Search found 76 matches
- Wed Dec 15, 2021 3:39 am
- Forum: Suggestions
- Topic: Zoomer's Rogue suggestions - YES, we do need changes too!
- Replies: 12
- Views: 1419
Re: Zoomer's Rogue suggestions - YES, we do need changes too!
Are they planning to add Deadly Throw or some good high level throwing weapons? Can't imagine much use out of increasing throwing range otherwise.
- Thu Nov 04, 2021 1:18 pm
- Forum: Suggestions
- Topic: Defunct (no longer supported)
- Replies: 31
- Views: 3511
Re: Glyph of The Fugitive (UPDATED!)
Going through a first pass on all this now, kudos for the effort.
What items would appear in these fugitive quest chests? Did you have specific item pools in mind, or did you want them to function as regular chests?
What items would appear in these fugitive quest chests? Did you have specific item pools in mind, or did you want them to function as regular chests?
- Sun Aug 22, 2021 8:27 pm
- Forum: Suggestions
- Topic: Hostile races capitals
- Replies: 3
- Views: 626
Re: Hostile races capitals
I’d say the easiest thing would be to have small furnished settlements/campsites in open world locations of hostile races.
You could even create an elite “boss” npc with custom loot/kill quest to encourage dev support.
You could even create an elite “boss” npc with custom loot/kill quest to encourage dev support.
- Thu Aug 12, 2021 4:38 am
- Forum: Creative Corner
- Topic: Quest Writing Process?
- Replies: 15
- Views: 2892
Re: Quest Writing Process?
Sry if this is the wrong place to ask, couldn’t find the item making guide pst with the search tool.
Is it possible to swap weapon model IDs when creating custom items?
Example)
- Create throwing spears/hammers by replacing the throwing axe model ID with polearm/mace model ID
Is it possible to swap weapon model IDs when creating custom items?
Example)
- Create throwing spears/hammers by replacing the throwing axe model ID with polearm/mace model ID
- Wed Aug 11, 2021 12:31 pm
- Forum: Creative Corner
- Topic: Quest Writing Process?
- Replies: 15
- Views: 2892
Re: Quest Writing Process?
Thank you!
- Wed Aug 11, 2021 12:45 am
- Forum: Creative Corner
- Topic: Quest Writing Process?
- Replies: 15
- Views: 2892
Re: Quest Writing Process?
Are there any prerequisites for requesting the creation of custom hubs/settlements for custom npc quest givers? I made an example below if it helps catch my drift. Ex) To request custom npc hub please provide: - Empty or nonessential space in capital, town, or game world. - minimum number of ___ que...
- Sat Jul 31, 2021 10:21 pm
- Forum: Roleplay
- Topic: Question: Custom Roleplay Hub Requirments
- Replies: 2
- Views: 1192
Re: Question: Custom Roleplay Hub Requirments
Bumped after editing.
- Tue Jul 27, 2021 9:23 pm
- Forum: Suggestions
- Topic: Professions rewards
- Replies: 6
- Views: 1059
Re: Professions rewards
I enjoy the idea of bonuses from an rp standpoint (skinning = +dmg to beasts for example). Though I doubt any bonus can match engineerings utility and still be balanced however.
I’d say small buffs or effects would be easier to implement while still staying in line with the server’s ideals.
I’d say small buffs or effects would be easier to implement while still staying in line with the server’s ideals.
- Tue Jul 27, 2021 12:34 am
- Forum: Announcements
- Topic: Poll: Undead Hunters — yes or not?
- Replies: 71
- Views: 16937
- Tue Jul 27, 2021 12:27 am
- Forum: Announcements
- Topic: Turtle WoW Unique Features
- Replies: 9
- Views: 146872
Re: Turtle WoW Unique Features
Are we allowed to make custom items/quests/npc’s for the new neutral factions?
- Sun Jul 25, 2021 9:46 pm
- Forum: Roleplay
- Topic: Question: Custom Roleplay Hub Requirments
- Replies: 2
- Views: 1192
Question: Custom Roleplay Hub Requirments
As the title states, I am wondering if there are any prerequisites for requesting the creation of custom hubs/settlements for custom npc quest givers? I made an example below if it helps catch my drift. Ex) To request custom npc hub please provide: - Empty or nonessential space in capital, town, or ...
- Sat Jul 24, 2021 8:16 pm
- Forum: Suggestions
- Topic: Speedy the turtle
- Replies: 4
- Views: 760
Re: Speedy the turtle
Fortunately tent parties happen quite often, so getting those two days of rested xp back would only take 25mins with 5 tents stacked
- Thu Jul 22, 2021 2:20 am
- Forum: Suggestions
- Topic: Potion Of Amnesy
- Replies: 6
- Views: 999
Re: Potion Of Amnesy
Might be too niche a suggestion, especially since you can at least remove spells from your action bars at the beginning normally. It is interesting to have discussions on how players impose self limitations on the server. I’d say the hardcore mode is a great example of finding enjoyment through pers...
- Tue Jul 20, 2021 2:28 pm
- Forum: Suggestions
- Topic: Goblins, racial trait: Kaboom!
- Replies: 7
- Views: 1054
Re: Goblins, racial trait: Kaboom!
That’s true, which would give playing goblins a nice little bonus of even more bombs!
- Mon Jul 19, 2021 11:27 pm
- Forum: Suggestions
- Topic: Goblins, racial trait: Kaboom!
- Replies: 7
- Views: 1054
Re: Goblins, racial trait: Kaboom!
Dropping a goblin landline sounds very cool and easy to implement. Would have to adjust dmg values as you lv, or simply make it a flash bomb that dazes enemies for a clean getaway. A small chance of backfiring would be appropriate, bit of dmg or self induced stun would help balance out such utility ...
- Sun Jul 18, 2021 9:47 pm
- Forum: Suggestions
- Topic: In-game NPC that lets you switch your class
- Replies: 8
- Views: 1244
Re: In-game NPC that lets you switch your class
Best case I can make for this type of server is once you hit max lv to have your toon revert back to lv1 of the new class. I’d also add keeping faction reps after switching, maybe even profession skills, to make the journey easier. But then you’d have to factor in redoing quests and working that mec...
- Sun Jul 18, 2021 7:10 pm
- Forum: Suggestions
- Topic: Rethink the starter turtle
- Replies: 9
- Views: 1427
Re: Rethink the starter turtle
The turtle speed already increases while you lv, in fact it’s speed is half of your current lv.
Ex)lv 60 = 30% speed.
It’s a great idea really to counteract the usual issues of passing out free mounts to players.
Ex)lv 60 = 30% speed.
It’s a great idea really to counteract the usual issues of passing out free mounts to players.
- Sun Jul 18, 2021 1:12 am
- Forum: Suggestions
- Topic: Implementation of low lvl sets starting at lvl +25
- Replies: 4
- Views: 722
Re: Implementation of low lvl sets starting at lvl +25
From an rp perspective, any chance to get our hands on npc outfit sets is a big bonus. Even if it’s just cosmetic with no armor value, I’d still support the endeavor. I don’t suppose the turtle team could one day offer a few tokens for completed outfits? Considering their current workload, it be a g...
- Thu Jul 15, 2021 2:22 pm
- Forum: Suggestions
- Topic: All armors and weapons type for all classes in the game.
- Replies: 8
- Views: 1539
Re: All armors and weapons type for all classes in the game.
I just hope transmog comes back soon
- Thu Jul 15, 2021 2:20 pm
- Forum: Suggestions
- Topic: That idea is money in the bank!
- Replies: 5
- Views: 864
Re: That idea is money in the bank!
Being able to collect more items is always a bonus, plus making it possible through donations is great for the server. I made a post suggesting to make certain turtle items account bound so players would have a greater incentive to collect all the shop items. Your idea would work hand in hand as a w...