Search found 66 matches

by Deadcrow
Sun Sep 20, 2020 4:02 pm
Forum: Suggestions
Topic: Rogues with shields
Replies: 30
Views: 1044

Re: Rogues with shields

A buckler is a small shield, mainly used for deflection rather than straight blocking. So It could be a cut down shield size wise and could give a bonus to parry chance.
by Deadcrow
Fri Sep 18, 2020 2:31 am
Forum: Suggestions
Topic: Pirate attack during boat transit event
Replies: 12
Views: 597

Re: Pirate attack during boat transit event

Ooh! Maybe you can board as well! It could be a timed dungeon!
by Deadcrow
Sun Aug 30, 2020 6:39 am
Forum: Suggestions
Topic: mercenary AI player BOT (like escort NPC)
Replies: 16
Views: 918

Re: mercenary AI player BOT (like escort NPC)

That's the rub. What is a player controlled escort npc but simply a long way of saying bot. The whole point of the this server slow and steady pve, no shortcuts, having a minion bot would just let someone cheese the game and steamroll the experience. More power to you if that's your thing, but that ...
by Deadcrow
Thu Aug 27, 2020 7:29 pm
Forum: Suggestions
Topic: mercenary AI player BOT (like escort NPC)
Replies: 16
Views: 918

Re: mercenary AI player BOT (like escort NPC)

Hunter and Warlock are the exception rather than the rule. The entire class is built around pets, which have a depth that ties back to the class itself. A rando NPC would be similar to an easy button for some classes who were never designed to have a pet tank.
by Deadcrow
Mon Aug 17, 2020 11:05 pm
Forum: General
Topic: A long journey comes to an end...
Replies: 8
Views: 1302

Re: A long journey comes to an end...

If you are coming back to complain about a rate you, yourself, said wasn't worth it, then whose time are you really wasting? We'll welcome you back if want to play.
by Deadcrow
Sun Aug 16, 2020 3:29 pm
Forum: Suggestions
Topic: A possible wet debuff
Replies: 17
Views: 1246

Re: A possible wet debuff

My two cents would be to keep it to a debuff. Maybe one tied to hunger and thirst? So there would be an incentive to eat and drink past regen; the wet debuff could only be for five minutes at most?
by Deadcrow
Sat Aug 15, 2020 7:48 pm
Forum: Suggestions
Topic: A possible wet debuff
Replies: 17
Views: 1246

Re: A possible wet debuff

That would be awesome.
by Deadcrow
Thu Aug 13, 2020 7:49 pm
Forum: General
Topic: A long journey comes to an end...
Replies: 8
Views: 1302

Re: A long journey comes to an end...

Took me a few years of attempting to reach 60 on various Vanilla servers to find out I don't enjoy this one bit - in fact I hate it. I only enjoy leveling between level 1 and level 20, after that it becomes a huge pain for me and then I realized WoW is no longer a game I can enjoy. Even after 25,00...
by Deadcrow
Sun Aug 09, 2020 3:38 pm
Forum: Suggestions
Topic: A possible wet debuff
Replies: 17
Views: 1246

Re: A possible wet debuff

Ooohh, the environment system could really synergize with the other skills too. Tailor for hot and cold weather, leatherwork to make water resistant clothes, heavy armor makes you swim slower, added depth to the game. It would be no small feat but so worth it in the end I think
by Deadcrow
Thu Aug 06, 2020 10:28 pm
Forum: Announcements
Topic: Survival Skill
Replies: 48
Views: 24508

Re: Survival Skill

Yeah. . . It would be something wholly custom. Not really possible in the current engine it seems.
by Deadcrow
Thu Aug 06, 2020 10:26 pm
Forum: Suggestions
Topic: A possible wet debuff
Replies: 17
Views: 1246

Re: A possible wet debuff

I second this. Maybe tie in an option for food and drink as well. Add to the masochist playstyle.
by Deadcrow
Sun Aug 02, 2020 2:35 pm
Forum: Suggestions
Topic: Loot all button plz
Replies: 2
Views: 397

Re: Loot all button plz

Sorry to say man but it was a later feature BC I think? You can still loot all if you shift click something
by Deadcrow
Fri Jul 31, 2020 6:38 pm
Forum: Announcements
Topic: Survival Skill
Replies: 48
Views: 24508

Re: Survival Skill

I asked it would basically be a mount hidden as a boat.
by Deadcrow
Thu Jul 30, 2020 10:11 pm
Forum: Suggestions
Topic: Diplomacy (again)
Replies: 15
Views: 1369

Re: Diplomacy (again)

Yeah. Realistically the only way I could see it work is to just throw out the main story or at least the players part in it on the macro level. Things happen, events occur, the individual player has no part in the larger story, they are a bit player in the background doing things. Helping here or th...
by Deadcrow
Thu Jul 30, 2020 7:49 pm
Forum: Suggestions
Topic: Diplomacy (again)
Replies: 15
Views: 1369

Re: Diplomacy (again)

While I don't disagree with Balake, I and maybe a few others wouldn't mind something like this purely for the exploration aspect without having to switch to alts for that specific area or quest chain. Ultimately this is an argument of purism vs roleplay, I understand that, and an expanded diplomacy ...