum: General
Topic: A long journey comes to an end...
Replies: 15
Views: 6870

Re: A long journey comes to an end...

If you are coming back to complain about a rate you, yourself, said wasn't worth it, then whose time are you really wasting? We'll welcome you back if want to play.
by Deadcrow
Sun Aug 16, 2020 3:29 pm
Forum: Suggestions
Topic: A possible wet debuff
Replies: 17
Views: 5824

Re: A possible wet debuff

My two cents would be to keep it to a debuff. Maybe one tied to hunger and thirst? So there would be an incentive to eat and drink past regen; the wet debuff could only be for five minutes at most?
by Deadcrow
Sat Aug 15, 2020 7:48 pm
Forum: Suggestions
Topic: A possible wet debuff
Replies: 17
Views: 5824

Re: A possible wet debuff

That would be awesome.
by Deadcrow
Thu Aug 13, 2020 7:49 pm
Forum: General
Topic: A long journey comes to an end...
Replies: 15
Views: 6870

Re: A long journey comes to an end...

Took me a few years of attempting to reach 60 on various Vanilla servers to find out I don't enjoy this one bit - in fact I hate it. I only enjoy leveling between level 1 and level 20, after that it becomes a huge pain for me and then I realized WoW is no longer a game I can enjoy. Even after 25,00...
by Deadcrow
Sun Aug 09, 2020 3:38 pm
Forum: Suggestions
Topic: A possible wet debuff
Replies: 17
Views: 5824

Re: A possible wet debuff

Ooohh, the environment system could really synergize with the other skills too. Tailor for hot and cold weather, leatherwork to make water resistant clothes, heavy armor makes you swim slower, added depth to the game. It would be no small feat but so worth it in the end I think
by Deadcrow
Thu Aug 06, 2020 10:28 pm
Forum: Announcements
Topic: Survival Skill
Replies: 47
Views: 72325

Re: Survival Skill

Yeah. . . It would be something wholly custom. Not really possible in the current engine it seems.
by Deadcrow
Thu Aug 06, 2020 10:26 pm
Forum: Suggestions
Topic: A possible wet debuff
Replies: 17
Views: 5824

Re: A possible wet debuff

I second this. Maybe tie in an option for food and drink as well. Add to the masochist playstyle.
by Deadcrow
Sun Aug 02, 2020 2:35 pm
Forum: Suggestions
Topic: Loot all button plz
Replies: 2
Views: 3596

Re: Loot all button plz

Sorry to say man but it was a later feature BC I think? You can still loot all if you shift click something
by Deadcrow
Fri Jul 31, 2020 6:38 pm
Forum: Announcements
Topic: Survival Skill
Replies: 47
Views: 72325

Re: Survival Skill

I asked it would basically be a mount hidden as a boat.
by Deadcrow
Thu Jul 30, 2020 10:11 pm
Forum: Suggestions
Topic: Diplomacy (again)
Replies: 15
Views: 6257

Re: Diplomacy (again)

Yeah. Realistically the only way I could see it work is to just throw out the main story or at least the players part in it on the macro level. Things happen, events occur, the individual player has no part in the larger story, they are a bit player in the background doing things. Helping here or th...
by Deadcrow
Thu Jul 30, 2020 7:49 pm
Forum: Suggestions
Topic: Diplomacy (again)
Replies: 15
Views: 6257

Re: Diplomacy (again)

While I don't disagree with Balake, I and maybe a few others wouldn't mind something like this purely for the exploration aspect without having to switch to alts for that specific area or quest chain. Ultimately this is an argument of purism vs roleplay, I understand that, and an expanded diplomacy ...
by Deadcrow
Wed Jul 29, 2020 11:09 pm
Forum: Announcements
Topic: Survival Skill
Replies: 47
Views: 72325

Re: Survival Skill

No, unfortunately. I had an idea to act as a ferryman in stormwind if it did.
by Deadcrow
Tue Jul 28, 2020 11:10 pm
Forum: Suggestions
Topic: Locked Chests in Capital Cities
Replies: 24
Views: 8289

Re: Locked Chests in Capital Cities

Now there is an idea! Axoc and Pumpkinbot are on the same wavelength. Why not a mixture of both?
by Deadcrow
Tue Jul 28, 2020 1:25 am
Forum: Suggestions
Topic: Locked Chests in Capital Cities
Replies: 24
Views: 8289

Re: Locked Chests in Capital Cities

I kinda like the hard to reach/hidden locations that rotate idea, honestly. I don't think it'll lead to farming like some fear. If anything it'll give those in the cities something else to do besides talk to vendors, bank, dungeon run and quest. I think it'll bring more explorers to the cities.
by Deadcrow
Mon Jul 20, 2020 7:39 pm
Forum: Suggestions
Topic: Goblins, Hunters, and Engineered Mechanical Pets?!
Replies: 4
Views: 2921

Re: Goblins, Hunters, and Engineered Mechanical Pets?!

I second this! If nothing else the mecha hunter pets.
by Deadcrow
Wed Jul 08, 2020 4:29 am
Forum: Suggestions
Topic: Runemaster Class
Replies: 21
Views: 8738

Re: Runemaster Class

It is a cool concept to dream about. Maybe someday.
by Deadcrow
Thu Jun 11, 2020 3:24 am
Forum: Suggestions
Topic: Expand Diplomacy
Replies: 3
Views: 2010

Re: Expand Diplomacy

I kinda like this. It would mean that my rogue could visit Stormwind and not get shot crossing into city limit
by Deadcrow
Fri Mar 20, 2020 8:11 pm
Forum: Suggestions
Topic: Sands of Time suggestions: let your voice be heard!
Replies: 67
Views: 29198

Re: Sands of Time suggestions: let your voice be heard!

It would help since my rogue has been finding shields a lot as of recently.
by Deadcrow
Tue Dec 31, 2019 12:57 am
Forum: Suggestions
Topic: RP Friendly Level 1 Mounts
Replies: 3
Views: 1921

Re: RP Friendly Level 1 Mounts

Well Glyphs are a new thing this year. Maybe someone can make a glyph for the starting mount?
by Deadcrow
Fri Dec 27, 2019 3:23 am
Forum: Announcements
Topic: Druid: Glyphs
Replies: 36
Views: 46373

Re: Glyphs

Ooh! Could Glyphs work on professions? Like Different looks for Engineering or Blacksmithing Items?
by Deadcrow
Mon Dec 23, 2019 5:51 pm
Forum: Announcements
Topic: Druid: Glyphs
Replies: 36
Views: 46373

Re: Glyphs

Maybe a glyph that changes the pet for hunters?
by Deadcrow
Sun Dec 22, 2019 7:19 pm
Forum: Announcements
Topic: Druid: Glyphs
Replies: 36
Views: 46373

Re: Glyphs

Anyone have any thoughts for the warrior, rogue, hunter and paladin
by Deadcrow
Tue Dec 10, 2019 2:12 am
Forum: Roleplay Guilds
Topic: ------{The Knights Templar}------ Leveling/Casual/TightKnitCommunity/RP Guild.
Replies: 8
Views: 7423

Re: ------{The Knights Templar}------ Leveling/Casual/TightKnitCommunity/RP Guild.

I second Naito, Aurrius's rough taste aside, he is one of the most helpful people to meet. Glad I decided to join the guild and strive to be an armorer when I can get on.
by Deadcrow
Mon Sep 16, 2019 8:31 pm
Forum: Suggestions
Topic: Crusader Strike and Holy Strike
Replies: 39
Views: 16880

Re: Crusader Strike and Holy Strike

Ah. Not sure on that front.
by Deadcrow
Mon Sep 16, 2019 8:17 pm
Forum: Suggestions
Topic: Crusader Strike and Holy Strike
Replies: 39
Views: 16880

Re: Crusader Strike and Holy Strike

It would be like all other Sands of Time updates. Those were done in client with no extra programs or downloads
by Deadcrow
Mon Sep 16, 2019 7:43 pm
Forum: General
Topic: Please excuse my newbie question but help
Replies: 10
Views: 5267

Re: Please excuse my newbie question but help

So long as the item isn't soulbound, yeah you should be good.
by Deadcrow
Sun Sep 15, 2019 2:15 am
Forum: Suggestions
Topic: Crusader Strike and Holy Strike
Replies: 39
Views: 16880

Re: Crusader Strike and Holy Strike

That sounds fair. Maybe a test event? Since we don't have a test server to help out on
by Deadcrow
Sun Sep 15, 2019 12:29 am
Forum: Suggestions
Topic: Diplomacy Quests Proposal Pt. 1
Replies: 16
Views: 8031

Re: Diplomacy Quests Proposal Pt. 1

That sounds amazing +1!
by Deadcrow
Sat Sep 14, 2019 11:10 pm
Forum: Suggestions
Topic: Crusader Strike and Holy Strike
Replies: 39
Views: 16880

Re: Crusader Strike and Holy Strike

Hmm a pair of quest chains maybe?
by Deadcrow
Sat Sep 14, 2019 8:54 pm
Forum: Suggestions
Topic: Crusader Strike and Holy Strike
Replies: 39
Views: 16880

Re: Crusader Strike and Holy Strike

Yay! I like the racial quest idea personally
by Deadcrow
Sat Sep 14, 2019 8:21 pm
Forum: Suggestions
Topic: Crusader Strike and Holy Strike
Replies: 39
Views: 16880

Re: Crusader Strike and Holy Strike

Can this be the next sands of time update?