Search found 66 matches
- Sun Sep 20, 2020 4:02 pm
- Forum: Suggestions
- Topic: Rogues with shields
- Replies: 30
- Views: 1856
Re: Rogues with shields
A buckler is a small shield, mainly used for deflection rather than straight blocking. So It could be a cut down shield size wise and could give a bonus to parry chance.
- Fri Sep 18, 2020 2:31 am
- Forum: Suggestions
- Topic: Pirate attack during boat transit event
- Replies: 12
- Views: 946
Re: Pirate attack during boat transit event
Ooh! Maybe you can board as well! It could be a timed dungeon!
- Sun Aug 30, 2020 6:39 am
- Forum: Suggestions
- Topic: mercenary AI player BOT (like escort NPC)
- Replies: 16
- Views: 1504
Re: mercenary AI player BOT (like escort NPC)
That's the rub. What is a player controlled escort npc but simply a long way of saying bot. The whole point of the this server slow and steady pve, no shortcuts, having a minion bot would just let someone cheese the game and steamroll the experience. More power to you if that's your thing, but that ...
- Thu Aug 27, 2020 7:29 pm
- Forum: Suggestions
- Topic: mercenary AI player BOT (like escort NPC)
- Replies: 16
- Views: 1504
Re: mercenary AI player BOT (like escort NPC)
Hunter and Warlock are the exception rather than the rule. The entire class is built around pets, which have a depth that ties back to the class itself. A rando NPC would be similar to an easy button for some classes who were never designed to have a pet tank.
- Mon Aug 17, 2020 11:05 pm
- Forum: General
- Topic: A long journey comes to an end...
- Replies: 15
- Views: 2237
Re: A long journey comes to an end...
If you are coming back to complain about a rate you, yourself, said wasn't worth it, then whose time are you really wasting? We'll welcome you back if want to play.
- Sun Aug 16, 2020 3:29 pm
- Forum: Suggestions
- Topic: A possible wet debuff
- Replies: 17
- Views: 1785
Re: A possible wet debuff
My two cents would be to keep it to a debuff. Maybe one tied to hunger and thirst? So there would be an incentive to eat and drink past regen; the wet debuff could only be for five minutes at most?
- Sat Aug 15, 2020 7:48 pm
- Forum: Suggestions
- Topic: A possible wet debuff
- Replies: 17
- Views: 1785
Re: A possible wet debuff
That would be awesome.
- Thu Aug 13, 2020 7:49 pm
- Forum: General
- Topic: A long journey comes to an end...
- Replies: 15
- Views: 2237
Re: A long journey comes to an end...
Took me a few years of attempting to reach 60 on various Vanilla servers to find out I don't enjoy this one bit - in fact I hate it. I only enjoy leveling between level 1 and level 20, after that it becomes a huge pain for me and then I realized WoW is no longer a game I can enjoy. Even after 25,00...
- Sun Aug 09, 2020 3:38 pm
- Forum: Suggestions
- Topic: A possible wet debuff
- Replies: 17
- Views: 1785
Re: A possible wet debuff
Ooohh, the environment system could really synergize with the other skills too. Tailor for hot and cold weather, leatherwork to make water resistant clothes, heavy armor makes you swim slower, added depth to the game. It would be no small feat but so worth it in the end I think
- Thu Aug 06, 2020 10:28 pm
- Forum: Announcements
- Topic: Survival Skill
- Replies: 48
- Views: 29058
Re: Survival Skill
Yeah. . . It would be something wholly custom. Not really possible in the current engine it seems.
- Thu Aug 06, 2020 10:26 pm
- Forum: Suggestions
- Topic: A possible wet debuff
- Replies: 17
- Views: 1785
Re: A possible wet debuff
I second this. Maybe tie in an option for food and drink as well. Add to the masochist playstyle.
- Sun Aug 02, 2020 2:35 pm
- Forum: Suggestions
- Topic: Loot all button plz
- Replies: 2
- Views: 549
Re: Loot all button plz
Sorry to say man but it was a later feature BC I think? You can still loot all if you shift click something
- Fri Jul 31, 2020 6:38 pm
- Forum: Announcements
- Topic: Survival Skill
- Replies: 48
- Views: 29058
Re: Survival Skill
I asked it would basically be a mount hidden as a boat.
- Thu Jul 30, 2020 10:11 pm
- Forum: Suggestions
- Topic: Diplomacy (again)
- Replies: 15
- Views: 1829
Re: Diplomacy (again)
Yeah. Realistically the only way I could see it work is to just throw out the main story or at least the players part in it on the macro level. Things happen, events occur, the individual player has no part in the larger story, they are a bit player in the background doing things. Helping here or th...
- Thu Jul 30, 2020 7:49 pm
- Forum: Suggestions
- Topic: Diplomacy (again)
- Replies: 15
- Views: 1829
Re: Diplomacy (again)
While I don't disagree with Balake, I and maybe a few others wouldn't mind something like this purely for the exploration aspect without having to switch to alts for that specific area or quest chain. Ultimately this is an argument of purism vs roleplay, I understand that, and an expanded diplomacy ...