Search found 15 matches

by Nerat
Fri May 31, 2024 8:54 am
Forum: Suggestions
Topic: Make warlock pets retain buffs when unsummoned
Replies: 14
Views: 748

Re: Make warlock pets retain buffs when unsummoned

Imagine you'd whip out your imp in a dungeon but it's 20 levels below you cause you didn't level it. That's exactly what happens a lot of the time with players when they don't buy the latest grimoires. I don't see hunters having to buy separate skill books for each pet. Or you need to be out and ab...
by Nerat
Wed May 29, 2024 3:45 am
Forum: Suggestions
Topic: Make warlock pets retain buffs when unsummoned
Replies: 14
Views: 748

Re: Make warlock pets retain buffs when unsummoned

Wouldn't that mean that a warlock could "store" buffs on several demons? Hunters can store buffs on multiple pets by stabling them; what's the problem with that? However, I do agree that it probably sucks when a warlock loses all demon buffs only because they don't want to wipe their part...
by Nerat
Thu May 09, 2024 5:54 pm
Forum: Suggestions
Topic: Make warlock pets retain buffs when unsummoned
Replies: 14
Views: 748

Re: Make warlock pets retain buffs when unsummoned

Gantulga wrote:
Mon Apr 29, 2024 11:36 pm
PvP concerns.
How would this affect PvP? And why is it fine for hunter pets to work this way, but warlock ones not?
by Nerat
Thu May 09, 2024 5:13 pm
Forum: Announcements
Topic: Dev Blog: Balance in 1.17.2
Replies: 219
Views: 43516

Re: Dev Blog: Balance in 1.17.2

It's *very* much a niche use, but melee weaving works quite well while tanking - you can tank a lot of bosses as a Shadow Priest with the right gear. As it's of no use at all to Priests 99.9% of the time they could just leave the attack power untouched and add something else as well. Do you guys no...
by Nerat
Thu May 09, 2024 12:14 am
Forum: Announcements
Topic: Dev Blog: Balance in 1.17.2
Replies: 219
Views: 43516

Re: Dev Blog: Balance in 1.17.2

And another thing, the bow book was an experiment with results so future changes based on that are valid. You can't possibly compare ranged and melee weapon skills. And even so, when I heard about that book being available, I felt bad for troll hunters that became ever-so-slightly less special. By ...
by Nerat
Wed May 08, 2024 12:53 am
Forum: Announcements
Topic: Dev Blog: Balance in 1.17.2
Replies: 219
Views: 43516

Re: Dev Blog: Balance in 1.17.2

We're aware that this is exactly the reason players pick these specific races. We want to keep that "niche" of specific races alive while also removing the "I HAVE TO pick this race if I want to be any good at x or y" without resorting to racial-swapping as that plays more into ...
by Nerat
Wed May 08, 2024 12:37 am
Forum: Announcements
Topic: Dev Blog: Balance in 1.17.2
Replies: 219
Views: 43516

Re: Dev Blog: Balance in 1.17.2

Also, if you want players to not feel like they're constrained by the meta, why not give all priests Fear Ward? Why do players have to be dwarves to raid properly? Or Starshards / Devouring Plague. Why be forced to play night-elf/undead to be a better shadow priest?
by Nerat
Wed May 08, 2024 12:33 am
Forum: Announcements
Topic: Dev Blog: Balance in 1.17.2
Replies: 219
Views: 43516

Re: Dev Blog: Balance in 1.17.2

This is not a good change, in my opinion. Part of what makes vanilla interesting is that while the other races are unique looking and have cool (albeit not powerful) racials, humans/orcs are always the go-to for maximum melee damage. This leads to the population of each faction being skewed in favou...
by Nerat
Tue Apr 30, 2024 2:24 pm
Forum: Suggestions
Topic: Brackenwall Village to Mudsprocket FP
Replies: 4
Views: 545

Re: Brackenwall Village to Mudsprocket FP

This would be a nice change; there's no reason for Mudsprocket to only connect to Camp Taurajo and nothing else (at least Brackenwall Village, which is in the same zone and of the same faction would be good).
by Nerat
Mon Apr 29, 2024 10:22 pm
Forum: Suggestions
Topic: Make warlock pets retain buffs when unsummoned
Replies: 14
Views: 748

Make warlock pets retain buffs when unsummoned

This just a simple tweak that I'd like to see, to have warlock pets on par with hunter ones (and help a little with dungeon runs). Currently an unsummoned warlock pet loses all buffs, whether it be class abilities, scrolls or world buffs, while hunter pets do not.
by Nerat
Mon Dec 18, 2023 6:44 pm
Forum: Patch Notes & Changelog
Topic: 2023 — December 18
Replies: 22
Views: 6062

Re: 2023 — December 18 [hotfix]

Its a world boss and instancing it goes against that idea Make it an instance boss then. Problem solved. Have you tried tagging faster? Tagged it faster than them twice. Both times they griefed our attempt at killing it. GMs replied with "we can't ban players for casting a spell", which i...
by Nerat
Wed Jun 28, 2023 12:24 am
Forum: Patch Notes & Changelog
Topic: 2023 — June 28
Replies: 18
Views: 8962

Re: 2023 — June 28

Ghola wrote:
Tue Jun 27, 2023 11:47 pm
time to bring 500 sheens of zanza with me everywhere - you'll never cast on me again
Good luck, they're unique.
by Nerat
Wed Jun 07, 2023 12:20 am
Forum: Suggestions
Topic: Increase the minimum level for HC system messages
Replies: 6
Views: 719

Re: Increase the minimum level for HC system messages

Xerilin wrote:
Sat Jun 03, 2023 5:33 am
Do you know the command .hcmessages 20?
Nerat wrote:
Sat Jun 03, 2023 3:10 am
Also, even if there is a command to hide these messages, most don't know about it and won't go looking for it if they don't even know it's possible.
by Nerat
Sat Jun 03, 2023 3:10 am
Forum: Suggestions
Topic: Increase the minimum level for HC system messages
Replies: 6
Views: 719

Increase the minimum level for HC system messages

As it stands, with every HC character death above level 9 spamming the chat, I've noticed that it annoys a lot of the newcomers to the server and is, imo, detrimental to the HC community (from the unintentional backlash from the non-HCs as well as from adding a lot of needless spam in guild chat). T...
by Nerat
Mon May 29, 2023 7:41 am
Forum: Announcements
Topic: The Hardcore Update: Inferno Mode
Replies: 113
Views: 52521

Re: The Hardcore Update

Is there nothing that can be done to eleviate the annoyance? Like if HC players tag a mob, let the non HC get quest progress if they get a hit. There seems to be a lot of aggression towards eachother because of how it stands currently I think the actual annoyance are non-HC players and their sugges...