Search found 75 matches

by Dasajj
Thu Nov 04, 2021 1:18 pm
Forum: Suggestions
Topic: Outlaw/Fugitive Mode (UPDATED!)
Replies: 27
Views: 1497

Re: Glyph of The Fugitive (UPDATED!)

Going through a first pass on all this now, kudos for the effort.

What items would appear in these fugitive quest chests? Did you have specific item pools in mind, or did you want them to function as regular chests?
by Dasajj
Sun Aug 22, 2021 8:27 pm
Forum: Suggestions
Topic: Hostile races capitals
Replies: 3
Views: 398

Re: Hostile races capitals

I’d say the easiest thing would be to have small furnished settlements/campsites in open world locations of hostile races.

You could even create an elite “boss” npc with custom loot/kill quest to encourage dev support.
by Dasajj
Thu Aug 12, 2021 4:38 am
Forum: Creative Corner
Topic: Quest Writing Process?
Replies: 15
Views: 1974

Re: Quest Writing Process?

Sry if this is the wrong place to ask, couldn’t find the item making guide pst with the search tool.

Is it possible to swap weapon model IDs when creating custom items?

Example)
- Create throwing spears/hammers by replacing the throwing axe model ID with polearm/mace model ID
by Dasajj
Wed Aug 11, 2021 12:31 pm
Forum: Creative Corner
Topic: Quest Writing Process?
Replies: 15
Views: 1974

Re: Quest Writing Process?

Thank you!
by Dasajj
Wed Aug 11, 2021 12:45 am
Forum: Creative Corner
Topic: Quest Writing Process?
Replies: 15
Views: 1974

Re: Quest Writing Process?

Are there any prerequisites for requesting the creation of custom hubs/settlements for custom npc quest givers? I made an example below if it helps catch my drift. Ex) To request custom npc hub please provide: - Empty or nonessential space in capital, town, or game world. - minimum number of ___ que...
by Dasajj
Sat Jul 31, 2021 10:21 pm
Forum: Roleplay
Topic: Question: Custom Roleplay Hub Requirments
Replies: 2
Views: 862

Re: Question: Custom Roleplay Hub Requirments

Bumped after editing.
by Dasajj
Tue Jul 27, 2021 9:23 pm
Forum: Suggestions
Topic: Professions rewards
Replies: 6
Views: 670

Re: Professions rewards

I enjoy the idea of bonuses from an rp standpoint (skinning = +dmg to beasts for example). Though I doubt any bonus can match engineerings utility and still be balanced however.

I’d say small buffs or effects would be easier to implement while still staying in line with the server’s ideals.
by Dasajj
Tue Jul 27, 2021 12:34 am
Forum: Announcements
Topic: Poll: Undead Hunters — yes or not?
Replies: 70
Views: 11622

Re: Poll: Undead Hunters — yes or not?

Havock wrote:
Mon Jul 26, 2021 11:57 pm
I've always felt that hunter should be universal like warrior for all races.
I’d say any class that doesn’t heavily use magic is fair game for all races...*stares Grimtotem rogues*
by Dasajj
Tue Jul 27, 2021 12:27 am
Forum: Announcements
Topic: Turtle WoW Unique Features
Replies: 9
Views: 127811

Re: Turtle WoW Unique Features

Are we allowed to make custom items/quests/npc’s for the new neutral factions?
by Dasajj
Sun Jul 25, 2021 9:46 pm
Forum: Roleplay
Topic: Question: Custom Roleplay Hub Requirments
Replies: 2
Views: 862

Question: Custom Roleplay Hub Requirments

As the title states, I am wondering if there are any prerequisites for requesting the creation of custom hubs/settlements for custom npc quest givers? I made an example below if it helps catch my drift. Ex) To request custom npc hub please provide: - Empty or nonessential space in capital, town, or ...
by Dasajj
Sat Jul 24, 2021 8:16 pm
Forum: Suggestions
Topic: Speedy the turtle
Replies: 4
Views: 448

Re: Speedy the turtle

Fortunately tent parties happen quite often, so getting those two days of rested xp back would only take 25mins with 5 tents stacked
by Dasajj
Thu Jul 22, 2021 2:20 am
Forum: Suggestions
Topic: Potion Of Amnesy
Replies: 6
Views: 605

Re: Potion Of Amnesy

Might be too niche a suggestion, especially since you can at least remove spells from your action bars at the beginning normally. It is interesting to have discussions on how players impose self limitations on the server. I’d say the hardcore mode is a great example of finding enjoyment through pers...
by Dasajj
Tue Jul 20, 2021 2:28 pm
Forum: Suggestions
Topic: Goblins, racial trait: Kaboom!
Replies: 7
Views: 646

Re: Goblins, racial trait: Kaboom!

That’s true, which would give playing goblins a nice little bonus of even more bombs!
by Dasajj
Mon Jul 19, 2021 11:27 pm
Forum: Suggestions
Topic: Goblins, racial trait: Kaboom!
Replies: 7
Views: 646

Re: Goblins, racial trait: Kaboom!

Dropping a goblin landline sounds very cool and easy to implement. Would have to adjust dmg values as you lv, or simply make it a flash bomb that dazes enemies for a clean getaway. A small chance of backfiring would be appropriate, bit of dmg or self induced stun would help balance out such utility ...
by Dasajj
Sun Jul 18, 2021 9:47 pm
Forum: Suggestions
Topic: In-game NPC that lets you switch your class
Replies: 8
Views: 748

Re: In-game NPC that lets you switch your class

Best case I can make for this type of server is once you hit max lv to have your toon revert back to lv1 of the new class. I’d also add keeping faction reps after switching, maybe even profession skills, to make the journey easier. But then you’d have to factor in redoing quests and working that mec...
by Dasajj
Sun Jul 18, 2021 7:10 pm
Forum: Suggestions
Topic: Rethink the starter turtle
Replies: 9
Views: 821

Re: Rethink the starter turtle

The turtle speed already increases while you lv, in fact it’s speed is half of your current lv.
Ex)lv 60 = 30% speed.

It’s a great idea really to counteract the usual issues of passing out free mounts to players.
by Dasajj
Sun Jul 18, 2021 1:12 am
Forum: Suggestions
Topic: Implementation of low lvl sets starting at lvl +25
Replies: 4
Views: 427

Re: Implementation of low lvl sets starting at lvl +25

From an rp perspective, any chance to get our hands on npc outfit sets is a big bonus. Even if it’s just cosmetic with no armor value, I’d still support the endeavor. I don’t suppose the turtle team could one day offer a few tokens for completed outfits? Considering their current workload, it be a g...
by Dasajj
Thu Jul 15, 2021 2:22 pm
Forum: Suggestions
Topic: All armors and weapons type for all classes in the game.
Replies: 8
Views: 1078

Re: All armors and weapons type for all classes in the game.

I just hope transmog comes back soon
by Dasajj
Thu Jul 15, 2021 2:20 pm
Forum: Suggestions
Topic: That idea is money in the bank!
Replies: 5
Views: 505

Re: That idea is money in the bank!

Being able to collect more items is always a bonus, plus making it possible through donations is great for the server. I made a post suggesting to make certain turtle items account bound so players would have a greater incentive to collect all the shop items. Your idea would work hand in hand as a w...
by Dasajj
Wed Jul 14, 2021 6:34 pm
Forum: Suggestions
Topic: Potions for animations and special effects
Replies: 1
Views: 179

Re: Potions for animations and special effects

I like the idea of more emote control/expansion for rp. The potion to turn you green with poison or red with rage (cosmetically) sounds great!

I wonder if it would be easier to add /stun or /vomit over creating item triggers?