Search found 279 matches

by Unangwata
Fri Aug 20, 2021 3:26 pm
Forum: Suggestions
Topic: New method of fighting
Replies: 7
Views: 378

Re: New method of fighting

What the hell are we supposed to use, man, harsh language?
by Unangwata
Fri Aug 20, 2021 3:24 pm
Forum: Suggestions
Topic: New City Gilneas
Replies: 6
Views: 418

Re: New City Gilneas

The problem is, all cities are present in the client side. Thats why you can explore them when disconnected from the server. Creating new cities would entirely involve only server side, they are not in the client. So the result would be buildings appearing when they get in your view range, and disap...
by Unangwata
Tue Aug 17, 2021 10:12 am
Forum: Suggestions
Topic: Allow rogues to use Axes
Replies: 22
Views: 960

Re: Allow rogues to use Axes

More likely. Non-lethal rogue/thief to knock guards out.. or so. yeah...i see ... axes make sense too tho The axe is slow, heavy and most of the time hardly helps with the stealthy approach which rogues start to rely on since level 2. Any rogue that chooses to use something other than a dagger will...
by Unangwata
Fri Aug 13, 2021 10:21 am
Forum: Announcements
Topic: Poll: Undead Hunters — yes or not?
Replies: 63
Views: 4728

Re: Poll: Undead Hunters — yes or not?

When can we expect the update ?
by Unangwata
Thu Aug 12, 2021 8:49 pm
Forum: Suggestions
Topic: Allow rogues to use Axes
Replies: 22
Views: 960

Re: Allow rogues to use Axes

Serener wrote:
Wed Aug 11, 2021 12:37 pm
Unangwata wrote:
Wed Aug 11, 2021 8:44 am
Serener wrote:
Tue Aug 10, 2021 6:37 pm

yeah...i see ... axes make sense too tho
Yes, if you RP crazy woodcutter
Dude,axes are just weapons,dont think rogues would be picky
Then make them use staves
by Unangwata
Wed Aug 11, 2021 8:44 am
Forum: Suggestions
Topic: Allow rogues to use Axes
Replies: 22
Views: 960

Re: Allow rogues to use Axes

Serener wrote:
Tue Aug 10, 2021 6:37 pm
Unangwata wrote:
Tue Aug 10, 2021 4:11 pm
Serener wrote:
Tue Aug 10, 2021 12:34 pm


But somehow maces do match?
More likely. Non-lethal rogue/thief to knock guards out.. or so.
yeah...i see ... axes make sense too tho
Yes, if you RP crazy woodcutter
by Unangwata
Tue Aug 10, 2021 4:11 pm
Forum: Suggestions
Topic: Allow rogues to use Axes
Replies: 22
Views: 960

Re: Allow rogues to use Axes

Serener wrote:
Tue Aug 10, 2021 12:34 pm
Unangwata wrote:
Tue Aug 10, 2021 12:18 pm
It was weird idea to make rogues use axes even in retail. The weapon doesn't match rogue character.
But somehow maces do match?
More likely. Non-lethal rogue/thief to knock guards out.. or so.
by Unangwata
Tue Aug 10, 2021 12:18 pm
Forum: Suggestions
Topic: Allow rogues to use Axes
Replies: 22
Views: 960

Re: Allow rogues to use Axes

It was weird idea to make rogues use axes even in retail. The weapon doesn't match rogue character.
by Unangwata
Mon Aug 09, 2021 5:20 pm
Forum: Suggestions
Topic: Please, Undead skin for Human
Replies: 4
Views: 322

Re: Please, Undead skin for Human

Lore wise, it would be reasonable for forsaken to work with humans. Not every had to join Horde after the plague.
by Unangwata
Sun Aug 08, 2021 6:49 pm
Forum: Suggestions
Topic: Please, Undead skin for Human
Replies: 4
Views: 322

Please, Undead skin for Human

I dream of playing undead paladin. I would buy Undead skin for that. No illusion, so all my gear can show up and technically looks as if I'm playing Forsaken.
by Unangwata
Mon Jul 19, 2021 11:06 am
Forum: Announcements
Topic: Poll: Undead Hunters — yes or not?
Replies: 63
Views: 4728

Re: Poll: Undead Hunters — yes or not?

I voted YES.
I don't see problem with lore since many humans were hunters before plague. So they could just pick up old profession.
by Unangwata
Fri May 28, 2021 3:51 pm
Forum: Suggestions
Topic: Crusader Strike
Replies: 25
Views: 1694

Re: Crusader Strike

Yeah I like paladin not having taunt as well. It's their charm. Give it taunt and it will not be paladin tanking anymore.
Same thing with war, they have taunt but don't have aoe.
by Unangwata
Thu May 27, 2021 4:04 pm
Forum: Suggestions
Topic: Paladins Blessings and Buffs in general
Replies: 22
Views: 1566

Re: Paladins Blessings and Buffs in general

Managing Blessings, their benefits and drawback is solely Paladins' part of their class kit and role. 5-minute timer with no additional requirements to be cast (unlike warriors e.g.) but only some minuscule mana cost is very decent and way better than other spells. Perhaps, if you don't like such a...
by Unangwata
Mon May 24, 2021 4:41 pm
Forum: Suggestions
Topic: Crusader Strike
Replies: 25
Views: 1694

Re: Crusader Strike

As much as I like it, it would be overkill for balance purposes.
If I was to implement it, I would modify it to share CD with Holy Strike, so you would have to chose. Otherwise it's just too much damage.
by Unangwata
Fri May 21, 2021 12:21 pm
Forum: Suggestions
Topic: Paladins Blessings and Buffs in general
Replies: 22
Views: 1566

Re: Paladins Blessings and Buffs in general

I am sure it is. Just not for paladin players. How it is fun for everyone else if they can't cast it. Look at it as your virtue rather than must. It might be 5min long but nobody else can do it. The current tought stream is exactly what made modern games turn you zombie, as comfortable as it can be...