Search found 28 matches

by Rvindvnce
Thu May 13, 2021 8:35 am
Forum: Help & Support
Topic: [WRONG] Mobs have 50% more HP
Replies: 21
Views: 1170

Re: [WRONG] Mobs have 50% more HP

Your addon that calculates npc hp seems flawed. See: https://database.turtle-wow.org/?npc=14123 Edit: My addon is showing lvl 42 steeljaw snappers @around 1915-1920hp. While lvl 43 are showing at around 2250. These addons aren't perfect, but I'm not sure what is wrong with your addon. edit2: while ...
by Rvindvnce
Thu May 13, 2021 5:18 am
Forum: Help & Support
Topic: [WRONG] Mobs have 50% more HP
Replies: 21
Views: 1170

[WRONG] Mobs have 50% more HP

Hello again. So I have noticed another critical flaw of this server. When mobs start running away, I usually need 2-3 hits to finish them. If they don't dodge (facing away), of course. Mobs have 30-50% (!) MORE HP than they should. How do you even explain this? https://i.imgur.com/OnIp3yb.jpg As I s...
by Rvindvnce
Sat May 08, 2021 7:50 pm
Forum: Suggestions
Topic: Fix hit/miss formula
Replies: 6
Views: 406

Re: Fix hit/miss formula

Mind posting some logs/proof of current situation vs how it's supposed to be during vanilla? [Edit] Just realized it's YOU again posting this stuff. Move on bud. Don't respond until you have enough intellect to discuss the subject Open your combat logs, but rather, keep playing the broken combat be...
by Rvindvnce
Sat May 08, 2021 7:38 pm
Forum: Help & Support
Topic: Mobs Density & Respawn Times
Replies: 27
Views: 1116

Re: Mobs Density & Respawn Times

retail is basically dead and classic obviously dies too, with release of cash shop tbc and this server is not alive Dear Rvindvnce, all of your posts are about how hard, bad, and unplayable this game is. As I suggested earlier, you might have a much better time on another server, where they use a l...
by Rvindvnce
Sat May 08, 2021 7:37 pm
Forum: Help & Support
Topic: Mobs Density & Respawn Times
Replies: 27
Views: 1116

Re: Mobs Density & Respawn Times

Fizzeek wrote:
Fri May 07, 2021 2:43 am
Dude is dying to green mobs.

Not the game for you brosef.
No problemo, you can stay here alone, if nothing changes I am leaving as my friends did :-)
by Rvindvnce
Sat May 08, 2021 5:11 pm
Forum: Lounge
Topic: Hardcore: a Great Idea that is a Bad Idea
Replies: 52
Views: 2913

Re: Hardcore: a Great Idea that is a Bad Idea

Hm, then I suppose there's an issue of expectations . For me, this level of difficulty is what I expect from this game. For you, it is clearly not. The difference is, I see the data and know what it means. And you have your emotions and delusions. That's quite a puzzling answer. Care to explain wha...
by Rvindvnce
Sat May 08, 2021 5:10 pm
Forum: Help & Support
Topic: Mobs Density & Respawn Times
Replies: 27
Views: 1116

Re: Mobs Density & Respawn Times

Sure guys, keep justifying the actual bugs, way to go
by Rvindvnce
Thu May 06, 2021 10:29 am
Forum: Lounge
Topic: Hardcore: a Great Idea that is a Bad Idea
Replies: 52
Views: 2913

Re: Hardcore: a Great Idea that is a Bad Idea

Buntaro wrote:
Wed May 05, 2021 11:50 pm
Hm, then I suppose there's an issue of expectations. For me, this level of difficulty is what I expect from this game. For you, it is clearly not.
The difference is, I see the data and know what it means.
And you have your emotions and delusions.
by Rvindvnce
Thu May 06, 2021 10:26 am
Forum: Help & Support
Topic: Mobs Density & Respawn Times
Replies: 27
Views: 1116

Re: Mobs Density & Respawn Times

This game came out seventeen years ago. It's the third oldest MMO with an active playerbase and private server scene, only behind Ultima Online & EverQuest 1. Not sure whose rear view mirror it's been left in. retail is basically dead and classic obviously dies too, with release of cash shop tbc an...
by Rvindvnce
Wed May 05, 2021 6:54 pm
Forum: Announcements
Topic: Naxxramas caling: Community Poll
Replies: 60
Views: 3296

Re: Naxxramas caling: Community Poll

dungeons raids should have gradual difficulty areas for 2-3-4-5man... the deeper you go the harder it gets raids should have 10-25-40 man areas so people could see if they are interested at all the numbers have no explanation anyway for role playing aspect more than that, theorycrafting is what make...
by Rvindvnce
Wed May 05, 2021 5:44 pm
Forum: Lounge
Topic: Hardcore: a Great Idea that is a Bad Idea
Replies: 52
Views: 2913

Re: Hardcore: a Great Idea that is a Bad Idea

Buntaro wrote:
Wed May 05, 2021 9:16 am
Funny thing, I'm also leveling my bank character right now, it's a Gnome rogue slightly above lvl10 and I don't have the issues you are talking about. I usually can take two mobs of my level though I always prefer to avoid such cases.
Mark my words then
by Rvindvnce
Wed May 05, 2021 8:48 am
Forum: Suggestions
Topic: Fix hit/miss formula
Replies: 6
Views: 406

Re: Fix hit/miss formula

I have noticed that you never reach max weapon skill of your level. While mobs obviously don't have that problem. So you miss like many times more than your opponent of same level. I have seen broken weapon skill leveling on many pservers, and this here broken formula was on Northdale/Lightbringer/E...
by Rvindvnce
Wed May 05, 2021 8:44 am
Forum: Lounge
Topic: Hardcore: a Great Idea that is a Bad Idea
Replies: 52
Views: 2913

Re: Hardcore: a Great Idea that is a Bad Idea

It seems, within a short time the server population will consist of two groups -- max level characters and characters below lvl 20 -- with almost nobody in-between. In this case the optimal strategy would be to level up to 60 as quick as possible, thus only amplifying the issue. Because the levelin...
by Rvindvnce
Wed May 05, 2021 8:37 am
Forum: Help & Support
Topic: Mobs Density & Respawn Times
Replies: 27
Views: 1116

Re: Mobs Density & Respawn Times

Your reasoning is that in an entire devoid of players, there should be fewer mobs? Shouldn't there be MORE mobs in an unpopulated area, since nobody is around to kill them? There's no RP in having trouble to find a quiet place to say, fish or even safely chill without being attacked. It's thoroughl...
by Rvindvnce
Tue May 04, 2021 5:55 am
Forum: Help & Support
Topic: Mobs Density & Respawn Times
Replies: 27
Views: 1116

Re: Mobs Density & Respawn Times

Your reasoning is that in an entire devoid of players, there should be fewer mobs? Shouldn't there be MORE mobs in an unpopulated area, since nobody is around to kill them? Because it's hard just to walk through the zones and mobs are respawning almost as hyperspawns, the game feels just... ugh. Th...