Search found 6 matches

by Maeseyck
Sun Jun 16, 2024 4:37 am
Forum: Help & Support
Topic: Odd chat bug
Replies: 5
Views: 546

Re: Odd chat bug

oh woah that worked!

Thanks pepe :)
by Maeseyck
Thu Jun 13, 2024 1:28 am
Forum: Help & Support
Topic: Odd chat bug
Replies: 5
Views: 546

Re: Odd chat bug

Hi, I have the same problem, did you ever found a solution for this? :)
by Maeseyck
Tue May 07, 2024 11:53 pm
Forum: Announcements
Topic: Dev Blog: Balance in 1.17.2
Replies: 220
Views: 44037

Re: Dev Blog: Balance in 1.17.2

Rogues using axes?!

Axellent!
by Maeseyck
Tue Apr 02, 2024 2:51 pm
Forum: Patch Notes & Changelog
Topic: Patch 1.17.2 — Tower of Karazhan
Replies: 113
Views: 94533

Re: Patch 1.17.2 — Work in progress: Tower of Karazhan

Torta wrote:
Mon Apr 01, 2024 6:30 pm
Verdict wrote:
Mon Apr 01, 2024 2:02 pm
Akalix wrote:
Mon Apr 01, 2024 1:37 am


No.



Soon does not equate to tomorrow.
Yes, but I specifically asked with "this update" seen at the first up top! LIES. DECEPTION!
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by Maeseyck
Wed Mar 20, 2024 2:06 pm
Forum: Announcements
Topic: Economy Update, Part 2
Replies: 78
Views: 18784

Re: Economy Update, Part 2

There will always be backlash from people whose favorite farming pastime was "nerfed", even though in reality the lasher farm was buffed. About the dynamic herb system, that is a step in the right direction! I don't know how it works (cuz you didn't explain it), but if there are more spaw...
by Maeseyck
Wed Mar 20, 2024 1:57 pm
Forum: Announcements
Topic: Economy Update, Part 2
Replies: 78
Views: 18784

Re: Economy Update, Part 2

Greetings! Dynamic Fishing Pools Continuing on the previous concept, we've noticed our fishing friends have been struggling with supply. All the same reasoning and actions as the above apply here as well; high-tier fishing pools have been moved onto a dynamic spawning system. Resource nodes found i...